The Equestrian Bestiary: An A-Z
by Spaced
Chapters
- An Introduction
- Alicorn
- Buffalo
- Cerberus
- Cadasavan
- Changeling
- Chimera
- Cockatrice
- Draconequus
- Dragon
- Diamond Dog
- Gargoyle
- Gorgon
- Hydra
- Griffin
- Kraken
- Leviathan
- Luximorph
- Manticore
- Minotaur
- Slen--+=de--001
An Introduction
My dearest Twilight Sparkle.
Happy birthday! I do not have the words to describe how proud I am of the pony I took under my wing all those years ago. Over the two years you have lived in Ponyville, you have brought such happiness to so many others! Together with your friends you have repeatedly demonstrated that friendship is the most powerful force in this world – perhaps even more powerful than I originally thought; Even reuniting me with a sister I long thought lost due to my own foolish mistakes - Something that has placed me forever in your debt.
Enclosed in this parcel is something very precious and very rare, something that I have no doubt you will treasure and protect for me. It is the first edition of a book, entitled “The Equestrian Bestiary: An A-Z”. Only a dozen of these tomes are in existence, due to the rare magic that dwells in its pages – The power of cooperation, hard work and scholarship, something you will no doubt appreciate. I hope that it proves both enlightening and entertaining.
You have grown into a virtuous, kind and loving pony; and one I will forever be proud to not only call my student – but my friend.
With love,
Princess Celestia
P.S You are also invited to the palace this coming Sunday for a meal in your honor. Do not worry about your friends, i have already taken the liberty of inviting them all. I do not think Pinkie Pie would ever forgive me for not inviting her to any party, let alone that of her best friend!
THE EQUESTRIAN BESTIARY: AN A-Z
Contents
About the Authors............... …………(i)
What is the Equestrian Bestiary…..…(ii)
Concerning Classification.................(iii)
The A-Z of Beasts and Creatures……(iv)
***
Foreword
By Professor Grey Books
The Equestrian Bestiary is not the product of a single author, but a compilation of entries from a dozen different pony scholars and experts. Each entry within this tome is the result of painstaking – and often dangerous – research that could not have been completed by a single scholar. I am proud to acknowledge these hard working individuals, whose resourcefulness and determination to pursue the truth has left me speechless and amazed at every turn. These ponies are directly responsible for the book you now hold in your hooves. You will find information on these tenacious researchers in the “About the Authors” section, and I am infinitely proud to have worked with them on such a monumental and ambitious project.
It is also worth noting at this point that while the writers of the Equestrian Bestiary have done everything in their power to ensure all information residing in these pages is correct at the time of print, new discoveries are being made every day and the findings within this book may not hold true to the test of time. I do not consider this a fault, far from it – but if you, the loyal reader, discover any inaccuracies within these hallowed pages, please contact my assistant: Professor Black “Spaced” Ink by either mail-mare at the address “16 Waterfall cottages, Manehatten” Or directly via instant PM at this address
I hope you find the Equestrian Bestiary as entertaining and educational to read as we did writing it.
***
About the Authors
Professor Grey Books
The unicorn Grey Books was born IE 876. His fascination with biology and magic was encouraged during his studies at the Canterlot University for Gifted Unicorns, where he was tutored under the legendary scholar Star sky. Sky nurtured Books’s talent for understanding life processes by introducing him to many of the creatures he would eventually spend his life studying. Grey Books graduated with a first in the Order of the Sun, Receiving a personal commendation from Princess Celestia herself for his hard work. Grey Books did not remain in Canterlot however, but began travelling around Equestria with his best friend, Black Ink (First in the Order of the Moon.) Over the next ten years, Books and Ink began to compile a small team of researchers in various fields of expertise to further his research into the nature of magical beasts. The bounty of his hard work was the book “The Origin of Equus Ferus” which awarded Books with the title of Professor in IE 902. With his new found resources and connections, Books then went on to compile the Equestrian Bestiary with several other notable authors, historians and researchers. Today, Grey Books lives with his wife in Canterlot, enjoying his well-earned retirement.
Professor Black Ink
Known affectionately as “Spaced” by his peers, Black Ink is the chief researcher of the Equestrian Bestiary, and personally directed the project from its ambitious beginnings to its finale. Black Ink, who studied alongside Grey Books at the Canterlot University for Gifted Unicorns, developed a hunger for ancient mysteries and legendary beasts. His research into the much feared and avoided Slenderpony – which nearly cost him his sanity – rewarded him with a direct doctorate from Princess Celestia. Black Ink has faded from public view since the completion of the Equestrian bestiary, last seen travelling to the Badlands to further understand the Slenderpony, which is currently rumoured to reside within the desert there. There has been no word from Black Ink since.
Born IE 945, Quick Fix made a name for himself after single headedly infiltrating a Changeling nest and witnessing the life of a colony first hand. The earth pony continued to build his reputation for mad exploits when he located and befriended one of the last Seapony villages in the Equestrian oceans, with nothing but a talent for weaving baskets and a piece of string.
Typewriter Error, despite her youth and erratic behaviour, is a highly respected student of the University of Gifted Unicorns. Known for often causing writers to puzzle over her somewhat rare writing technique, She currently lives in the frozen Northeast of Equestria with her collection of sentient typewriters, quills that are on strike or on the run, characters that won’t leave her alone, papers that speak with the souls of dead trees, and movies Starring Vincent Prance. She is an admirer of mythology and the modern classics, which she studies while she attends Celestia’s University for Gifted Unicorns every fall and spring. She is hoping to continue pursuing her Scribework for Princess Celestia after she graduates.
A personal student of Professor Grey Books, Kinky Pie has been acknowledged and commended into her research into reversing Cockatrice stone spells, saving the lives of countless ponies. She is also currently enjoying a burst of popularity with younger ponies for her current series of victories in the team Fortress 2 tournament in Las Pegasus.
Pegasus and all-round celebrity in the Las Pegasus social circle, Atomic is widely known for being the only pony to ever domesticate an Ursa Major without losing any of his body mass. Atomic’s research into Parasprites and the realization of their love for music earned him the Order of the Sun second class in IE 976. Atomic Vortex is currently residing in Ponyville, running several research projects – including a hypothesis for Sonic Rainbooms and their impact on the weather.
A pegasus hailing from the city of Cloudsdale, WolframA is currently on tour promoting his book the “War of the Wings”, which contains extensive research into the Pegasus/griffin war. WolframA still lives in Cloudsdale, but frequently travels to the Griffin capital city, where he is highly respected as an author and historian among the local population.
A celebrity over night for saving the city of Van Hoofer from a Dragon attack in IE 945, Eagle Heart is one of the leading authorities on fire breathing lizards and has published several critically acclaimed novels concerning his adventures with them. Eagle Heart is also one of the few known ponies who has tamed a wild Phoenix, and was awarded the Order of the moon in IE 947 for his contributions to pony welfare when he discovered the healing properties of Phoenix tears.
Born in IE 912, Caged has enjoyed an exceptional career at the Canterlot University since he was promoted to the coveted role of reviewer of the archive, where he maintains some of the rarest and most valuable artefacts and first edition stories in the whole of Equestria. Peregrine’s fascination with ancient legends caused him to become fast friends with Black Ink, who invited him to join the Equestria Bestiary research team. Caged is also famed for her exceptional work into gargoyles, which have remained an enigma in many arcane circles for decades.
Merc has been running with the Buffalo tribes of the Macintosh Hills for several years, and is highly respected as a negotiator between the Buffalo and various Pony communities near-by.
Little is known about this enigmatic pony, and he declined to share much of his past when he joined the Bestiary research team. However, his vast knowledge of the magic of necromancy and Zombies has earned him universal respect from his peers.
An expert in mythology and entomology, Samaru's escapades in the Hayseed Swamps to research the life cycle of the magic eating Cadasavan have earned him a well respected position at the Manehatten university.
Post-humerus contributor. Maestro Di Hoovsie lived 3000 years ago in the pony city state of Roan long before the founding of Equestria. This Renaissance pony, oft referred to as the Father of the Modern Scientific Age. His never before published thesis on the 'Gorgon' species was delivered to Professor Grey Book by an anonymous unicorn mare who identified herself only as 'Loyal to Luna'
***
What is the Equestrian Bestiary?
From the dawn of time to the present day, the land of Equestria has been blessed with an ecosystem full of wonders and marvels. The species that inhabit our world can all boast unique behaviorism and mysterious magical abilities that have flummoxed pony scholars and researchers for generations. The Equestrian Bestiary aims to answer some of the questions a common pony may have about the creatures they share the world with, along with a number of recent discoveries heralding from lengthy and (usually dangerous) research. The book in front of you also serves another purpose. While some of the species we share the world with are peaceful and friendly, some are malicious, dangerous and in rare cases - out-right psychopathic. The Equestrian Bestiary is our first attempt at understanding the world a little better, and with understanding, maybe one day we may all put aside our biological differences and live together in harmony.
***
Concerning Classification
A cataloging of the creatures of Equestria has never truly been attempted before, and as a research tool for cross referencing and to promote further understanding of the species's individual natures, two different classification scales have been applied to each entry. The MIGHT scale, and the RARITY scale.
