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Jojo's Bizarre Adventure: A New Universe

by mtnetsurfer

Chapter 235: Original Stand Creations Series 8

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Original Stand Creations Series 8

Another new chapter with more new Stands created by me.


Original Stand Creations Series 8

Calling All the Monsters
User: Kaire
Ability: Calling All the Monsters is a suit that generates an aura capable of controlling any being that is non-human. However, it can only control one of each type of creature, and should that control be released for whatever reason, the creature cannot be controlled again. That said, Kaire can send these creatures out far from her sight and still have them under her thrall, so distance or even eye contact is not necessary to maintain control. The Stand's main downside is that it relies on the creatures it controls for defense, as it is very weak on its own.
Power: E
Speed: E
Range: A
Durability: E
Precision: A
Potential: D


The Beetle
User: Stagnox
Ability: A suit Stand that grants its user all the proportionate strength and durability of a stag beetle, as well as the ability to fly and the power to secret a protective poison mist to guard against beings otherwise strong enough to break through the Stand.
Power: B
Speed: A
Range: E
Durability: A
Precision: C
Potential: E


Time in a Bottle
User: Sebastian
Ability: This Stand slows down one's perception of time while also increases their reflexes, making everything around them seem to slow down while they appear to speed up from an outside perspective. With this power it's possible to catch a spilling glass and use it to grab the liquid out of thin air, or catch bullets fired even from an automatic rifle.
Power: E
Speed: A
Range: C
Durability: C
Precision: A
Potential: D


Love Train
User: Imina
Ability: An attachment to Ticket to Ride, and acting in much the same manner in regards to its user, Love Train holds an additional weapon, a levitation ring surrounded by plasma launchers. Beyond that its stats are similar.
Power: A
Speed: A
Range: A
Durability: A
Precision: A
Potential: D


Battlecry
User: Warrior Takemikazuchi
Ability: A Stand that acts much like a true samurai warrior, Battlecry only has middling defenses, but excels is raw power and speed. In addition, it can act much like a true bodyguard, able to be projected several meters away from Takemikazuchi. For this reason, it can also take damage without that damage being transferred to its user. It would take a skilled Stand user to get past it and attack the user directly.
Power: A
Speed: A
Range: B
Durability: C
Precision: B
Potential: D


Cold Wind Blows
User: Zaryusu Shasha
Ability: Given the appearance of a frozen trident sword, this weapon can conjure a massive frost that can cover a wide area. Anything the weapon hits when active can freeze almost instantly, with only the most durable of enemies able to resist it. Even when not active, the Stand proves an invaluable weapon.
Power: B
Speed: C
Range: B
Durability: A
Precision: C
Potential: B


Tears for Fears
User: Tabula Smaragdina
Ability: Tears for Fears has the power to enter the mind of an individual. It is easiest to do if that individual has great psychological trauma, the more there is the easier it is for this Stand to enter. When it does it goes for the heart of that trauma and works to lessen it. Tabula knows the job is done when his Stand is forced out. This Stand works great for PTSD, but any kind of psychological trauma will let it work. The person affected will still remember the events that caused the trauma, but only know them as a nightmare, no longer mentally affected by the event.
Power: D
Speed: C
Range: B
Durability: B
Precision: A
Potential: B


Bass Renaissance
User: Tolkien Zetsumei
Ability: Basically a powerful sonic cannon, it's primary ability is to fire sound waves at such frequency that it can render anyone helpless. Prolonged exposure can eventually kill them. However, depending on the object the cannon is fired at, it can outright destroy the object. The blast can be either instant or prolonged, depending on what Tolkien wants to do.
Power: B
Speed: A
Range: A
Durability: C
Precision: C
Potential: D


One Minute Man
User: Bukubukuchagama
Ability: One Minute Man lets Bukubukuchagama turn into a liquid-like state. In this state she's completely unkillable, but she can be temporarily destroyed by a strong enough attack. She can take advantage of this to split apart and reform. Usually, the stronger the attack, the longer she's out for, since she can still be rendered unconscious. In fact, her Stand is one of the few that remains active even when she isn't. Her liquid form can be manipulated at will, and isn't affected by anything that can evaporate or freeze liquids. She also can't absorb other liquids or make any major transformations, as her liquid form is limited to her regular body mass, including whatever clothes she's wearing.
Power: B
Speed: A
Range: B
Durability: B
Precision: B
Potential: C


Baha Men
User: Dahlman
Ability: This Stand gives Dahlman a skeleton not unlike a snake's, allowing him great contortion ability, to the point where he can hop around like a pogo stick. This also increases his durability against bludgeoning, meaning hitting him with blunt weapons or smacking him into walls will do little damage. Piercing weapons and elemental attacks are still effective, however.
Power: C
Speed: C
Range: E
Durability: A
Precision: D
Potential: E


Jingo Jungle
User: Count Lytton
Ability: A colony Stand that takes the form of a rifle unit with three lines, comparable to the rifle unit of Nobunaga Oda. It can maintain a stream of fire that does not stop unless Lytton orders it too. This also gives it decent forward defense, but anything that gets behind Lytton cannot be blocked. Altogether the Stand has enough power to puncture steel.
Power: B
Speed: C
Range: A
Durability: B
Precision: C
Potential: E


Hot Night in a Cold Town
User: Fraaz
Ability: Taking the form of two differently colored flames, Hot Night in a Cold Town controls temperature to two extremes. The red flame, the "Hot Night", controls higher temperatures that can burn and set things ablaze. The blue fire, the "Cold Town", controls lower temperatures that can freeze objects. The twin flames can be controlled according to Fraaz's will, but a prime weakness is that each flame can be countered with its opposite concept, with the red flame vulnerable to cold and the blue flame vulnerable to heat. For this reason it is necessary to keep the flames separate from each other, lest Fraaz accidentally destroy himself.
Power: B
Speed: B
Range: A
Durability: B
Precision: A
Potential: C

Next Chapter: Original Stand Creations Series 9 Estimated time remaining: 10 Minutes
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