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Everfree Survival (Comment driven story)

by Hrafn

Chapter 5: Honey, I'm home!

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Honey, I'm home!

Query "Help <skill name>" for each of the nine skills that appear on our skill tree.

Having discovered the skills, you realize you need more information about what they do. As such, you try out a few commands.

Skill help

Please specify a skill.

Help skill information

Unrecognized command.

Help: Skills

Skills come in various forms. The first is the basic three: Physical, Mental, and Arcane. After these, you can get various skills, with a variety of prerequisites before they can be purchased. Each skill has five ranks. Basic, adequate, intermediate, expert, and master. The three first skills make other skills more efficient. For example, more skill points in Arcane will let you cast more Firebolts without resting, and lowers the time it takes to charge up the necessary energy. The currently visible skill tree is the first form, if you max out any skill you will see the full tree. [Warning: Full tree subject to change at any time.] For information about individual skills, use skill help: <skill name>. Some skills will also provide basic ability in other things. Basic Physical will give you basic construction. Basic Mental will give you basic sewing. Basic Physical and Mental will give you basic cooking. There are other combinations, but you'll just have to experiment if you want to find them.

Skill help: Physical

The Physical skill is just what it says

Makes it easy to clean up your mess

You're strong and fast, and agile too

Max this, and the strongest brute is you

Skill help: Mental

Quick of wit and a disciplined mind

In thinking you leave all the others behind

You figure things out at the speed of light

But are somewhat lacking in physical might

Skill help: Arcane

The mystical ways of the wizard lay here

Freeze the wolf, incinerate the bear

A useful skill, but take great heed

To use it, strength and wits you need

Skill help: Melee

Combat with blades and maces is good

An axe is useful for more than just wood

You've got your weapon, nothing to fear

You're the apex predator here

Skill help: Unarmed

This is the path of the pugilist

To enter a battle, scream "I cast fist!"

Your hands are the greatest spell you know

You use it for combat, not pulling a plow

Skill help: Survival

Forest is your home

The mountain is your dwelling

You survive outside

Skill help: TK

Move things with your mind

You have psionic power

It is awesomeness

Skill help: Firebolt

Burn, baby burn!

Disco inferno!

(Catchy tune not included.)

Skill help: Knowledge

Tired of reading dusty old tomes?

Tired of asking questions and doing research?

Max this baby out, and do it retroactively!

Warning: Results may vary.

(Note: Ranks in Knowledge will help you know the right commands.)

Head for the hut if it's not raining heavily. Keep an eye out for sharp rocks of a reasonable size for spear-heads. If we find one, whack it with the flat of our hatchet: Flint tends to form in sharp shapes, but is far too brittle for an effective spear. (Thank you Gary Paulsen!)

Naturally, if we find a suitable rock that won't break, pick it up and take it with us.

Wait until the rain has stopped

If the rain does not stop until dark, make camp and rest for the night

Otherwise, carry on to the destination.

On the way, look out for hard, sharp rocks. Pick the one resembling a spearhead the most.

Having gained a lot of knowledge about your options, you think on it for a minute, then notice it has stopped raining. You climb up into a tree and use your binoculars to scope out the location of the hut. You find it sitting there, smoke in various colors rising gently from a hole in the top. Now that you're closer, you see that it is made of wood, in the vague shape of a tree. There is no proper roof, simply "branches". You figure it was probably treated with tar to keep water out.

You climb down and head towards it. On the way, you find a rock that looks nice. You strike it with the back of your hatchet, and a diamond-shaped piece breaks off. Figuring it might be used as a spearhead, you pocket it. You try striking the rock again, just in case, but nothing interesting happens.

You notice your Walking Stick of Doom is not suited for making a spear. you find a young straight tree and chop it down. Using your knife, you carve away everything that doesn't look like the shaft of a spear. You know it won't be good for much until it gets time to dry, but you don't think that will be a problem before your noob protection wears off.

You have reached the hut. There are tribal-style masks decorating the surroundings. The door looks like you'd have to bend your head to enter, probably made for someone (or something) shorter than you.

You estimate the time is between nine and eleven in the morning.

You are wearing blue jeans, a white t-shirt, sturdy shoes, and a black leather jacket with many pockets. On your back is the backpack you found with you when you woke up. You are not tired. You are not hungry. You are not thirsty.

What do you do?

Next Chapter: Quest complete Estimated time remaining: 1 Hour, 18 Minutes
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