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Everfree Survival (Comment driven story)

by Hrafn

Chapter 23: Not gonna investigate? Oh well.

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Not gonna investigate? Oh well.

Attempt 'Song of Storms' on the Lyre.

You pick up the lyre. As you are about to try playing, you realize there are more pressing matters to attend to. Like that scream you heard. Usually, that's restricted to sapient beings. You should really go see what that was. Do you really want to have the death of a sapient being on your conscience? A boar or spider is one thing, but something with human-like vocal chords might very well be sapient - if not actually human!

Magical lyre? Played legend of Zelda? Ok... Try song of healing (I know this is in one of those games) try to heal ankle. Afterwards (or in the morning) go back into the dungeon (still checking for traps) and explore more. If possible take a piece of flat bark and a stick of charcoal and try to map out the dungeon as you trave through it putting in points of interest such as where you found the manticore, where you fought the spider, and any secret passageways you find.

Yes, you've played Legend of Zelda. No, you do not have time to fiddle around with the lyre when a sapient being is in trouble and you're the protagonist. Go out there and protagonize, damn it!

You played that series so many times, that you memorised the songs key by key just like the ones from majora and OOT.  You should see if those time songs would work if song of time doesnt.

So you did, but you still don't know how to play the lyre - you did those on the ocarina, remember? You don't even know what sounds the strings will make when you pluck the strings. Will you have to tune it? All you know about lyres can be summed up in one sentence; They are from Ancient Greece.

Question is, do you even know how to play the lyre? you should prob start practicing, or head to the library and check for books about music such as "Lyres for dummies". The only real idea you have so far since you have no one to teach you.

You suddenly get an idea! There must be some books about music in the library. You'll go check it out after you've investigated the screams.

I just realized that the protagonist just went to investigate screams while armed with a carton of orange juice. He needs to double back and get some spears at least (unless he sleeps with his bag on), or unless he wants to have a badass bare-fisted brawl despite zero skill pts in unarmed.

Realizing you're armed with naught but a carton of OJ, you pick up your spear and bring it with you. It's a really nice spear, all things considered. It's your preshuss...

Your spear has leveled up!

You have gained: Primitive Spear (soulbond)

Soulbond

A soulbond item will magically return to you while you sleep. All intact starting items have a quasi-soulbond attribute.

Upon waking, eat/drink again, and make what armor we can out of the spider exoskeleton if possible.

Deciding the scream was probably some forest critter or something, you decide to move on to the next order of business. You're not hungry, and you just had yourself some OJ, so you sit down and start producing spider armor. You already have something for your torso, so you make this for your legs. It's terrible craftsmanship, but it'll protect you. Your balls are safe, yeah!

Grab a bunch of sticks for trap finding.

You collect a large amount of sticks and bundle them up in the sheets to make them easier to carry. You hear another scream, but you've already decided it's probably a squirrel or something. I don't know, you're the one who decided to ignore it.

Head back into the dungeon and continue progressing, checking for traps and secret passageways as Doctor N said. To check for traps, throw our sticks in front of us as we go, and to check for secret passageways, knock on walls and listen for hollow sounds.

On your way back to the dungeon, you take note of some bits of meat and cyan fur, as well as some light blue and white hair spread around in the area. It looks pretty fresh. Probably killed within the hour.

Heading back down, you quickly pass the manticore and spider rooms. You get your sticks and throw them around randomly, checking for traps. There don't seem to be any nearby. You also use your spear to knock on the walls, but you don't find anything noteworthy. After a long while of walking, you arrive in a large, circular room. The door you entered through slams shut. You're trapped!

You're pretty sure you're about to enter a boss battle.

What do you do?

Next Chapter: Lame Mortal Kombat Reference Estimated time remaining: 10 Minutes
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