The MIGHT scale
Obviously, some species in Equestria are more dangerous then others. One would not compare the complete magical mastery of a Draconequus to the capabilities of a unicorn and declare them both "equal". Nor would one compare the physical capabilities of the sky Leviathan to that of the Pegasus. The MIGHT scale is our attempt to classify the entries into their individual classes of strength on a scale of one to five - As detailed below. It is important to note, that just because a creature is designated as "deadly" does not mean that creature desires to be so. The Alicorn for example, is a level five and is considered to be a kind and (usually) passive species.
1/5 - Essentially harmless. A Creature with a level one on the MIGHT scale has little to no notable magical or physical abilities that could threaten the well-being of a standard pony.
2/5 - Potentially harmful/Pest. A level two creature may boast defenses that may give the standard pony time to pause and consider, but is unable to cause any lasting damage. The Parasprite is a level two.
3/5 - Dangerous. A level three is capable of lasting damage and can boast notable magical abilities. Many of the creatures in this book are considered level three. Ranging from the Pegasi to the Buffalo.
4/5 - Deadly - The level four creatures are not to be trifled with. Each level four is capable of destruction and a strength not to be tested by the uninitiated. level Fours include Cockatrices, sphinxes and Hydras in their esteemed ranks.
5/5 - Godly - The few creatures strong enough to be classed as level five and never to be trifled with. They are a force of nature, and reality itself is just a plaything. The level five is the absolute pinnacle of existence.
The RARITY scale
A simple one to five scale detailing how rare that creature is.
1/5 - Very common. A level one is not considered to be difficult to find and will be seen on a daily basis.
2/5 - Common. A level two can be easily located if one knows where they live and is not considered to be a difficult creature to find.
3/5 - Rare. Requires specialist knowledge to locate or simply good luck. A level three may be spotted once or twice a year in the correct circumstances.
4/5 - Exotic. Unheard of in most social circles, few can boast that they have physically seen a level four creature.
5/5 - One of a kind/legendary - A level five requires years of dedication and study to locate, and then its presence can be fleeting. some level fives are known to exist but have never actually been located for many generations.
***
Alicorn
THE EQUESTRIAN BESTIARY
The Alicorn
MIGHT : 4/5*
RARITY : 5/5
Deus Equus Ferus
Written by Spaced
The alicorn stands proudly as one of the most beautiful, powerful and rarest creatures living in Equestria today – and no doubt, one of the most famous as well. The alicorn is the alpha member of the pony genome, boasting the wings of the
pegasus and the magical capability of the unicorn. Blessed with a lifespan that can cross several millennia and magical reserves that most unicorns can only dream of; the alicorns form the royal family of the Equestrian kingdoms - leading with the wisdom gained from thousands of years of experience that their lifespan has gifted them with and the extraordinary magical might that allows them to exploit and control such things as the sun, moon and by extension - the seasons that we experience during the year.
While a unicorn’s magical ability can be attributed occasionally to his or her natural talent – most unicorns require years and years of study to perfect their magic. alicorns however, seems to have a predestined gift to control a certain facet of nature. Princess Celestia (easily the most well-known alicorn at the time of writing) has a very deep relationship with the sun – not only does she have control over it, but her magic is fuelled by it; making Celestia more powerful during the daytime and somewhat weaker (but still powerful) during the night time hours when Celestia is outside the sun’s influence. It is this writer’s hypothesis that the alicorn’s cutie mark is what dictates the alicorn’s magical influence – Princess Celestia is blessed with a cutie mark of the sun, and can therefore control it, as well as be powered by it. In the legends of Princess Luna, she is generally depicted in pre-Nightmare Moon pictures as having a moon for a cutie mark, gifted with complete control over the celestial body as well as being powered by it, Just like Celestia’s sun. Princess Crysilia, leader of the Crystal kingdoms has a cutie mark comprising of a crystal shard surrounded by several snowflakes and has complete control over ice and snow, as well as enjoying heightened magical levels during the winter months.
However, due to the extraordinary rarity of the Alicorn (currently there are only four officially registered – Celestia and her sister Luna; Crysillia and her daughter Cadence.) It is impossible to form a proper conclusion at this point, to properly test this cutie mark theory would require a physical subject and rigorous examination – something not exactly befitting the royal family and as such, no true scientific examinations can be performed at this point.
In terms of physical appearance, a fully grown adult alicorn (the length it takes to reach full adulthood is unknown, but is thought to be at least several decades.) towers over its pony brethren in terms of size – usually around six to eight feet taller, as well as a far larger wing span than the pegasus or griffin. The alicorn’s mane also appears to reflect the current magical state of its owner – when at her full strength, Celestia’s mane flows with a life of its own as if it is being bolstered by solar winds. But a pre-adolescent alicorn or an alicorn who has been severely weakened has a mane more similar to that of other ponies.
Below is an excerpt from “Ancient legends” a fascinating journey of an unnamed scholar’s attempts to unravel some of the livelier myths of Equestria. In this passage, he had the extraordinarily rare opportunity to interview Princess Celestia herself.
“I have no doubt that if I told you my name, you would not have heard of me; however, despite the fact that I have always considered myself nought but a humble pony, I am somewhat well known in certain circles of society.
I have met Lords and Ladies, Tribal leaders and witches; Great magicians, Griffin warlords and Draconequi, but I have never met a Pony like Princess Celestia. And I never will again.
She knew my name, and said it with a sense of esteem I had not thought possible. Even more surprising, the Princess was incredibly knowledgeable of my published works, and enquired with genuine curiosity about my travels through and beyond Equestria. I feel no shame in admitting that I spluttered and blushed like a ten year old foal, but she simply chuckled in a warm manner and gently placed one of her majestic wings around me, guiding me to a seating position in her oratory. Oh, I could speak at length about the many topics we covered and bonded over! Ranging from the benign, such as our mutual love of Banana cake, to ancient tales of murder and intrigue between the three tribes. But I will not bore you with the love-struck nostalgia of a very old Pony; I had come to discuss one specific topic with Celestia.
Alicorns.
I noticed with regret how the fair Princesses’ cheerful continence cooled slightly when our meandering conversation finally reached its destination. Part of me wished I could have forgotten about my study, if only temporally, so our evening could have continued on its merry route. But alas! The pursuit of knowledge has no time for a hormonal scholar.
Celestia was kind enough to invite to her private library, where she kept some of the most precious and ancient pieces of literature in the whole of creation. I doubt you, dear reader, will require much in the way of imagination to picture my excitement at this fountain of knowledge that was open to me, albeit temporally. Piles of dusty books and scrolls were arranged in neat rows upon immaculate shelves, stretching all the way up to the distant ceiling. Huge slabs of carved rock, depicting long forgotten events took pride of place upon the walls in shining glass cabinets; tribal paintings of Pegasi origin, depicting the forming of Cloudsdale and the unification wars were hanging down from the ceiling like tapestries.
However, it was one of the slabs of rock that caught my academic attention. Celestia did not seem at all surprised when I galloped up to what was clearly an ancient artefact. The Rock slab itself was in poor condition; obviously the years had not been kind. A number of the drawings upon the surface were unintelligible, much to my dismay.
What I could see depicted a vast starry night sky, showing all the constellations and a glowing moon, with a palace sitting on the edge of the highest cliff. Within the highest tower of the palace, the windows were wide open, depicting two unicorns and a baby foal. The Unicorns were in stunningly regal dress, while the foal was surrounded by what seemed to be jewels and gold.
“What is this?” I asked in wonder.
“The oldest record of our past I have in my possession,” Celestia replied. “I think the baby foal in the picture is me. But to be honest...I am unsure.”
It seemed even Princess Celestia herself did not have all the answers. I restrained myself and only asked her a few questions, as the topic seemed to be an uncomfortable one for her – and many of the answers I received were not the ones I expected. For one, Celestia explained that the birth of an alicorn is regarded as a supernatural event and is regarded as a premonition for the future, be it good or bad. Alicorns can be born to any variation of pony parent, be it between two pegasi, a unicorn and a pegasi (the most obvious combination) or two earth ponies. I then asked Celestia if she remembered her own parents, and the look of sadness in her eyes broke my heart. She never answered that question, but I had been very foolish to ask such a personal question in the first place.”
Ancient Legends: Chapter 5
*Although the alicorn is regarded as a peaceful species, the MIGHT classification reflects the strength of the subject.
Buffalo
The Buffalo
MIGHT: 3/5
RARITY- 2/5 (However, due to recent impacts on the Buffalo's territory, this may be increased to 3/5 in the next few years)
Syncerus Caffer
Written by Merc the Jerk
The Equestrian Buffalo is a remarkably robust and powerfully built species. Classed as one of the Bovine, the average male stands at least a head taller than even the largest of Earth Ponies, boasting a impressive set of horns and a top heavy appearance, they are capable of great feats of strength, speed, and endurance. Though generally peace loving, they will hold their ground when provoked, and, due to their honorific nature, will not rest if an injustice is caused to their people.
