Everfree Survival (Comment driven story)
Chapter 3: Setting camp
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Finding a pebble, you sit down and stare at it, focusing really hard on lifting it. You try everything you've heard about magic from various sources, yet you can't make the pebble rise. You realize you have no idea how to use it, and resolve to try again later if you find out.
Drink, fill up water bottles, then set out towards the hut.
You drink from your water bottle, then refill what you used in the river.
Head to the hut.
You gather up your items and start the trek in the direction you saw the hut earlier. You pass countless trees. The scenery is rather nondescript, but you can occasionally see noteworthy things like colorful birds, interesting plants, and a few predators. You notice they don't seem very interested in you, although that might just be that noob protection deal.
if I need a cigarette, wait a little bit, and then have one.
While walking, you get the tobacco and a paper, rolling yourself a cigarette like a baws. As you light it, you notice that your lighter is of the torch kind, which means it'll work perfectly fine in the wind.
You continue towards where you saw the hut, puffing idly on your cigarette. You notice that the smoke seems to repel insects - quite useful, considering some diseases are transmitted through insects.
When the sun gets to be around an hour from setting, keep going, and start looking for a river. In the event that I find one, set up camp, with a fire, and eat. In the event that I don't find one, make a torch out of a piece of my shirt, a large stick, and some of my butane, and keep going.
The sun is hanging low on the sky, your legs are starting to ache, from all the walking, and you're getting really hungry. You can't find a river, but you're not hurting for water. You know you can go 3 days without water before you die, and you think you can find something before then.
The trees are starting to thin out, and you reach a clearing that looks like it would be excellent for setting camp. [Hint hint.] There are a few trees that look dead and dry, which would be excellent for firewood. You also see some birch-like trees, and you remember from a book you read once that the bark of birch is excellent for starting fires. There are some rocks around, and there's even some trees placed in an excellent pattern for building a makeshift shelter. It's almost like this place was made for setting up a camp.
You see some more berry bushes around, and you notice that you are famished. You should really eat something. [You have gained negative status effect: Hungry 1. Your physical stats are temporarily reduced.]
Approach the hut carefully. If the inhabitant is awake and appears non-hostile, approach them. If the inhabitant is not confirmed to be both these things, set up camp near the hut, but not within it's sight, and without a fire.
You suddenly realize there's a problem. Although you were heading in the direction of the hut you saw, you don't know it's exact location, so you don't know which direction it is in. Given the circumstances, you think it would be a very good idea to get a feel for your location, but how?
I'm treating this like an intellectual puzzle and putting an appropriate amount of effort in.
You have earned hint: Puzzle
Getting out requires more than walking. There is indeed a puzzle involved.
I'd advise them to set up camp,
Also, if a fire is set up (and I advise that), it should be made thusly; dig a small burrow that connects two holes and set the fire inside the burrow. That should keep most of the fires from showing and disperse most of the smoke.
You get the hatchet and chop off branches from a dead tree, getting some bark from the birch while you're at it. Digging a small pit with your hands, you put the bark at the bottom for kindling, then carefully put the pieces of branch on top. You squirt some butane on it, and light up. The fire soon takes hold, and you put some thicker branches on top to keep it going.
check the berries if they are edible before eating,
You pick some berries and analyze them. They look okay, so you dig in. It's good but you're not quite satisfied. [You have lost status effect: Hungry 1.]
otherwise set traps and get some game,
You use the rope and some springy branches to set up a few basic snares for small game.
and finally make a weapon or two.
You find a good branch and fashion a club out of it. It's not much, but it'll do. It also doubles as a walking stick. [You have gained item: Walking Stick of Doom.] You suspect the hatchet might be a better weapon, even if it's made for chopping wood rather than limbs.
Oh, and check the water before drinking. water poisoning can SUCK.
You look at the water for a moment, but realize that it came from running water and is probably safe.
Having set up a simple camp, you curl up on the grass by the fire and sleep. [You have gained status: Well-rested.]
As you wake up, you notice a rabbit has been caught in one of your snares.
You currently have the following positive status effects:
* Noob protection
* Well-rested
You currently have the following negative status effects:
* Nicotine addiction (minor)
* Confused (receding)
Current quest: Find the Zebra
You are wearing blue jeans, a white t-shirt, sturdy shoes, and a black leather jacket with many pockets. On your back is the backpack you found with you when you woke up. You are not tired. You are pretty hungry. You are barely thirsty.
What do you do?
Next Chapter: Day two Estimated time remaining: 1 Hour, 25 Minutes