Jojo's Bizarre Adventure: A New Universe
Chapter 236: Original Stand Creations Series 9
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Saint Elmo's Fire
User: Shasryu Shasha
Ability: Saint Elmo's Fire takes the form of two buckler shields made of pure flame, each attached to Shasryu's wrists. The heat that comes from this Stand is strong enough to melt ice and negate cold almost instantly, but its real strength is in mobility. Shasryu can expand the bucklers to turn them into spinning wheels that he can use to race around the environment at speeds comparable to modern motor vehicles. They can also be combined into a larger shield that provides exceptional defense, or be thrown for an effective attack.
Power: B
Speed: A
Range: B
Durability: A
Precision: B
Potential: C
Living on a Prayer
User: Climb
Ability: With this Stand, Climb can easily survive in situations where other humans would surely die, whether that be in combat or a facet of the environment. Each time his Stand activates, it increases his physical aptitude, letting him grow stronger overtime from his near-death experiences.
Power: E
Speed: B
Range: E
Durability: A
Precision: B
Potential: B
Winkin Blinkin and Nod
User: Joker
Ability: This Stand puts anyone Joker wants to sleep instantly. The sleep is dreamless, and the subject can live without food or warmth while affected, almost like suspended animation. Anyone trying to attack or wake up the subject will be attacked by the Stand, unless Joker gives them permission first.
Power: B
Speed: C
Range: C
Durability: A
Precision: A
Potential: D
Doctor Feelgood
User: Victor Frankenstein
Ability: Doctor Feelgood can alter biological matter on the cellular level. This allows minor growth to allow a perfect fit for prosthetics, or ensure that organ transplants are not rejected. It's also perfect for corrective surgery, as Doctor Feelgood can painlessly remove body parts and rearrange or alter them as needed.
Power: E
Speed: B
Range: C
Durability: B
Precision: A
Potential: C
Indestructible
User: Gagaran
Ability: This Stand does what its name suggests, creates an indestructible barrier around Gagaran. Literally nothing can break through it. However, its lack of range means it's really only useful to Gagaran herself, and she can only use it when standing in one spot, so attacking and defending at the same time is out. Regardless, it's an effective Stand for defense.
Power: E
Speed: E
Range: D
Durability: A
Precision: A
Potential: E
Welcome to the Masquerade
User: Punitto Moe
Ability: Welcome to the Masquerade emits mist from its various flowers that create whatever illusions Punitto can think up, no matter vast in scale. The mist itself can only cover a city's worth of range, however. An interesting side-effect of the mist is that while it is present, non-Stand users become capable of seeing Stands. In addition, Welcome to the Masquerade is far from defenseless, able to fight with sharp thorny vines that lash out at blinding speed.
Power: B
Speed: A
Range: A
Durability: B
Precision: C
Potential: A
Offspring
User: Bellriver
Ability: Offspring generates black smog from its numerous mouths that act as a summoning catalyst, from which Bellriver can conjure a variety of monsters of his mind's making. The monsters are strong but not very durable, being reduced to dust upon suffering enough damage. The tradeoff is that Offspring can create as many monsters as is needed for a given task, and can fight on its own should anything get through its horde.
Power: B
Speed: C
Range: C
Durability: B
Precision: D
Potential: A
Call of Justice
User: Lakyus Alvein Dale Aindra
Ability: Call of Justice takes the form of nine different weapons, a dagger, short sword, great sword, rapier, polearm, axe, hammer, katana, and knuckle. The weapons are capable of free-floating and move according to Lakyus' will, and are strong enough to destroy most monsters with little effort.
Power: A
Speed: B
Range: B
Durability: C
Precision: A
Potential: D
Sixx AM
User: Yamaiko
Ability: Sixx AM takes the form of twin gauntlets, each hiding revolver chambers capable of firing at the rate of a minigun. The projectiles are as large as baseballs and deal just as much damage at high speeds, but they are physical metal objects and can be affected by real world physics.
Power: A
Speed: A
Range: B
Durability: C
Precision: C
Potential: E
Peace Train
User: Roberdyck Goltron
Ability: Peace works in the same capacity as Love Train, but is more close range, adding a series of giant axe blade that can swing to strike at anything that gets close.
Power: A
Speed: A
Range: D
Durability: A
Precision: B
Potential: E
Black or White
User: Zesshi Zetsumei
Ability: Black or White's power is always active, and it causes those who look at Zesshi to see not her race and the fact that she is a half-elf, but rather recognize her talents and abilities. In the unlikely event that she fails at something, people only presume it's because her powers still need to get stronger, instead of blaming it all on her racial faults.