Brief History, and the future of the species:
The Buffalo are a proud race that at one point reigned over all of the southern and western tips of Equestria's border - the badlands, the Macintosh hills and the Palomino desert were all buffalo territory, and the largest tribe had a member count of approximately thirty thousand. males and females were treated as equals within the society, but were given specific roles. males were hunter gatherers, scouts and soldiers, defending the tribe and responsible for locating the best watering holes and feeding grounds around the season. Females were in charge of food preparation and general domestic duties, but could become scouts and hunters if they so wished. During this time, lead by the brave warrior Chieftain Inukchuk, the Buffalo roamed the desert lands as hunter/gatherers, finding many of the oasis stops used by travelers to this very day, and waging war with tribes of griffons and diamond dogs who were foolish enough to dare to enter their territory.
It was during the last 200 years when change occurred. As the three pony tribes of the newly found "Equestria" expanded at a shockingly rapid rate to encompass the whole continent. The Buffalo found themselves more and more often at odds with Celestia's children. The dispute over land led to several skirmishes between frontier ponies and the native Buffalo. The battle of big little horn, and the wounded hoof incident being the most well known battles of the war. After years of lives lost on either side, a compromise was found in the frontier town of Appleoosa, where Braeburn Apple, with the help of several unidentified ponies, fought for peace between the two races. Eventually, through many arguments, spats, and conflicts, there came coexistence between the two. The buffalo were promised that their territory in the Macintosh hills would not be intruded upon, as long as the buffalo tribes did not trespass on the pony borders that would stretch from the Badlands to Ponyville.
The truce has been running until the present day, with each species jealously protecting their borders with an unblinking eye.
However, another trial faces the noble creatures, thanks to the encroaching Earth Ponies and modernization occurring in their land. Species mingling is occurring between the Buffalo and Ponies. While not wrong in its own right, this has led to a decrease in the pureblood Buffalo population, and it is a well known fact that cross breeding between the two creatures results almost exclusively in Earth Ponies of unusual size and strength, rather than a hybrid species. It is due to this recessive DNA trait that true Buffalo may eventually become a rarity to find, as Ponies and Buffalo continue to intermingle.
Cerberus
Cerberus
MIGHT: 4/5
RARITY : 4/5
Written by TypewriterError
Dear Luna,
Thank you for agreeing to take care of Winston for me while I’m out of Canterlot for a few weeks. I know I told you the instructions last night however I would like to remind you again in case you forget.
First, when walking Winston please use the new heavy-duty chain leash that is still in the Cohlts bag. If they don’t like the Rhinestones then be sure to make it a short walk and give the leash to Photo Finish when you’re done with it but ONLY if they don’t like it. It was the strongest leash I could find in the pet section since we don’t want a repeat of that Ponyville incident awhile back.
Second, the food should be brought down to Winston’s dungeon at nine in the morning, noon, afternoon snack at three, dinner promptly at six and evening snack at nine. Please hurl all meals into the cage at full force to make sure Winston is completely awake. If only one of his heads is awake, shoot the other heads with a stinging spell until they all wake up. If only one head eats Winston will start fighting himself and get indigestion and that throws his whole mood off.
If he gets indigestion his stomach medicine is in the jar at the bottom of the dungeon stairs next to his eyedrops and under his Foalbergé egg music box. If you think of it please take the music box back up to my bedroom. I think it makes him feel silly.
Thirdly, make sure he gets a bath on Wednesday. At one in the afternoon the assigned guards will come to the second farthest east bathroom on the fourth floor between the statues of the Sphinx and the Minotaur (unless they’ve been stolen again) and will assist you in stunning Winston and spraying him down before he wakes up. After that, pull the lever next to the mirror to dump him back into his cage. This is also the emergency switch for if he wakes up while the guards are spraying him off. Your job is to stand at that switch.
As for his sanitary needs: Once every hour or so I pull the bell pull next to my blue dresser. that automatically sends a stream of water to clean any debris from the dungeon floor. I don’t know where everything is pushed to but if nopony has complained in the past couple centuries they are certainly not going to start now!
For playtime things get complicated. Each head has a separate assigned playtime and personality. At 10 AM you are to stun the right and middle head to discuss philosophy with the left head. I suggest you read up on Starswirl the Bearded’s theories of Time in its relation to pastries and transportation. He’s usually very adamant about his point of view but doesn’t appreciate it when he has to do most of the talking. It gives him nothing to argue against, which makes him grouchy.
At 1 PM you are to take all three heads outside to the labyrinth to wander around. I’ve been trying to teach them teamwork recently and their development is slow but shows hope if they are actually chasing somepony. You may go ahead and have them chase you but only allow the Royal Pagasi Force to be alternative targets. They need to be able to get out of reach with speed and altitude not just magic and speed or just speed. If the heads start fighting each other again, stun them and have the guards carry him back. They should know what to do by now.
At 4 PM please wake the middle head up after making sure you have stunned the other heads. He is currently working on a portrait of me. I tell you this so you can identify what he’s trying to paint and praise him on how real it looks. Don’t tell him it looks nothing like me. He’d be crushed. He will mostly stick to his canvas but if he does begin to paint the walls or ceiling let him go ahead. That dungeon needs some cheer anyway. However, under no circumstances allow him to paint his other heads or you. He will beat you senseless with the paintbrush and the paint will stain you for weeks. I’ve tried other options but unfortunately offering any other medium outside of paint caused him to throw a temper tantrum which resulted in me being hit by his paint brush. If you do get hit by the brush I would not suggest trying to magically remove the paint... it will take your coat and mane with it and leave you slightly shiverish.
Under no circumstances are you to wake the right head up to be by itself at any time. Trust me on this.
FInally, putting it to bed. Promptly at 9:30 PM I do not want you to stun them again and call it a night. Winston will receive no rest from that. It is important you follow this method to the letter. First, let him know you are about to lure him to sleep. He hates surprises. Then, get the blanket from the massive trunk next to the tub of medication (It’s for you. just take one when you need it.) and levitate it through the dungeon bars to him. They won’t accept anything from the guards anymore and none of the guards are willing to tell me why but they seem rather embarrassed about it and won’t offer any explanation no matter what I do. Winston knows how to put the blanket on himself and will lie down while you read through 1,001 Tails or whatever strikes you as a good bedtime story.
Once the story is over there are to be no more stories until the next night NO MATTER WHAT! Finally, stifle the torches and don’t listen to the left head when he claims he’s scared of the dark. He wants to keep discussing philosophy. However, if he starts bawling then sing the lullaby to him that Mother use to sing to us: the one about the filly falling out of a tree. It gets him thinking about Platonic theory and that puts him to sleep almost instantly.
Remember, Luna. This is our pet now that you’re back home. I should have told you of him sooner but I wasn’t sure how to break it to you. He’s a loveable creature that required a lot of care and patience. But please, enjoy him and his companionship. Just remember not to do anything stupid because he’ll probably try to kill you or raze the castle.
Thank you again!
Your sister,
Celestia
P.S. I am NOT kidding about there being no play time for the right head! Do not let anypony else tell you otherwise!
Cadasavan
Cadasavan
MIGHT: 3/5
RARITY: 3/5
Herba Magicae Venator
Written by Samaru
Fast, invisible and potentially deadly, the Cadasavan have been a blight on magic users for centuries.
The Cadasavan resemble large praying mantis that stand on two reptilian legs ending in clawed feet. Most of their body is covered on exoskeleton, with the exception of their tails, which end in a long spine. Their triangular heads are dominated by two massive purple and pink eyes. Their long arms end in dual scythes, and a row of small spines go from their head to the base of their tail. Height wise an adult stands as tall as a pony and are about twice as long. Males stand slightly taller than the females. Fast and near impossible to see, a pack of these insect like creatures can easily drain the magic of a pony like water through a straw.
Cadasava are almost always found in forested regions. They prefer living in old growth forests of any kind, since these ones have the most magic locked within them. They use their scythed arms to dig deep into the trees and give them a strong footing as they climb around. They can sometimes be found in swamps, bogs and marshes, but their numbers are fewer. Really any place with high levels and variety of vegetation will be suitable for them.
The Cadasava feeds exclusively on magic. They specialize in absorbing it from plants that contain magical energy. primarily trees but any will do. They do this by extending two long feeding tubes tipped with bright yellow beaks. Using their scythes they make deep gouges in the bark, which they insert their beaks into. Once done they begin to suck up all the magic they want in a way similar to the mosquito. They make sure to always leave enough magic left over so the plant won’t die.
However, despite their preference for magical fauna, Cadasava have recently developed a a love for actively hunting magic inside of magic users, like ponies. And not just unicorns, they’ll prey on all three pony tribes if given the chance. When they capture a magic user they pierce a few layers of skin with their feeding beaks and absorb the magic that way. The victim is paralyzed by a as of yet unclassified venom, and is unable to move and sound an alarm until the insect has finished feeding. Afterwards, The victim is then free to leave, but is unable to summon any sort of magical ability for several days.
Despite their possible danger to ponies, Cadasava play a necessary role in the ecosystem. Without them the magic levels in trees would grow to dangerous levels, and could cause dangerous mutations. Or the magic could be released by accident and do irreparable damage to the local wildlife.
