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Darkness Bathing

by Primus

Chapter 6: Opening 2

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The lands to the north, blocked mostly behind mountains inhabited by the fire-breathing monster, giving it the name Fireheart Mountains, with only a pass in the middle and sea docks around the edges, were not really talked about much down south. Provinces and even the archmages look at the land as not really a legal piece of land that is recognized by everyone, but as just land that tribes of barbarians live in pieces in. Naturally, this wasn’t looked on well with the tribes, one of the few things they agree on.

The origin of the tribes is more southern than any of the provinces would like to admit. Generations after the death of the original founders, many in Libya want to regain the lands of their forefathers. So, despite their current rulers’ wishes, they set off north, passing through the lands of the unicorn kingdom. They actually were able to convince many to come with them north through the pass. But heavy tensions soon arose. Splitting the groups and making them all go out their own way and into their own tribes in many areas. Soon, the Northern Lands began to look more like the lands to the south, just more condensed into one area the size of a province then the entire continent. Soon, the tribes held an unspoken rule against each other of mutually assured destruction. As such, besides the usual attack on one tribe against just one other tribe, things were silent and the Northern Lands were soon forgotten from the southern provinces with only Gual, Belgica, and Celtica remembered them because they were raided every so often by fleets of the Northern tribes.

Thoughts aside of what the rest of the lands think of the tribes, they hold almost the same style of government the rest of the lands, somewhat, follow. They all hold yearly meetings at an ancient ruin in the middle of the lands, agreeing or, more often, arguing about issues that anyone else would talk about. But to this end, it does not help that many of the tribes had their own problems of their own and with others as like any other provinces of the land below. Some more in danger of losing their lands and tribe from others than most would know.

As for their ways and magic, many prefer the shaman magic as they also provide knowledge of potions. Be they for healing or for helping crops grow. Because of this, the Shamans were given very important positions and could act as mediators to clans or temporary leaders in the absence of one. For some of their ways are made more out of necessity with chiefs being killed left and right constantly for nearly a century. The shamans got together to discuss this issue as their populations had been thinned greatly. None of them had the disillusion of being able to stop the constant fighting so they needed an alternative to just killing another chief. So, using their skills, they were able to form a special potion that would change some tribe members for the good of their tribes.

By the time Sky will arrive in the land, the northern tribes, after years of fighting, had become only ten tribes. The Hagglethorn tribe, Stronghoof tribe, Serpent spear tribe, Hard Grubber tribe, Shining Claw tribe, Strike Terror tribe, Highland Citizens tribe, Metal Guard tribe, Dragon Mole tribe, and the Lycan Moon tribe are all that is left after absorbing all the other western tribes after several generations. The only province style city in all of the land is a small trading city at the mouth of the pass.

Northern tribes territories-

Triangle - Hagglethorn
Diamond - Stronghoof
Oval - Serpent Spear
Trapezoid - Hard Grubber
5 point star - Shining Claw
Clouds - Strike Terror
6 point star - Highland Citizens
Cube - Metal Guard
Lightning- Dragon Mole
Crescent moon - Lycan Moon
Triangle - Alastine’s city location

Author's Notes:

Flair: In total, the number of cities is Twenty-seven with the new capital and the rest is small farming settlements and salamander ranches and for those wanting a visible image of a salamander here is a picture that is the closest we could find to the normal ones.

Next Chapter: Chapter 5: Overlord Reborn Estimated time remaining: 12 Hours, 25 Minutes
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Darkness Bathing

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