Everfree Survival (Comment driven story)
Chapter 8: We're off to see the wizard - for real this time
Previous Chapter Next ChapterGraciously accept Zecora's offer. Apologise for the whole "racist rant" thing, and offer some of our vodka as a peace offering.
Accept her offer and give her some of your vodka as a gift.
"Thank you for allowing me to stay, and I will take you up on that. Furthermore, I sincerely apologize for ranting at you. I should have taken the time to present myself in a more controlled manner. Please, accept this vodka as a peace offering." She nods, pours up another two shots, and you drink. She then pours herself a glass and hands the bottle back. You realize that as an equine, she'll need a lot more than you to get drunk.
[Perk obtained: Nightcap]
[A drink before sleep will make you sleep better, and you will have slightly boosted stats the next day if you go to bed slightly inebriated.]
Test some essential-flagged items to see if they continue to flag as essential.
You test your items again. You can't think of much...
[input error - rebooting]
...the thermos back up and put it in your pack. You then update your inventory, satisfied with the results.
You have:
* Backpack (open) containing:
* Refillable butane lighter (non-essential)
* Butane for refilling lighter (unlimited, non-essential)
* Pouch of tobacco (48g, non-essential)
* Pack of cigarette papers (48 papers, non-essential)
* Bottle of vodka (380ml, essential)
* Coil of rope (19.5m, essential)
* Hatchet (essential)
* Swiss Army Knife (essential)
* MRE packs (3 days’ worth, non-essential)
* Bottle of water (1l, essential)
* First-aid kit (closed, essential)
* Sewing kit (closed, non-essential)
* Thermos filled with water (0.5l, essential)
Query my head for information about the "Lucky" intrinsic.
Lucky
You're lucky, eh? Lucky you! For a limited time, you will have great luck! Be it playing poker or dodging arrows, whatever you try to do will have a much higher probability of succeeding. For things that aren't affected by probability, such as producing skill-based items, your skill level will be considered higher while you make it.
You notice that you just had to think about accessing the file to bring it up this time. Presumably, practice makes perfect.
Sleep.
Slightly inebriated, you head to bed. Well, that is to say, a blanket on a wooden floor by the fire. It's pretty comfortable, all things considered. You dream about eating spaghetti with a generous helping of tomato sauce. With plenty of meatballs in the sauce, and some spices adding to the flavor. It was delicious. You wake up craving spaghetti.
[You have lost status effect: Noob protection.]
[You have renewed status effect: Well rested.]
[You have gained status effect: Nightcap.]
You're feeling pretty good, but a cigarette and a cup of tea would be nice. There's a note here from Zecora saying she's out getting herbs, and she expects you to be out continuing your quest by the time she returns. Next to it are three bottles of a potion you recognize as the same one you had yesterday. You pick them up and put them in your backpack. You notice it's bigger on the inside than the outside, and the weight has not changed despite adding the potions.
Eat, head towards the castle, counting out five hundred paces starting from the first pace on ground outside of Zecora's hut. Be sure to check that tree if I can, WITHOUT TAKING A STEP TOWARDS IT. If it's out of view, so be it. This 433 experiment is more important, and it requires absolute precision.
Wake up. Eat.
You heat up some water from your thermos and add it to an MRE pack. You now have a nice helping of food with a cup of tea to go with it. You also roll a cigarette. You sit outside and watch the sunrise while drinking your tea, smoking your cigarette, and having a meal. Despite it being underwhelming as far as taste goes, it's pretty good and you feel pretty good when you're done.
You have a look at the pile of sawdust slowly dispersing as wind carries pieces away here and there. You wince at the thought of that happening to you. If it were to happen to an enemy, you'd be eating hamburger right now.
After five hundred paces, look around for a carved 433. If there is no carved 433, carve a 433 at eye level on a trunk as close to directly in front of me as possible. If there is at least one carved 433, carve a 433 below the lowest 433, and compare the two 433's.
You consult your map and find the right direction for the castle. You start walking in that direction, counting your steps as you go. You lose count at 127 (or was it 128?), so you stop. You look at the first tree you see. At eye-level, there is a 4 and part of a 3 carved. On the ground is a skeleton with a cracked skull. There's a knife here, almost identical to yours, but decayed by time. You wonder what exactly killed this person, until you look up and see a few branches positioned in such a manner that this tree looks like it's in a traditional fighting stance. That must be one skilled tree.
[You have found: Skill tree.]
[While touching a skill tree, you may spend your skill points.]
You touch the tree and think for a while... What skills do you take? Your options are:
Physical - increase to 2 (or 3)
Mental - increase to 2 (or 3)
Arcane - increase to 1 (or 2)
Melee - increase to 1 (or 2)
Unarmed - increase to 1 (or 2)
Survival - increase to 2 (or 3)
Knowledge - increase to 1 (or 2)
You also get a vague picture in your mind. You think it's the full skill tree, but some parts are a bit blurry.
You think the tree needs some help organizing it's thoughts. Seriously.
What do you do?
Next Chapter: Okay, do we get to visit the wizard now? Estimated time remaining: 1 Hour