Cadasava live in family groups of up to twenty individuals occupying an entire forest. They each live solitarily in their own patch of the woods, but they will join together to defend their home from rival groups. Males tend to occupy trees that border the forest, with younger individuals and females in the middle and finally females with young, eggs and elderly in the center. If a new food source is found, be it a nearby tree or a magic user, then they will gather all individuals together to feed.
The most prominent thing about the Cadasavan is that their bodies are near completely transparent. So they are near impossible to keep track of in their forest habitats. The only part that is visible to a standard pony is their brightly colored eyes and feeding beaks. However, a Cadasavan is fully visible when caught in the bright rays of the sun, hence why they live in among the trees, shielded from its light.
Perhaps the most dangerous of the Cadasava's abilities is their adept ability to control the wind. With it they can blow away their enemies, and increase their own speed and agility. A healthy Cadasavan using its wind speed is near impossible to escape or defeat in combat. But this act drains their bodies of the magic they feed on, so it is a last resort at best.
Cadasavan may be pack hunters, but they are still small compared to most other predators. As such, a show of force is usually all that’s needed to scare them away. Cadasava also suffer from a lethal allergy to blood. Regardless of the species they digest it from, the smallest measure of blood causes a severe allergic reaction, that results in internal hemorrhaging and the death of the subject. Even the smell of blood will ward away a Cadasavan, and carrying a vial of blood when adventuring through a forest remains the most effective strategy for defending oneself from the magic eater.
The breeding season begins in March and ends in June. Males will emit high pitched clicking sounds in order to lure the females towards them, as well as try and get any other nearby females to come to their forest. Once a male has a female he will begin to drum on the trees. If she’s receptive she’ll slice the bark with her tail and emit clicks of her own. Finally the male displays his spines, which becomes bright red during the mating season, and the female lifts her tail and allows the male to mate with her. After that she makes her way to the center of the forest while he continues to find more females.
A month later the female will lay a clutch of ten eggs. They are then guarded by the eldest members, as well as other mothers. Two months later the eggs hatch. The young look like small versions of the adults and lack their tails and spines. The young are kept in the nest for about three weeks, during which time the mother gives them some of the magic she’s gathered. Once big enough they begin to find their own food, though they stay close to the center for protection.
The young reach sexual maturity at around two years. males will stay in the same forest all their lives while females will find a new one. This is to prevent inbreeding. Males can go off as well if they choose. The life span of the Cadasavan is about twenty years.
Changeling
Changeling
MIGHT: 1/5-4/5 depending on variant
RARITY: 3/5
By Quick Fix
With the nightmarish appearance of a half rotting, half insectoid pony, and with a wide ranging number of abilities, the cunning Changeling is one of the most advanced and highly evolved predators living in Equestria today.
The standard Changeling soldier is protected by a thick jet black exoskeleton, which is capable of withstanding sustained physical attacks without suffering any lasting damage, but is also incredibly light – affording the Changeling impressive mobility and agility. The Changeling also boasts a pair of insect like wings and a magical horn reminiscent of the unicorn, lending the creature a significant advantage over most ponies, which can either fly or use magic, but not both. Much like an army of ants, it is exceptionally rare that one will come across a single changeling, which is why reporting Changelings is a serious matter. If there is one in a town, then there are usually several others near-by, already infiltrated into the society, or waiting just outside for a signal to begin their mass feeding.
Many of the spells that are used are basic level; levitation, alteration, and even a short-distance teleportation spell are the most commonly used. However, more destructive spells such as disintegration, power blasts, and elemental control have been reported to the more well-fed changelings.
The most remarkable ability of the Changeling however, is its ability to shape shift into a perfect replica of any nearby species, allowing it to infiltrate with ease. The Changeling can even transform into none organic forms, such as rocks or furniture, but cannot maintain these ridged forms for very long. Transforming does require a high amount of energy, but a fully fed changeling is capable of transforming several times within quick succession without becoming exhausted. The exact length a Changeling can maintain a different form is unknown, but it is thought to be at least several weeks – while the queen can boast a far, far longer transformation window. If a changeling has been unfed, then its connection with magic is the first thing that is lost, and they are unable to transform. If the Changeling is too far from its nest, it will go into a period of hibernation, in the hopes that an unlucky foal crosses their path and offers their sympathy to it.
Unlike ponies, Changelings can only obtain true sustenance through absorbing the love of near-by creatures, and the vast majority of a Changeling’s time is focussed on maintaining a viable food source. The exact “quality” of the "love" they feed off seems to differ, as Changelings prefer to feed off the love of a couple, rather than the love of between family members.
In most cases, the Changeling will create a parasitic relationship with its food source – disguising itself as a pony’s lover, or son and feeding off the love for several months before moving onto a new food source. One of the more disturbing facets of this relationship is that as the creature feeds, the love of the subject is actively drained away. Many unsuspecting couples and families have broken apart due to the intervention of a hungry Changeling. In extreme cases, feeding can cause mental distress as the parasite takes over their minds, eventually sucking out all emotion and reason from its host, leaving it permanently brain dead. It is mostly a game of chance as to whether the changeling will keep its transformation target captive in order to gain more information about their life if they so require it, but most Changelings kill their victims rather than risk discovery. In extreme cases, there are entire caverns filled with the corpses of victims that the Changelings hide from the towns in faraway locations or underground. Sometimes they even use the guise of already dead ponies to lure victims into a trap, and many towns have warning posters and classes detailing the many giveaways of a Changeling imposter.
Below are the three different classes of Changeling.
Drone – the drone is the bottom rung of the Changeling hive, and the most common. Responsible for any and all physical labour, the drone is usually a foot shorter than the soldier class, and is notoriously dim-witted, requiring constant supervision to ensure they do not veer off their appointed task. The drone does not have wings, and relies on a small magical reserve to perform its monotonous tasks. Drones never leave a Changeling nest for their entire life span – which is three to four years – and are fed by the love the Queen has for her subjects. A standard sized Changeling nest usually contains between eight to ten thousand drones.
Soldier – The soldier is the most well-known of the Changelings, and the most publicised. Jet black, with modest magical abilities, flight and advanced mimicry, the solider is a dangerous force to face on the battlefield. Some soldiers spend their lives gathering food for the hive from nearby settlements and bringing it back to the hive to share, while others are trained specifically for attack and defence. A Changeling army is led by a single Alpha Infiltrator – always the most cunning and strongest – who relays the orders of the queen to the subjects.
The standard Changeling soldier
Infiltrator – physically identical to the soldier, the infiltrator is a Changeling that has been personally promoted by the hive queen to an elite standing. The infiltrator can spend years out of the hive, slowly weakening a potential target settlement, before heralding a mass attack of Changeling soldiers. The infiltrator always wears a distinct set of armour, to differentiate it from its peers.
The infiltrator
The infiltrator commanding the troops
Queen – The highest member Changeling in a hive, the queen is the most powerful, intelligent and largest of the Changelings. And is a magnificently rare creature, as she rarely takes a physically active role outside her nest – except in times of desperation. The queen is responsible for locating new food sources for her hive, and will actively lead her subjects across the land in search of substance. A fully fed and powered queen is thought to be an even match for a alicorn princess. Unlike ants, the Queen is not the only female within the nest capable of reproducing, and fertile females are usually treated with much respect within a hive due to their rarity, while the unfertile take their place as soldiers and drones, as the situation warrants.
Changeling Queen (artist's rendition)
NEXT: Chimera
Chimera
Chimera
MIGHT: 5/5
RARITY: 5/5
by Atomic Vortex
The Chimera is a creature so vicious, dangerous and violently psychopathic that to this day a conclusive study has been neigh impossible. The sheer rarity and exoticism of the creature is both a blessing and a curse - a blessing for all pony-kind who well never have to fear an encounter with this dreaded abomination and a curse for researchers, who have devoted lifetimes to the Chimera and succeeded in only creating deeper confusion on the subject, due to heavily conflicting theories and conclusions. The issue of course, is that the Chimera defies logic. it shouldn't exist, but it clearly does. A disturbing amalgamation of several different creatures. The Chimera has three separate heads, each independent and each a different member of the animal kingdom:
- The left is that of a diseased goat, commonly thought to be the most intelligent of the three.
- The right is the head of a huge lizard - possibly a wyvern - which is both unprincipled and malevolent.
- The center head is a lion, and is the leader of the trio - proud and nefarious.
Each of the heads also has a different magical ability. The dragon head can breath fire capable of melting rock, the goat can breath ice that doesn't melt for several weeks and the lion can summon lightening storms with its earsplitting roar. A sighting of the Chimera is said to be an omen for storms, shipwrecks and natural disasters - usually a volcanic eruption.
The Chimera also has a snake as a tail, but there is no evidence to suggest that the tail is sentient like the heads.
Adding to its already formidable arsenal, the Chimera sports a pair of wings reminiscent in size and design to that of a dragon.This allows the creature to cover ground at a terrifyingly efficient pace, and the Chimera's size varies drastically in eye witness reports, ranging from the size of a buffalo to that of a two storied house.