Power: E
Speed: D
Range: A
Durability: A
Precision: B
Potential: D
Chumbawamba
User: Holly Kujo
Ability: Now that it's been properly awakened, Chumbawamba's true power is revealed. It releases mist that promotes non-aggression in a wide area of effect. Those particularly susceptible to it tend to fall asleep. If one's aggression level is too high, for example if they are experiencing extreme anger, they will be immune to the effect. However, Chumbawamba can still protect Holly using its thorny vines, which either strike or strangle depending on her will.
Power: B
Speed: A
Range: B
Durability: B
Precision: C
Potential: D
Majin Gattai
User: Nfirea Bareare
Ability: Majin Gattai grants extensive magical knowledge to its user and the aptitude to cast multiple spells. It works great with its user Nfirea, himself a learning spellcaster who already has knowledge of several spells. In combat Majin Gattai can attack by manipulating earth, wind, water, lightning, and fire, and can defend using the appropriate magic circles. Nfirea frequently uses Majin Gattai as a medium for spellcasting due its limitless mana supply.
Power: A
Speed: B
Range: B
Durability: A
Precision: A
Potential: C
K-Rock
User: Jake Rowling
Ability: K-Rock provides the user with immense terrakinetic powers, enough to control every grain of dust and sand in the air around them and create massive boulders. The object Jake is controlling has to be largely earth-based, since K-Rock lacks the potency for plant manipulation or ferrokinesis.
Power: B
Speed: C
Range: A
Durability: A
Precision: C
Potential: B
Walking on Sunshine
User: Evileye
Ability: Walking on Sunshine renders Evileye immune to solar energy. As a human this only meant her skin would not be damaged by UV rays, but after she became a stone mask vampire it allowed her to walk about in the sun without fear of being turned to dust. It's a purely passive Stand with no other abilities.
Power: E
Speed: E
Range: D
Durability: A
Precision: A
Potential: E
Imagine Dragons
User: Se-Ese
Ability: Imagine Dragons conjures three serpentine dragons that move according to the user's will. Each dragon has a breath attack, with one using fire, one using ice, and one using lightning. Physically the dragons are strong enough to damage real-world objects, and can also coil around a target to crush them.
Power: B
Speed: A
Range: B
Durability: C
Precision: B
Potential: D
Two Become One
User: Tina
Ability: Although Tina is the Stand user, this Stand is useless without her twin sister Tia nearby. This is because this Stand merges both sisters into a single being, known as Tiana. Tiana combines the strength, speed, agility, defense, and special skills of both sisters. Due to being largely formed from Stand energy, Tiana is able to damage spiritual entities, even Stands.
Power: B
Speed: A
Range: E
Durability: B
Precision: C
Potential: D
Daddy's Home
User: Burrow
Ability: A giant armored warrior, this Stand's primary weapon is a powerful industrial drill. It's much faster than its bulky frame would suggest, and it boasts strong durability and physical power as well. However, it's nothing more than a protector for its user, as such it's not very good at actually killing its targets. That said, it should not be underestimated. Due to its role as a guardian, damaging it will not harm Burrow.
Power: B
Speed: B
Range: A
Durability: B
Precision: C
Potential: E
Sons of Plunder
User: Anderson
Ability: Sons of Plunder can launch powerful shockwaves made from gold. The power of the wave varies depending on Anderson's wealth, so the stats below refer to Sons of Plunder's physical attributes. If something gets up close, it can defend itself with exceptional sword skills.
Power: A
Speed: B
Range: B
Durability: B
Precision: D
Potential: B
Like a Circus
User: Applegate
Ability: A massive cannon, Like a Circus fires powerful explosives that go off like fireworks. They can be aimed anywhere within its range, and pack a powerful punch with a direct hit. However, the Stand is useless for defense if something gets within its effective range.
Power: A
Speed: E
Range: A
Durability: C
Precision: C
Potential: E
Shadow World
User: Barker
Ability: Shadow World's only power is to cover an entire area around Barker in shadow. Light can penetrate it, but only enough to see a short distance. The only way to turn off the Stand is if Barker decides to dispel it, or if he dies. Luckily, the Stand is useless for attacking.
Power: E
Speed: A
Range: A
Durability: C
Precision: B
Potential: D
The Vines
User: Phytops
Ability: The Vines is a group of thorny vines, enormous in size. They can be grown from any solid surface, and possess great strength, as well as the ability to lob spheres of poison. However they are straightforward when attacking and easily dodged, plus the thorns can be removed and turned against the user. As their plant-like appearance suggests, they are vulnerable to extreme heat or cold. They can also be damaged easily even by real world objects, though doing so will not harm Phytops.
Power: A
Speed: B
Range: B
Durability: C
Precision: D
Potential: D