A Murder of Crows
Chapter 2: While I Pondered, Weak and Weary
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Tis often not the best idea to post an interlude directly after the first chapter, but I think I'll do it anyways.
Interlude 1: Reasoning and Backstory
Why Crow kicked Tirek's ass so easily
Crow kicked Tirek's ass easily, not because he's a shitty, overpowered, Mary Sue piece of shit (As some may argue), but because of the following reasons:
1) Tirek was weakened a lot. He wasn't at his mostly full power scale like he was in the show; rather, he was actually barely hanging on at about 35% capacity.
2) Crow is a highly trained assassin from a world with a far greater violent streak. Really, when one compares a weakened demon lord thing to a teleporting assassin at around 80% capacity, it isn't much of a contest.
3) Crow aimed for weak spots and Tirek never really learned how to fight someone that mainly fought with teleport spamming and swords. Either one, yes. Both? Not so much.
4) Crow used his powers in an entirely unexpected manner, to Tirek at least. Most teleporters don't often bother with taking only part of an object.
On the subject of Crow
Crow is, perhaps, a tad unrealistic, is he not? But then again, this is a story about anthropomorphized, technicolored, pastel, magical ponies. Plus, there's been worse, hasn't there?
(I'm looking at you My Immortal)
Snark aside, let me bring to you the gist of Crow's backstory.
Our hero's story begins a long time ago (Relative to his world, that is) in the mystical realm of ancient Japan. Around 1376, a small clan of mercenaries brought Crow's ancestor into the world under the name Nanamusuko no Karasu (七息子のカラス). Or, for a direct translation, Crow of the Seventh Son.
Remember, Crow's world is a land of magic and superheros and all the kinds of things one would expect to find in a DC or Marvel production.
The Seventh Son clan was one of Japan's premiere mercenary clans, doing anything from escorts to assassinations (Sometimes both at the same time). Unfortunately, it was not to last; times changed and the nobility turned on the clan in 1392, destroying nearly everything related to the clan.
Karasu escaped Japan three days after his clan was destroyed, making landfall in what would later become Hong Kong. There, he rebuilt his clan, once more becoming a mercenary service until that too was destroyed in 1426. Karasu died at the age of fifty, siring at least six children and many more grandchildren.
One such child, the inheritor of his legacy, took on the name Tiaowu de Wuya (跳舞的烏鴉), the Dancing Crow. (Her family had an odd affinity for crows.) Wuya moved westward, stopping in what would become Turkey, then named Constantinople, capital of the Byzantine Empire. The year was 1462, and the Wuya mercenary clan topped out at over a hundred members, not all of them blood related to Wuya herself. Wuya was fifty two, and her first son had just married. However, the clan began pressuring her to name an heir, though one would not be found until Wuya's granddaughter accepted the title Skiasmena Koraki (σκιασμένα κοράκι), the Shadowed Crow. Koraki's title came in 1474, when she was fourteen years old. Unfortunately, the Wuya clan was swallowed by the competition, one of the members having sold out the entire clan for a sum of money that was quickly rescinded, along with his life.
Koraki moved to Renaissance Florence in 1478, and quickly became immersed in a deadly game of shadows and deceit. Deciding to not follow in her ancestors' footsteps and make the idiotic decision of creating a mercenary clan, Koraki joined the Assassin Brotherhood in secret, quickly rising through the ranks.
After a productive life as an Assassin, Koraki had a child, who had another child, who had another child. And so on and so forth. Skip forward to the later 1700s, and we see here one Mr. Richard Crowley, secret Assassin and, perhaps even more secretive, practicing mage. Crowley was a very unlucky man; a carry-over from his ancestors, as he had always assumed. It was this luck that led to him discovering an ancient Muskogee Sacred Territory. Specifically, one related to the Wind Clan of mythology.
There, Mr. Crowley found a small stone, a small chunk of onyx carved into the rough shape of a spiral. When he touched it, the whole cavern he'd fallen into reacted, glowing ominously and rumbling as wind whistled through the area.
Six days later, Crowley emerged from the cavern a changed man. He had taken on the name Osakwv, in honor of his lineage and the lineage of the Wind Clan. Rejoining the newly founded magical community in America, Richard Osakwv married a french woman and had a daughter, Corneille, who married a Dutchman by the name of Raaf Moord and had a son, Kraai Moord, bringing us now to the earlier 1800s.
Kraai was also a mage, but he left his lineage behind due to a keen interest in building, and thus went on to help build railroads and telegraph lines. Finally, at the age of forty, and having helped win the Civil War, in 1866, Kraai married an Irish woman and had a daughter, Beanna Murder. And thus brings us to the main house of Crow's international Clan.
The Murder Family
The Murder Family is highly invested in all those mercenary and assassin related things, having kinsmen from all over the world, some related by only the survivors of the Seventh Son Mercenaries from Japan, others having been around since Crowley changed his name to Osakwv.
The Murder Family is one of immense, secretive power in the Criminal Underground. It is the third ranking Assassin's Guild on the planet, ranked only behind the peculiarly named Thieves' Guild and the Assassin Brotherhood, both of which claim seniority over the eight hundred year old clan.
The Murder Family also boasts a great number of occupational branches, from magecraft and alchemy to mechanical engineering and accounting. Our hero, Cameron, fell into the peculiar dual specialization of Carpenter and Assassin.
Crow is of the main branch of the family, the ones whose names have been mentioned above. Some generations go without an adequate successor to the name of Crow, but the name always resurfaces eventually. Crow is actually the first successor to the name in three generations.
On the Top Ten Assassin Guilds on the Planet
1) The Assassin Brotherhood: Descended from the Hashashin of the Middle East, these Assassins have been around for almost two thousand years.
2) The Thieves' Guild: These Assassins hail from the frigid North, forming in the late ninth century in the midst of the vikings.
3) The Murder Family: Descended from the Seventh Son Mercenary Clan in Japan, they are one of the most diverse guilds on the planet, and the third oldest.
4) The League of Assassins: Headed by a nearly immortal supervillain, this guild boasts many of the deadliest assassins to ever turn to supervillainy.
5) The Mandalorians: Taking their cues from George Lucas' Star Wars, this guild recently changed its name to reflect its reputation as the most technologically advanced assassins to ever hit America.
6) The Hellsing Organization: An English organization that deals almost exclusively with the supernatural, though their highest ranked members often deal with all sorts of invading villains and the like. (Like Catholic Sociopaths) (Whoops, tautology)
7) The Killer7: Technically just one metahuman that transforms into seven different personalities with their own skill sets, but the "group" has taken enough jobs to formally ranks as a legitimate Assassin Guild, though there has been protest by some of the smaller, localized Assassin Guilds.
8) The McNinja Clan: While their active assassin members only really consist of three members, with the fourth having taken on the role of a doctor, the entire family is a lethal bunch of Irish-American ninjas. That can punch pirates through their dinky pirate ships.
9) The Brotherhood of Evil: Technically more of a group of supervillains, this guild has performed enough assassinations and mercenary activities to earn a spot on the top ten.
10) The Foot Clan: While mostly disgraced by a team of four teenaged mutant ninja turtles, the fact remains that they are one of the deadlier assassin guilds (Outside of New York; the New York branch has often been derided for falling to nothing more than four mutated turtles and their mutated rat of a sensei).