It is generally accepted among researchers that a creature such as the Chimera evolving naturally is a complete impossibility, and that is origins must be magical. Many believe that the Chimera shares a close relationship with the Draconequus, with who it shares many physical similarities - some even believing that the Chimera species was created by Discord*, as some sort of experiment and left to run wild as a sadistic practical joke.
Very few sightings of the Chimera have been recorded or documented. However, an old shipyard report, dated several centuries ago was recently unearthed at a digging site in Horse Shoe Bay. The following record has been reproduced by kind permission.
This recording is a conversation between Navy Shadow and the dockyards at Manehattan. Shadow was captaining the Silver Skeeter, with a crew of 15 more, just 2 hours away from the docks.
Navy Shadow: Manehatten Docks, this is the Silver Skeeter.
Docks: Go ahead Silver Skeeter you’re coming through crystal clear.
Navy Shadow: Just calling ahead to make sure we’re still authorized and if there are any delays.
Docks: Uh...No, you’re good on both accounts. Confirm your bearing is 0-1-7.
Navy Shadow: Correct, we are on course.
Docks: Ok, we’ll check up in-
Navy Shadow: Wait! Some*static* just happ*static*
Docks: Silver Skeeter, repeat, you are breaking up.
Navy Shadow: I don’t g*static* it...the fog j*static* came out of *static*
Docks: Uh...Silver Skeeter, the radar is clear. There’s no fog for miles.
Navy Shadow: Somethings *static* on...
Docks: Silver Skeeter, you are breaking up. Say again.
Navy Shadow: Is...*static* What is that?!
Docks: Silver Skeeter! What is happening there?!
Navy Shadow: This thing! It’s *static*
*alarm bell is heard on the Silver Skeeter*
Navy Shadow: We’ve got a fire on the *static* side! Get some extingui*static*
Docks: Silver Skeeter, what are you talking about?! What. Is. Happening?!
Navy Shadow: EVERYPONY HOLD ON!!!
*the sound of a wave crashing into the side of the Skeeter is heard by the Dock Controller*
Navy Shadow: We are taking on water! I rep*static* WE ARE SINKING!
Docks: Silver Skeeter! The seas are calm! How are you taking on water?!
Navy Shadow: Oh SWEET CELESTIA! IT’S ON THE SHIP!
Docks: What is Skeeter?!
*a loud roar is followed by the screeching of metal*
Navy Shadow: It’s the-*static cuts off the captain*
Docks: The what?!
*SILENCE*
Docks: Silver Skeeter are you there?!
*SILENCE*
Docks: SILVER SKEETER?! DO YOU READ ME?!
*SILENCE*
The Silver Skeeter and it’s crew were never recovered, and it’s cargo was found washed up on the shore of Filly Delphia a week later.
Of the very few cases recorded that hold the possibility of proving the Chimera’s existence, such as the Silver Skeeter case, the boats and crew are never able to tell the story.
Until definitive proof is brought forward, this mercifully elusive creature shall always remain in the land of myths and legends.
*Discord. A draconequus and lord of chaos. For main article, please see "Draconequus"
Cockatrice
Cockatrice
RARITY: 4/5
MIGHT: 3/5
By Kinky Pie
Closely related to the fearsome Chimera and the proud Manticore, the Cockatrice is considered something of a troublemaker rather than a psychopathic killer. The Cockatrice is the result of the rather bizarre magical blending of a Chicken and a Drake, with the head of the bird and the body and wings of a dragon. Like the Chimera and Manticore, the Cockatrice's origins can be stemmed back to the magical intervention of some outside influence - possibly that of a Draqonequus.
These creatures are known for their 'death glare' which causes petrification in its prey, but despite the powerful magic they possess, the Cockatrice can only use the curse by achieving eye contact with the victim. if they lack the element of surprise, the Cockatrice may attempt to force their eyes open with its powerful wings, or just simply poke their head out of a bush to confuse others into thinking they've found a snack, thereby luring them in. While dangerous, it is possible to kill these creatures by forcing them to look at their reflection, although such drastic measures are rarely necessary, as most Cockatrices are very rarely foolish enough to attack somepony who is in the possession of a mirror.
In some legends, there are thought to be two kinds of Cockatri, ones that spit fire, which may have been where the dragon-hind theory originated from (possibly attributed to the Chimera by mistake) and others that use the trademark petrification ability. Some Cockatri have rancid breath, capable of causing burns when it comes in contact with the flesh, and these burns can continue to cause significant pain for several weeks if treatment is not applied swiftly. Other legends say that the common weasel is immune to petrification, and that Cockatri will die upon hearing a rooster's crow. They are also said to kill by conducting poison through roughly made weapons, from materials such as wood, stone, and even their own scales.
The effects of the petrification are reversible, but oddly killing the cockatrice will not reverse the effect. In most cases, the Cockatrice has to actually be persuaded (usually through less than savory means) to release its victim, lest they remain lifeless statues forever. Some tales however, suggest that it takes a large amount of magic, and others suggest a special brew from created by the Zebra witch doctors is the only known cure that has been created artificially.
cockatrices are rare creatures, and are cowardly - preferring to tackle creatures many times less their size in search of sustenance and very rarely go out of their way to attack ponies, unless the creature met is particularly brave or overconfident.
The Cockatri that do exist are often found in the Everfree forest, sometimes wandering alone or sleeping in caves. During the day, they hunt, usually by hiding in bushes to confuse their prey. They have special digestive acids that let them eat stone, though they are unable to eat anything larger than a bug without constant pecking. Any cockatri with the ability to petrify will often do so to larger creatures, but will most likely leave them where they were at the time of petrification. On rare occasions, cockactri will break apart these statues and ingest them, but usually only do so in times of great hardship.
Despite having the head of a chicken, Cockatri are omnivorous and will sometimes resort to tearing the victim apart with its talons and the claws on the end of their wings. They also have the ability of flight, and their tails are capable of slashing foes, utilising the spikes along it.
It is not recommended that you should approach this creature, but if you do, take extreme caution and try to bring and/or always stay near reflective surfaces.
Next: Draconequus
Draconequus
DRACONEQUUS
By Quick Fix DISCORD
Scientific Classification - Greatest Thing Alive!
SEXY - 8/5
RARITY - Is a very insecure Pony. And she uses fake eyelashes. True story.
˙Ⴁnp 'ɔ!ʇoɐႡɔ - әɹnʇɐu Ⴈɐɔ!ƃɐɯ
Alright! It's ME time! let's face it - I bet you only started reading this thing cos you knew little old me was coming up to save you all from CRIPPLING boredom. So everyone sit down on your chubby little plots and pay attention to your favorite villain, 'cos this is my time to shine!
Actually, sitting is so dull. Perhaps I should have you all performing the hokey-pokey while bouncing on pogo-sticks made of marzipan? Or make sand castles out of cheese? Take your pick. Or don't. I'm sure I can think of something even more fun if you give me a few seconds...
So what can I say about myself? Well, I'm the only entry on this list to have a theme tune. That makes me the best by default, let's face it.
And I haven't even started yet! Anyway, I could tell you all a little bit about how I came to be:
You see, when a mommy draconequus and a daddy draconequus love each other very much... On second thought, I won't tell you, go ask your parents about that kind of thing.
By the way, did you enjoy the Chimera entry? Isn't he just the most adorable fuzzy little thing you've ever seen?? I created that beauty you know. I think you can tell where I got my inspiration.
I could tell you that I'm the only one in existence(except when i'm not) and I like to spend my time as a glorious statue in Celestia's garden.
Shed a tear for me, because I'm so very lonely, and no one loves me, and boo hoo hoo.
And while I'm at it, what is WITH the stories with Celestia and me getting frisky? That NEVER happened! Did it? Didn't it? I forget. maybe It did. That may be why she's always so angry with me. Ishould call her. Oh that's right, I'm a statue right now.
I'll have to send an E-mail instead. The Wifi here is simply fabulous.
You could give me a smile, You know... Being the only one in existence means that I'm unique! I'm different! I'm against the normal standard of having a family, or friends. But I have enemies...
Oh baby, do I have enemies.
I also have a wonderful pair of Changeling slippers, but I'll get to those babies later.
Celestia and Luna? Those girls know how to show a guy how to rock the town, if you know what I'm saying. In fact when I was captured I was singing this wonderful ballad about Celestia's big plot when I got blasted by the Elements of Harmony for the first time.
Guess she couldn't take a joke.
Or she's one of those 'I'm saving myself for marriage,' kind of mares, I don't know.
Luna's a bit more fun though. Did you see her try to take over the kingdom? It was hilarious. I really liked the bit where she got mooned.
By the way, you may be asking, 'Why is the writer writing like he's an actual Draconequus? Isn't the only Draconequus in a stone prison, and isn't his name Discord?'
Well, dear reader, you ask a lot of questions and I can only answer so little.
So let me cut to the chase, fast and simple.
I've torn the world asunder.
Brought the sun and moon up and down consistantly like a yo-yo.
I've made ponies cry for mercy.
I've made changelings beg for change.
I've made some of the greatest and fearsome creatures kneel down at my feet, many of whom are in this book.
I am Discord.
I am Chaos.
