Jojo's Bizarre Adventure: A New Universe
Chapter 231: Original Stand Creations Series 4
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Night Thunder
User: Herb Neelson
Ability: Night Thunder can create an electrical storm spanning several meters. The current weather conditions do not affect this. Neelson can control where the lightning is directed while the storm is active, but it is still subject to the normal rules of electricity.
Power: A
Speed: A
Range: B
Durability: A
Precision: A
Potential: C
Wild Boar
User: Buck Chain
Ability: When Wild Boar activates, Buck and whatever he's driving will charge forward with all the speed and destructive of a charging boar. Like a real boar, he can't turn well, but unlike a real boar, he can activate and deactivate the power as needed for cornering. Any attempt to stop his charge is futile from the front, but other directions are viable.
Power: B
Speed: B
Range: E
Durability: A
Precision: A
Potential: E
Blood Hawk
User: Ned Falcon
Ability: Ned can use Blood Hawk to turn his very blood into a weapon. While it is active, his blood supply replenishes at an accelerated rate to facility the ability. It also means that he can't be killed by bleeding out no matter how many times he is shot, stabbed, or hit with anything that could cause him to bleed.
Power: B
Speed: C
Range: D
Durability: B
Precision: B
Potential: C
Wonder Wasp
User: Terry Tanaka
Ability: Wonder Wasp is a living hive, creating a good sized swarm that Terry can control at will. The wasps created are no stronger than real wasps, and while new wasps can be created as old ones are killed, the swarm cannot be infinite in size, limited to five thousand total. Despite the lack of strength, the wasps are versatile, able to pick up small items and strike at unprotected enemies. They can also provide a strong barrier for Terry if needed.
Power: C
Speed: A
Range: B
Durability: A
Precision: A
Potential: D
Mighty Typhoon
User: Draq Byron
Ability: Mighty Typhoon lets Draq manipulate storm weather, creating rain, clouds, lightning, and wind as needed. It's strongest in open air, where the storm can really pick up, but Draq can use its power even in a closed space so long as he dials back the power. The fact that he can adjust the size of the storm to attack as needed makes Mighty Typhoon a very strong offensive Stand if confronted.
Power: A
Speed: A
Range: A
Durability: B
Precision: A
Potential: E
Mighty Hurricane
User: Roger Rexford
Ability: As the name suggests, Mighty Hurricane creates a small hurricane around the user, and climate does not matter. It's smaller than a regular hurricane, small enough that it cannot decimate a city, but it can still provide a near impenetrable barrier for Roger and destroy anything in his path. Naturally Roger sits in the eye of the hurricane while this is happening and the hurricane moves with him.
Power: A
Speed: A
Range: B
Durability: B
Precision: C
Potential: E
Crazy Bear
User: Doctor Benny Clash
Ability: Crazy Bear's only power is to send Doctor Clash into a berserker rage. While this is perfect for fighting, it's only really useful against physical opponents and Stand users with more varied powers can easily get the upper hand.
Power: B
Speed: A
Range: E
Durability: B
Precision: D
Potential: E
Black Bull
User: Black Wallace
Ability: Black Bull can attach to any vehicle Wallace is riding or driving. That vehicle can then move at impressive speeds and turn with impressive precision, as if it was a bull in a rodeo or bull fight.
Power: B
Speed: A
Range: E
Durability: C
Precision: A
Potential: E
Fat Shark
User: Alan Genie
Ability: Fat Shark is basically an amphibious shark. It's only real skill is in close-quarter combat, whether on land or in the water. That said, it does have all the strength of a real great white shark, making it very strong.
Power: A
Speed: B
Range: C
Durability: B
Precision: B
Potential: E
Cosmic Dolphin
User: Dale Getter
Ability: Cosmic Dolphin can project digital readouts that predict and calculate a number of factors, which Dale interprets using his genius-level mind. The language is unreadable to anyone but him, since he made it up. However, it is possible to catch him off-guard since all his focus is on the readouts, and Cosmic Dolphin is otherwise useless for combat.
Power: D
Speed: C
Range: E
Durability: C
Precision: B
Potential: D
Pink Spider
User: Daisan Lebonte
Ability: Pink Spider can generate a silk-like thread similar to spider thread, making it stronger than steel. In addition the Stand is very strong, having the proportional strength and agility of a spider, which is translated to Daisan.
Power: A
Speed: A
Range: C
Durability: A
Precision: B
Potential: C
Magic Seagull
User: Matt Spade
Ability: Magic seagull creates an illusion so that certain things that Matt chooses can be hidden from cameras. It can also produce hidden items as if from sleight of hand, its only real method of attack.
Power: C
Speed: A
Range: A
Durability: B
Precision: B
Potential: C
Silver Rat
User: Dai Busch
Ability: Silver Rat's tail can create energy bombs that have the same yield as standard dynamite. It also has a set of wheels that can be placed on its legs, allowing whatever vehicle Dai is in to gain better traction.
Power: A
Speed: B
Range: B
Durability: C
Precision: C
Potential: D
Spark Moon
User: Princia Keselowski
Ability: Spark Moon simply fires shots of electrical energy. Beyond that it has decent fighting ability, but can be overwhelmed by more close-range or defensive Stands.
Power: A
Speed: B
Range: C
Durability: B
Precision: A
Potential: E
Bunny Flash
User: Lily Harvick
Ability: Bunny Flash can fire light energy bolts. It can also fire and conjure razor-edge cards. It's strictly long range and not very good at fighting up close.
Power: B
Speed: A
Range: B
Durability: C
Precision: A
Potential: D
Groovy Taxi
User: PJ Busch
Ability: Groovy Taxi can make PJ's imagination become manifest via the various doors on its body, creating whatever powers or weapons he needs. Presently Groovy Taxi uses a number of science fiction weapons, all of which can take down most enemies in a few shots. Its weakness is that it is a glass cannon, any Stand that can get past its powerful offense will find it easy to beat.
Power: A
Speed: A
Range: A
Durability: D
Precision: C
Potential: B