Jojo's Bizarre Adventure: A New Universe
Chapter 234: Original Stand Creations Series 7
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Down at the Station
User: The Ancient One
Ability: This Stand's primary ability may be one of the most powerful, it renders its user completely immortal. This is because this Stand is not meant to harm, heal, or curse, but to unite. Down at the Station's physical form is a large train station with a rotary platform in the center. From there it can extend tracks made of Stand energy, the energy so strong even non-Stand users can see them. Any train can run on these tracks, and use Down at the Station as a means of changing lines. As the gratitude of the people of a realm travels down the line back to the Stand, the tracks grow more intricate and Down at the Station starts growing an entire tower to regulate all the trains. However, if anything should be strong enough to break apart the unity Down at the Station provides, its power would be knocked back to just the station. But even in this state, the Ancient One has the means to undo the damage.
Power: E
Speed: E
Range: A
Durability: A
Precision: C
Potential: B
Ticket to Ride
User: Hekkeran Termite
Ability: Although Ticket to Ride is labelled as Hekkeran's Stand, in reality he did not gain it through the usual means, but rather by an ability of the Stand itself. Ticket to Ride is infused with ore from the meteorite that brought Stand power to both Earth and the alter realm in the first place. Because of that, it will remain even when its user dies. And when that user dies, Ticket to Ride remains dormant until a person with Stand potential enters it, though that person must not already have a Stand. Not only can Ticket to Ride run along the tracks created by Down at the Station, it can create its own at the user's will. In addition, it has four powerful weapons for defense, a gatling gun, rocket launcher, mortar cannon, and ballista, which can be summoned at the user's command even when separated from the train. It's also heavily armored, meaning it can protect a large amount of passengers or cargo.
Power: A
Speed: A
Range: A
Durability: A
Precision: B
Potential: C
Black Crow
User: Peroroncino
Ability: Black Crow can conjure and control powerful wind storms, usually in the form of tornadoes of varying sizes. It can launch them as a long range attack, or summon a massive one to destroy a group. At it strongest its capable of controlling hurricane-level wind storms. It can also protect itself using strong wind currents to surround its body, which can also render it invisible. However, even if someone were to get past its wind control, they'll find it a powerful combatant in its own right.
Power: A
Speed: A
Range: A
Durability: B
Precision: B
Potential: C
Metheny Group
User: Peter Mork
Ability: With Metheny Group, Peter can split into four copies of himself. The copies mimic everything he does, giving him additional attacks. He can also control their formation, either a line, box, or diamond formation, depending on what he needs.
Power: C
Speed: C
Range: C
Durability: B
Precision: D
Potential: E
Roundabout
User: Lukeluther Volve
Ability: With Roundabout, the arrows Lukeluther fires from his bow grow in size and gain homing properties. Each one that hits an enemy causes them to freeze in place, leaving them open to further attacks.
Power: B
Speed: A
Range: A
Durability: B
Precision: A
Potential: E
Jodeci
User: Ninya
Ability: Jodeci can conjure and control glass shards of varying sizes. The shards take shape according to Ninya's will. They can either be directed to attack or defend, depending on her needs.
Power: B
Speed: B
Range: A
Durability: B
Precision: B
Potential: C
Savage Garden
User: Dine Woodwonder
Ability: Savage Garden can take surrounding vegetation and manipulate it, accelerating its growth and controlling it. It can only work with whatever plants are nearby, but luckily as a druid Dine can conjure plants of his own.
Power: B
Speed: A
Range: C
Durability: B
Precision: A
Potential: B
Tiger by the Tail
User: Hamsuke
Ability: A long, prehensile tail, this Stand grants Hamsuke additional options for attack, to compliment her steel-like fur. The tail can be manipulated like a whip, but has enough power to crush steel and stone alike.
Power: A
Speed: A
Range: B
Durability: B
Precision: B
Potential: E
Throat Full of Glass
User: Clementine
Ability: Throat Full of Glass can instantly damage a target, but without inflicting pain. The only sign the target has that they've been affected is that they instantly cough up blood, as if their throat was lacerated, hence the name. It can work on any target Clementine can see.
Power: C
Speed: A
Range: B
Durability: A
Precision: B
Potential: D
Sabaton
User: Amanomahitotsu
Ability: Primarily meant for utility, Sabaton can take materials that it has stored in its shell and craft powerful weapons within seconds, surpassing the best factories or blacksmiths. So long as it has the appropriate amount of materials, it can craft just about anything. It can also launch powerful attacks if Amanomahitotsu is ever in danger.
Power: A
Speed: A
Range: C
Durability: A
Precision: A
Potential: B
Day of the Dead
User: Khajiit Dale Badantel
Ability: Day of the Dead can bring any dead being to a state of undeath. It can also store them within a dimensional pocket, so it need not rely on fighting in places such as a graveyard or battlefield to obtain new creatures to reanimate. However, it relies wholly on its undead horde to fight, as the Stand itself is quite weak.
Power: D
Speed: C
Range: A
Durability: D
Precision: C
Potential: D
Hybrid Theory
User: Brain Unglaus
Ability: This Stand is designed to work with the concept of Martial Arts, which work a little differently in the alter verse compared to our universe. With this Stand, Brain can combine the effects of Martial Arts that would otherwise be incompatible with each other, balancing their abilities to increase his overall physical aptitude.
Power: E
Speed: E
Range: E
Durability: A
Precision: A
Potential: C