I am God.
Additional Knowledge for the book worms.
Spaced is asleep right now, and doesn't have a clue that I'm doing this post-production. So once I hit this print button...
I'm currently Single, over 10,000 years old, looking for good mare, maybe with a long flowing mane, horn, wings, and control over the sun. If interested, come to Canterlot Garden for a special surprise.
- Also, to any other noteworthy ponies that may be reading this... any purple coated unicorns for example that lives in a giant tree... I also would like to invite you to the Garden as well, perhaps we can do a double date. Me and Celestia, and Myself and You.
Anyway, time to fly. And if you've ever seen a Time Fly, you'll know not to mess around with them. Size of a Cockatrice with wings like tennis rackets.
What's that? This book was written before I escaped?
My dear reader, you just don't understand chaos at all.
Look at that handsome face!
Remember to like and favorite by the way...
Wouldn't want me coming back to get you.....
Dragon
Dragons
MIGHT: 4/5
RARITY: 4/5
Of all the creatures to live in Equestria, there are few as ancient, as awe-inspiring and famous as the Dragons. The Dragons are divided into three separate breeds, ranging greatly in size, appearance and abilities.
The most well known of the breeds is that of the High King. Although they range greatly in scale coloration (their scales range many colors, from red to green, from purple to blue, but rather dull coloring, rather than vibrant) the High Kings are capable of breathing fire which can melt rock, possess wings and possess incredible stamina and cunning. This breed of dragon are perhaps most well known for the Great Dragon Migration which takes place once a year, where the entirety of the species begin a flight to the Crystal mountains to breed and lay eggs. The sheer number of dragons actually darken the sky, and is a popular observation activity among ponies to observe the migration. (With sufficient camouflage of course). This breed is highly selfish, are many adolescent dragons spend their youth hoarding treasure stolen from various sources. Their greed also appears to have a direct impact on the size and power of the dragon: A Worm who takes what he desires, destroys what he wants and only cares for himself always grows to be the strongest of any group. Meanwhile, a meek, generous dragon develops far more slowly, but it appears from observation that even the kindest dragon surrenders to his baser needs eventually.
The second breed is the Drake. Similar in size to the High King, but lacking its wings, the Drake spends its considerable lifespan restricted to the ground. The Drake shares the High King's greed and cunning, but the Drake possesses to distinct abilities that separate it from its kin. Firstly, the fire breath of the Drake has magical properties that are still not fully understood. The breath of the Drake is capable of teleporting any object caught within it's arcane flame - domestic Drakes are actually used to send and deliver mail instantly. However, due to the very rare nature of "Domestic" drakes, Only the richest, or the most experienced ponies have a pet Drake handle their mail.
Secondly, Drakes feast exclusively on gems and precious stones - the rarer and more vibrantly couloured the better. A adult Drake can devour an entire horde of treasure if it is allowed to.
The Third and last of the Dragons is the Sea Serpent. these creatures are far more unique compared to the other breeds, and have their own entry within this book. For the main article detailing these marine lizards, please see "Sea Serpents"
All breeds of dragon are intelligent and capable of speech - although it is highly recommended to never accept any Dragon's offer of friendship or any bargain they may attempt to make.
Excluding the sea serpent, all Dragons possess the ability to breathe fire, ranging from a small flame, to an utter all-consuming blaze from their mouth. Using this, they have burnt down many villages and towns, and are to be feared greatly. Often dragons can be quite nomadic, moving from cave to cave. They often decide to take long naps, usually for one-hundred years time to preserve strength. Due to their fire abilities, they tend to snore smoke, and any residents in the area will have experience air polluted with smoke - increasing chances of fire and in the very worst cases: Rendering the atmosphere toxic. Often local residents have to migrate away from their homes in order to survive, rather than risk a direct confrontation with the creature.
While most dragons prefer to survive alone, there are instances of "Dragon Hubs" where many different dragons band together for mutual protection. These hubs are guarded by the mother dragons, and in at the core of the nest there is usually a large pile of treasure and/or gemstones. Often by these piles, the young reside, but it is very chaotic, full of violence and cliques of the adolescent ones. Much like a bully, the bigger and older ones will tease and pick at the smaller and weaker ones.
There have been cases of ponies raising baby dragons, (usually the Drakes) but instances of this being "successful" in the long run are nearly unheard of, as most dragons are unable to control their greedy natures and are forced to leave their adopters behind. Dragon eggs are sometimes used to test Unicorns with great magical ability, as it is hard to force-hatch a dragon egg. Though acquiring an egg, is life threatening, due to them being heavily guarded by the adult dragons. Dragons at first may seem protective of their young, but only to an extent. Once a baby dragon is capable of looking after itself, they are abandoned.
A fully mature, green High King Dragon.
A red Drake. (Artists rendition)
A adult Drake
Diamond Dog
Diamond Dog
MIGHT: 2/5
RARITY: 3/5
By Quick Fix
The Diamond Dog is a particularly unique breed of canine that is capable of speech, can walk on its hind-legs and is one of the few species of Equestria which voluntarily clothes itself.
Living underground, Diamond Dogs truly live up their name - constantly on the search for precious jewels and other shiny objects. Much like the Dragon, Diamond Dogs are incredibly greedy and selfish creatures, although they lack the raw cunning of their lizard rivals the two species enjoy a bitter rivalry. It is unknown what exactly the dogs do with the jewels they find as they are certainly not a source of nourishment - but most of this canines have been seen wearing the jewels as accessories, either around the neck or as crude necklaces and medallions.
Diamond Dogs possess a pack mentality, with each group usually numbering between twenty to thirty - led by (but not always) a single alpha pack leader. The Alpha is chosen in a large group battle royale, the rules may differ between packs but the result is always the same, two Diamond Dogs will be left in a circle and then the winner between the two is the Alpha and the loser is usually put in charge of mining or some other monotonous task. They are not adverse to using physical violence to get their point across, and some Dogs wear impressive (If basic) sets of armor to protect them from attackers and effectively defend the treasure hordes they acquire. but are more than capable to go into action and cause major injury. They often rely on a group mentality, requiring an Alpha and a subsequent Beta to take control of the dogs in the situation that actions or decisions need to be made.
Diamond Dogs are known to be bullies and somewhat crude in their mannerisms, but there have been a few packs that have been reported as helpful to the pony community at large, some canines have actually lent their impressive construction abilities to building dams, defense towers and homes for ponies - but only in exchange for jewels. No Diamond Dog has successfully been convinced to do something without profit.
It is a common misconception that the ability of Diamond Dog's senses to find minerals as they dig is considered to be connected to magic. It is not. The canines have been found to have no obvious magical abilities, and rely on outside sources or large scale mining operations to locate their bounty.
There is some evidence to suggest that Diamond Dogs are a distant relation to Timberwolves. So far there has been key connections in how both animals function and their pack mentality. Although Timberwolves are considered far more unique in terms of bodily functions and behavior - Not to mention they are made of wood.
You will not find these Dogs above ground very frequently, as they prefer the comforting darkness of their familiar cave territory to wide open spaces where they can easily be ambushed. However, many pony miners (usually the unicorn breed) have experienced at least one run in with Diamond Dogs during their careers - the results are usually unpleasant for both factions as they fight viciously over the precious stones. The most effective defense against a Diamond dog is not any kind of physical attack, but a show of superior intelligence or cunning can usually trick them quite effectively. Of course, a less intelligent pony is recommended to flee rather than take part in a verbal duel.
The armored Diamond Dog guard with a crude self-made spear.
Three dogs fighting over a gem.
NEXT TIME: Earth Pony
Gargoyle
Gargoyles
By Peregrine Caged
Gargoyles are a species of living magical constructs originally created through unicorn magic. They are all pony shaped, if not necessarily pony sized. The first gargoyles were made as the result of advanced animation spells that resulted in the creation of self-sustaining behavior--it was quickly seen that this could be used to create specialized servants for ponykind. However, a series of terrible accidents (including an unreported number of deaths) led to the outlawing of what is now known as ‘life magic’. Therefore, disregarding the natural procreation of current gargoyles, no new species are ever to be created again.
While there have been unverified accounts of more, only three types are generally accepted as existing--Air, Earth, and Magic. Each type was created with a specific purpose in mind, but lack of proper controls and the allowance of breeding has led to issues over the years. The following are the three individual entries for each subset of the species:
Nimbus Gnawer (Air Gargoyle)
MIGHT: 2/5
RARITY: 2/5
Air gargoyles (hereafter referred to as just gargoyles) are a curious subset of the species that are universally considered aspests by pegasi ponies. Individually, a gargoyle rates as nothing more than an annoyance. When grouped, however, gargoyles can cause terrible property damage and even nasty accidents.
They stand at only about 1’ tall, with alphas reaching 1 ½’; they are incredibly lightweight at only around 20-25 pounds. These gargoyles resemble miniature pegasi in appearance. They are a storm cloud gray in colouring, with pale, smoky manes and tails. What most ponies notice first, however, are their brilliant, solid blue eyes. Unlike a normal pegasi, a gargoyle’s teeth are slightly sharpened. When they change to their cloud forms, they can match any shade of naturally occurring cloud--but their eyes remain the same, forcing them to keep them closed or be discovered.
