Login

Jojo's Bizarre Adventure: A New Universe

by mtnetsurfer

Chapter 230: Original Stand Creations Series 3

Previous Chapter Next Chapter
Original Stand Creations Series 3

Series 3 now. Hope this new formula isn't too confusing. I was just concerned the extra chapters would be longer than the actual story itself.


Original Stand Creations Series 3

Great Star
User: EAD Petty
Ability: Great Star makes Petty completely invincible via compressed energy. Anything living he touches in this state gets a shock and is thrown back, no matter how strong they are. This invincibility does not extend to objects he touches. The effect can only last for thirty seconds, and has a one minute cooldown before it can work again.
Power: B
Speed: C
Range: C
Durability: A
Precision: D
Potential: D


Little Wyvern
User: Fred McCloud
Ability: Little Wyvern can repel a certain amount of gravity in McCloud's vicinity. The range is short, only around five meters, and he can't flat out defy gravity. But he can repel enough to reduce his friction and move faster.
Power: C
Speed: B
Range: D
Durability: C
Precision: D
Potential: B


Mad Wolf
User: Billy Dieringer
Ability: Mad Wolf is a fast and powerful Stand, capable of sheer fighting power. But it's power is in flux with the phases of the moon, like the werewolf it resembles. However, it does not matter whether it is summoned at day or night. All stats are based on its regular power when the New Moon is out.
Power: C
Speed: B
Range: C
Durability: C
Precision: B
Potential: E


Super Piranha
User: Kate Yarborough
Ability: Super Piranha has two forms, nereid and piranha school. This gives it the combined attributes of both a close-range Stand and swarm Stand, but the down side is Kate can still be affected if her Stand takes damage in swarm mode, though the damage is lessened. In its swarm mode, Super Piranha acts on a hive mind and can attack multiple targets, its jaws stronger than normal piranhas. The individual fish are fast enough to dodge almost any attack.
Power: B
Speed: A
Range: A
Durability: B
Precision: B
Potential: D


Death Anchor
User: Bobby Zoda
Ability: Death Anchor's primary mode of attack is what you'd expect from its name, a large anchor attached to a chain on its right arm capable of smashing through concrete. It moves faster in water, and is capable of summoning water if in a land-locked environment. Additionally, Death Anchor increases Bobby's production of adrenaline and dopamine while active, increasing his reaction time and letting him ignore pain.
Power: A
Speed: B
Range: C
Durability: A
Precision: A
Potential: D


Astro Robin
User: Jack Allison
Ability: Astro Robin gives Jack the ability to infinitely glide, creating the updraft necessary to perform this feat. The power manifests as a giant transparent bird, though this is merely an illusion and the bird cannot affect the world around it.
Power: D
Speed: A
Range: B
Durability: C
Precision: A
Potential: D


Big Fang
User: Rex Pearson
Ability: Big Fang creates a phantom tyrannosaurus head that continually chomps down as Rex walks. The jaws are as strong as you'd expect, even able to tear through steel. However, there is enough of a delay in-between bites that a Stand that is strong and fast enough can stop them and attack Big Fang itself.
Power: A
Speed: C
Range: D
Durability: B
Precision: C
Potential: E


Sonic Phantom
User: Sterling Elliot
Ability: Sonic Phantom improves the hearing of its user, as well as creating sonic blasts at a frequency that can cause damage without liquefying the target. The effect of the blasts can be compared to a jet engine during take-off. However, it's strictly long-range and useless if an opponent gets in close.
Power: A
Speed: A
Range: B
Durability: C
Precision: B
Potential: D


Green Panther
User: Darrel Guster
Ability: Green Panther is well suited to military strikes, being able to camouflage itself and its user to get in close. The trade-off is that while it is physically strong, it's not very fast and if an opponent can see past its camo, such as with infrared, it's not very durable.
Power: A
Speed: D
Range: E
Durability: D
Precision: A
Potential: D


Hyper Speeder
User: Dale Beastman
Ability: When Hyper Speeder is active, Dale becomes able to run at mach speeds for a full minute. All the biological functions needed to survive at these speeds are available to him, but the after-effects take a while to wear off, leaving him with a bigger appetite. Any vehicle he is riding shares the same speed and durability. Once the effect wears off, it can't be activated again for another four minutes.
Power: B
Speed: A
Range: D
Durability: A
Precision: C
Potential: D


Space Angler
User: Leon Junior
Ability: Space Angler creates a brilliant lure designed to draw in the unwary to attack. Unfortunately, Stand users can sense something amiss, which is why Space Angler can also camouflage itself and attack on its own. It's primary weapon is its powerful jaws, strong enough to rip through steel.
Power: A
Speed: C
Range: C
Durability: B
Precision: D
Potential: B


King Meteor
User: Jimmie Arrow
Ability: King Meteor can create large meteors in midair and launch them to attack. The size of the meteors is around that of an average car, which can devastate a small area, but likely wouldn't kill anything not immediately in its path.
Power: A
Speed: B
Range: B
Durability: C
Precision: D
Potential: C


Queen Meteor
User: Monique Gordon
Ability: Queen Meteor creates a bombardment of meteorites. Normally such a bombardment could devastate a city, but since these are created and launched within the planet's atmosphere the destructive power is diminished. They can still be launched with enough force to destroy small vehicles, however.
Power: B
Speed: A
Range: B
Durability: C
Precision: B
Potential: D


Twin Noritta
User: Tony Shioh
Ability: Twin Noritta detaches a small puppet from itself that then attaches to a nearby target. From that moment until the effect is released, that person will mimic Tony's actions. However, the puppet can be forcibly removed by other Stand users, and damaging the doll will hurt Tony as if they had hit the main body of the Stand.
Power: C
Speed: B
Range: C
Durability: C
Precision: A
Potential: B

Next Chapter: Original Stand Creations Series 4 Estimated time remaining: 32 Minutes
Return to Story Description

Login

Facebook
Login with
Facebook:
FiMFetch