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Everfree Survival (Comment driven story)

by Hrafn

Chapter 15: Dem skills

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Dem skills

check what skill potion does, if it is a permanent boost or momentary boost

*check see if the skill potion is permanent or momentary?

According to your mental encyclopedia (which you're really enjoying, not having to do extensive research), it's a permanent boost to your skill bar.

*If permanent how many points?

Apparently, it fills by approximately 20% at your current level. Before you ask, you have enough materials to make 3 of those potions.

cut down a few tree branches, especially if there are any wide and long or sturdy enough to hold the book of understanding girls[not from the skill tree]

You get your hatchet and find a good thick branch. You're pretty sure it'll be able to hold the book as a weapon.

ask the skill  tree "oh wise skill tree, so mighty and great of no gender reasonably, can you teach me your profound ways"

The tree rustles it's leaves and responds,  "I'm female. Trees have gender too, you know."

Check our traps. If there's anything there, smoke it for later, since we've already eaten.

Your traps are empty. The large fire probably scared all the critters away.

Check skill bar. If it's higher than 90%, we can afford to wait a few more hours for the point before entering the dungeon. If we do that, set more traps and start reading one of the useful books we took from the library.

[Skill bar is at 63%]

If not, invest our skill points into whatever we end up choosing.

Put one in Melee/Combat and one to whatever.

* Spend one skill point on arcane, so you may be able to use fire bolt

*since you are still early in game and are entering your first dungeon. i suggest 1 for melee.

You spend a point on Arcane and a point on Melee. You don't have the requirements for Combat, not having points in Unarmed.

[You have unlocked spell: Energy blast.]

*See if you cant replicate" Walking stick of doom" I suspect that may have been either from luck, flook, or because of the noob status.

Consulting the gypsy in your head (and her crystal ball), you discover that implements of doom can be produced with the appropriate skills. Skill in Enchanting allows you to put spells in items. The Doom skill takes a while to get, but can be stored too.

*Create spare spears

You don't have the resources for that.

*Check surroundings for vines, they can be used to make rope or traps.

You search around the castle, and eventually do find some vines. Cutting them down, you coil them up and put them in your bag. Spare rope, always useful.

*If you do come across vines, and are not entering the dungeon yet, try to create bow and arrows, the arrows may not have fletches but close enough.

You don't have the items to make a bow. You note to yourself that crossbow bolts don't usually have feathers, and you could probably make a decent crossbow with sufficient skill in construction.

*Check surrounding area for any human corpses, Human bone can be increadibly sturdy

Searching around, you are unable to find any human bones around.

*do you have anything avilable to make potions or medicine? Such as something to mix, or containers to place it in?

Discussing the matter with your inner informant, you discover that you don't need anything to mix it in, you just need a container. You imagine it's probably time to renew the potion of see poison, which would give you something to put new potions in. Alternatively, you could head back to the library and see if there's anything of note in the secret room.

Head to the castle, refill our lighter with butane, light our flaming spear, and head into the dungeon.

You refill your lighter and prepare your spear. You are ready to head into the dungeon.

As you are about to head down into the dungeons of the castle, a wild text box appears.

Are you sure you want to go down there? [Y/n]

Next Chapter: First puzzle Estimated time remaining: 37 Minutes
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