Gargoyles thankfully only live for about 12-15 years--with alphas living two or three years longer, on average. But they mature in a year and a half, after which they breed at an incredible rate if left unchecked. Gargoyles travel in groups known as wings led by a single alpha--this can be male or female. There is no noticeable physical difference in the genders and mating ability is still being researched. Gargoyles do not form pair bonds; in fact, mating seems almost random--an activity that simply happens with no rhyme or reason.
Gargoyles possess latent magical abilities similar to pegasi--they can walk upon and manipulate cloud matter. Their true magical aptitude lies in their ability to physically change their bodies into cloud in order to hide from predators--or angry pegasi victims. In days past this was more frustrating for society, as pegasi enjoyed their cloud sculptures which gargoyles easily mimicked. It wasn’t long before architectural changes were enforced to better assist in the location and removal of these pests.
Gargoyles are quicker and more agile than the average pegasus due to their light weight and small size. However, where they fall short is typically in intelligence. Though gargoyles are crafty, sly beasts, their minds are fairly straightforward in all other regards and so they can succumb to traps and ambushes easily. They are especially vulnerable to taunting and tricks--normally they are the ones who do such things and they do not take well to the reversal.
Behavior: Gargoyles are notorious pranksters and pests. While not sentient, they get extreme pleasure in causing frustration and annoyance in ponies--with no regards to the danger of their pranks, even to other gargoyles. Gargoyles have little racial unity, caring only to eat, breed, and cause mischief.
Gargoyles prefer to not be noticed in their goings on and will retreat at the first sign of trouble. They often stay out of sight completely unless joined together in a large wing. This wing has no fear of swarming filled streets.
Habitat and Diet: Gargoyles live anywhere they find themselves undisturbed, often in large pre-storm clouds, but they have an ultimate preference for roosting in pegasi cloud cities where shelter and food is beyond abundant. Wings will dig out a roost that can become truly cavernous as the pack expands.
Gargoyles feast upon cloud matter--and a single gargoyle can easily consume a cloud the size of a full grown pegasus in a day. This was their original purpose--to devour unneeded clouds to control waste and clear the skies. However, these gargoyles were never created with proper behavioral controls. As their numbers grew, they spread to cloud cities over Equestria, devouring and damaging millions of bits worth of property. This is how they gained their pest status.
Sentinel
MIGHT 3/5
RARITY 3/5
Land gargoyles (hereafter referred to as just gargoyles) are perhaps the only truly successful gargoyle species created. All gargoyles of this type were created to be ever-vigilant protectors or tireless defenders; always ready and willing to follow orders as commanded.
Gargoyles were created to resemble ponykind--unicorn, pegasi, and earth pony variants are all known. They would be placed outside a home or a treasured location where they would stand, for years at a time if need be, encased in stone on the watch for anyone they were commanded to watch for.
A gargoyle in its defensive state appears as solid stone-grey granite. Oddly enough, though they appear to take no damage, the older a gargoyle gets the more ‘aged’ it appears--with the stone staining, fading, cracking, pitting, and generally showing the wear and tear stone shows over the years. When in its mobile state, however, a gargoyle appears as a dull slate grey blue with a crystalline white mane. Their eyes are a dull ruby red which appears to possess some inner glow.
A gargoyle stands as tall as an average pony but weighs far, far more--on average, a gargoyle weighs around 600 pounds. While gargoyles were created to look male and female, it is unknown if this implies true gender--they do not breed and there are no ‘baby’ gargoyles.
It is unknown how long gargoyles live, for none have died from simply age since they were first created. The few to be defeated in combat became solid stone permanently and could not be studied. Currently, there are petitions to allow the creation of new gargoyles, seeing as they have been immensely successful.
Gargoyles are top class guards--they appear to never sleep or eat and are always on alert. They will attack nopony without instructions and they never forget an order. When roused, their weight and strength means little can stand in their way. Furthermore, when they are in defense mode, they are indistinguishable from any regular pony statute--allowing them to be camouflaged in a variety of manners.
Gargoyles of this type have the amazing ability to turn their bodies to stone--though some have speculated that, before death, they simply encase themselves in a layer of rock-like, dense skin. Amazingly enough, gargoyles weigh the same when in either form.
Gargoyles are somewhat slow in either state, but they are tenacious and immensely powerful fighters. No earth pony could match their endurance--which seems limitless--or raw physical strength. Winged gargoyles can not fly, however. Though they possess no magic besides that in regards to their creation and ability to turn to stone, gargoyles are incredibly magic resistant. This resistance seems to increase as the gargoyle becomes older.
Gargoyles are absolutely loyal to their owners--ponies which possess a magical marker unique to each gargoyle. Obedience can be granted to other ponies, however. A gargoyle will follow its master’s orders to the letter until given new orders. They are quiet and mostly still--granting a mere nod and growl to show they have accepted orders.
Anytime a gargoyle’s ordered perimeter is broken they immediately drop their stony disguise and pursue the perpetrator until they have been defeated or are victorious. They have a one track mind in regards to their enemies: walk the quickest and straightest path and beat the interloper senseless. The display no anger or enjoyment, nor pain or fear--they simply follow orders and complete their task to the best of their ability.
As they are domesticated servants and not found in the wild, gargoyles possess no true habitat to speak of. They can be found anywhere extreme defences are required--though most typically they are found in use by royalty in such places as Canterlot. Occasionally, a gargoyle will go up for sale for use in the private sector. This is incredibly rare and obscenely expensive, however.
Despite months of observation, no gargoyle has ever been seen to consume anything. All foods and liquids offered to it are simply ignored, as anything the gargoyle does not consider a threat or intruder is. It has been theorized that they feed upon those they repel--this is most likely unsubstantiated rumor. Suggestions that they perform something akin to photosynthesis proved promising until living gargoyles were found trapped underground, away from the light--though it is possible they can live for extended periods of time on little nutrition. Studies are ongoing.
Slayshade (Magic Gargoyle)
MIGHT: 5/5
RARITY: 4/5
NOTE: Much of the following information is hearsay, gathered from secondary historical sources and the few eyewitness accounts of survivors--these creatures are far too deadly to study directly. Though extreme effort has been applied for fact checking, it is unsure just how much of this is truth and how much is poetic embellishment. One thing is clear, however, this creature is EXTREMELY dangerous and should be avoided at all costs.
Magic gargoyles (hereafter referred to as just gargoyles) were the last form of gargoyle made and the reason further development of gargoyle breeds was banned. The original purpose of their creation is long since lost--but what is known is what resulted from their creation: death. These creatures are neither violent nor destructive, but regardless of their methods they are incredibly lethal to ponykind.
Eye witness accounts are vague at best, but the creatures have been described as ‘living shadows.’ They seem to be pony shaped, although much larger in size--often described as tall as Princess Celestia, yet incredibly thin. Sometimes described as having wings, horns, or even both, it is unknown if these are details created by or truthfully the creatures themselves.
Rarely, a survivor will recount seeing a glittering onyx alicorn statue that seemed to move whenever it was not looked at. This suggests the creatures may only be able to move when unobserved--reverting instantly to a solid onyx shape when seen. Though peculiar, it is strongly suggested if anypony discovers such a statue to never let it leave your sight as a precaution.
It is unknown if--though considered highly unlikely--these gargoyles breed. No two have ever been seen or reported near each other. It is unknown if multiple reports are caused by the same gargoyle or various members of the species. Furthermore, it is unknown how long these creatures may live or if they even age. Many agree that, through their peculiar feeding methods, it is likely they can not die through time alone.
Abilities and Comparison: Gargoyles of this type seem to have incredibly powerful magics. They employ this magic to either literally change reality around a victim or to at least make it seem as such to said victim. As well, they can tap into a pony’s very life force in order to feed. This requires no contact and leaves no wounds save an elderly corpse--it is unsure if this is done through magic or is some sort of mental ability of the gargoyle. Drained life force/aging is, sadly, permanent.
A comparison is difficult to compile. The few survivors have vastly different reports of what allowed them to escape and most simply sound as if the gargoyle itself lost interest--one report came from a pony who fell over a tall cliff and managed to live. It is unsure if simply running would ever work and pegasi survivors describe how their wings vanished or some sort of obstacle appeared to keep them from flying. Considering the incredibly powerful magic at these creatures disposal, it is surely impossible for any unicorn to hope to compete magically with them. The few records of these creatures being defeated come from the Royal records and claim that both Princesses were required to fully destroy one.
Gargoyles are historically described as completely merciless and even wickedly malicious in their hunting of victims. Survivors tell unnerving tales of feeling as though they were being toyed with. Gargoyles possess powerful magic that allows them to alter reality--or at least, reality as perceived by the victim. Often this takes place in playing on the victim’s fear and paranoia, winding them up until madness takes them.
Some common details that survivors recall are being surrounded by moving darkness, regardless of whether it was night or day. Sounds are often described: taunting laughter, moans, screams, barely audible whispers--all things designed to unnerve the victim. It is theorized that this creation of mental instability is what allows the gargoyle to tap into their victims’ life force and consume their ‘time’, as it has been described.
There is seemingly no rhyme or reason to the locations these creatures supposedly inhabit. Most often, however, they are found in ancient pony ruins--usually at the sites of magical accidents or disasters. Some have theorized these locations of highly concentrated background magic are either pleasant to them or a form of sustenance. But these gargoyles have been discovered in such places as extreme wilderness or even in underground cavern networks. Rumors even place one in the Canterlot sewer network, but these are completely unsubstantiated.
Records indicate these creatures feast upon pony life force, aging the victim slowly in the process. Surprisingly, the few survivors back this information up--middle aged stallions and mares have come back looking far older than they should, only to die a few years later of old age.
Slayshade
-----
Earth pony will be grouped with the unicorn and pegasus
Gorgon
Gorgons
Foreword
by Prof. Grey Books
It was a cool, clear night in Canterlot when I decided to go for a starlit stroll down the streets of our capital city. The Equestrian Bestiary was nearly ready for publishing and I was feeling a great surge of satisfaction at that which my fellow scholars and I had accomplished.
But on this night, I was in for the surprise of a lifetime as I came across one of the many pond-bridges in the Royal Gardens and found a young mare waiting for me. This enigmatic, bespectacled yellow unicorn filly with a bushy brown mane and paranoid manner clearly knew of me and my work, addressing me by name although I had never seen her before. I was beginning to grow concerned as she approached me, refusing to give her name and instead only stating in an cryptic tone that she was ‘Loyal to Luna’ (a somewhat fearsome claim as the Mare in the Moon loomed overhead) and I am not ashamed to admit that her mysterious manner was enough make me apprehensive.
My apprehension turned to disbelief when she drew forth a thin package of manuscript and offered it to me for my perusal. What lay within nearly took my breath away
Now, as a scholar, one of the most lofty of goals is to be remembered for our contributions by our colleagues and future seekers of knowledge. However, few achieve what a laypony might call ‘fame’. And those few exceptions are giants in their respective fields.
Clover the Clever: The first Friendship Scholar and co-founder of Equestria*
Star Swirl the Bearded: The Founder of the Unicorn Colleges who revolutionized Magic**
Maestro Leonard Di Hoovsie : The Genius of Roan, Father of the Modern Scientific Age***
So as the aged, yellowed manuscript from Roan’s age of Advancement lay in my trembling hooves, the sketches and illustrations recognizable as his style, my heart nearly burst from my chest. An original, complete, nearly three thousand year old thesis… written by Di Hoovsie himself and never before published in any form I knew (Which was saying something considering the years of research that have gone into the bestiary)
“My task here is complete. Good Night, Professor.” The mare said to me. And when I looked up to say something, to thank her perhaps or to ask where she had obtained this priceless treasure, she was gone.
After a moment of stunned silence, I ran home as quickly as my legs could carry me, locked the door, and worked until dawn authenticating and translating the Thesis that had been gifted to me to ensure it was prepared to be added to the final draft of the Bestiary.
While I have added my own thoughts and comments on the remarkable works here, they and the Beatiary’s scales and standard are kept separate and printed in a different ink color in order to maintain the integrity of Leonard Di Hoovsie’s original, unedited thesis.
Of Gorgons
A Thesis by Leonard Di Hoovsie
(Foreword and Commentary by Prof. Grey Books)
—
Gorgon
MIGHT: 4/5
RARITY: 5/5
“Older than the Mountain Stone, Agile as a Viper, Stronger than the Dragons, Cunning as any member of ponykind and capable of feats that confound even the wisest among us.
All of this and more is how I would describe the creature responsible what is now being referred to as ‘The Lost Years of Roan’. Nearly six hundred of our own, ponies of all classes and kind. Missing… vanished without a trace over the course of nearly three years of unbridled fear in the streets of our beloved city.
Although I do not accept the claims of heroism on my part for bringing about the end of this nightmare, or the acclamations that have led to much of my notoriety, I do not deny that I played a role in the events that led to the revelation and exile of what many of my fellow equines would call a monster.
I, for one, do not agree with them.
Herein lays what observations, estimations, and considerations I have garnered from my brief encounters over the course of two days with this rare, wondrous specimen of myth. Put to parchment at the behest of my greatest patron, the Lady of the Night.”
((GB- Try as I might, I have been unable to find solid documentation of the events that Maestro Di Hoovsie references here. One would think the disappearance of hundreds of ponies in the largest, most advanced city in the world at the time would have left more evidence. Also, the denied claim of heroism and honorifics for his part in this event are strangely lacking from the many works documenting Di Hoovsie’s life as if somepony deliberately removed them from the records.))
Of the Myths
I would be amiss if I did not first bring to consideration the myths surrounding this creature, believed by many to be imaginary. In my research, Gorgons have long appeared as part of creation myth and ancient pony-tales as being among the first intelligent species, predating even the Dragons according to some tellings.
According to the Brother’s Grimm (Very and More Grimm of the city of Shetland), Gorgons were ‘born of the stone’ (A rather enigmatic beginning, as is on par with most creation myths). Depicted as having equine upper bodies, and forelegs, manes made of snakes, and the lower-bodies of enormous serpents, the Gorgons were said to be horrific creatures that sought to create the beauty they lacked in the world around them. To this end, the gorgon species became the world’s first craftsponies, raising majestic mountains from the flat stone land with their command of the stone, turning the landscape into their canvas. Others took the dull, rough stones that they fed upon and worked them… carving and polishing rocks of color until they shined and gleamed, creating the first gemstones, which were then seeded throughout the world in fields where the dormant magic of the land caused them to break apart and multiply, thus creating the plentiful Gem Fields of today.
According to these legends, as the beasts, monsters, and mortal races began to emerge the Gorgons became bitter, selfish, and jealous, not wanting to share their crafts and creations with others and set to war with them claiming to be ‘protecting’ their works. They found that they were considered so repulsive by the mortal races that a mere glare would turn their enemies to stone and allow the gorgons to devour their mortal victims. But while long lived and powerful, the gorgons were soon overwhelmed by the sheer numbers and growing courage of their younger foes, ceasing to exist as a species and reduced to a few neigh-immortal survivors that have popped up in legend from time to time, always living in caverns or atop mountains and always portrayed as a villainous figure.
*Maredusa: Artist Rendition by Ponytale Book Artist: Foxy Wolf
((GB- The most famous of these gorgon legends being the tale of Maredusa, in which the pre-classical pegasus hero ‘Pegesius’ after whom the species has come to be named, defeated the gorgon though cunning strategy. The winged foal of an alicorn (whom exactly she was the child of depends on the version of the myth, with even Celestia herself mentioned in some tellings) Pegesius was given six tasks that required her to discover the Values of the Sky, Six lessons that made up the foundation of the Pegasus Tribe’s war-like culture in the eras before the founding of Equestria. In this tale, Pegesius final (supposedly insurmountable) task was to single hoofedly defeat the monstrous Maredusa in her mountain lair. Pegesius attempted to engage Maredusa directly five times over the course of five days, each time using a virtue she had learned in her previous tasks, but was defeated and narrowly escaped with her life each time. On the sixth day, using everything she had learned from her previous failures, Pegesius used Maredusa’s overconfidence to trick the monster into chasing her over a cliff edge, sending the gorgon plummeting to her doom and learning the virtue of Wisdom. ‘Know thy enemy, know thyself, and thou need not fear a thousand battles.’))
Of the Facts
First and foremost, one thing that I should point out so that there is no confusion or misunderstanding is this: Gorgons ‘are’ real.
However, with all due respect to the Brothers Grim and the Legends of Old, they are not what we think they are. I will attest without any doubt that the gorgon appears to be a creature of magic, as the abilities demonstrated are certainly not found anywhere in the natural world. But all other observations within are either from direct observation or first hoof account of a single specimen, the self-proclaimed ‘Last Gorgon’: Marr Bell.
While I cannot account for their origins and history from my admittedly limited encounter, one of my compatriots in the endeavor, ~~~~~~~, stated that the Marr Bell willingly and animately confirmed several elements of the accepted mythology, including the claim of being the first craftsponies, forming and seeding the gem fields, and creating the mountain ranges of the world. If this is based on knowledge passed on to the Gorgon or merely a desire for acknowledgment of credit for these works is unknown and cannot be verified by any means currently available. ~~~~~~~ also indicated that according to Marr herself, the gorgon species are indeed creatures of longevity, with Marr claiming to be several ‘centuries’ old by referencing the founding of Roan. Her expected lifespan is now impossible to determine due to her swift (and I might add ‘unjust’) exile, but judging by her personality and level of maturity, my personal belief is that she was only just on the cusp of marehood by her species standards, perhaps the equivilent of 17 or 18 in pony years.
((GB: The name of the ‘compatriot’ mentioned by Di Hoovsie in the above paragraph had faded beyond recognition. While it is not surprising given the age of the document, the fact that only this and a few other places (all names it seemed) were worn beyond recovery seems too exact to be coincidence.))
What I can confirm without any doubt however are the physical attributes of Marr Bell herself and the what I have personally observed of her abilities. While the myths have taken the gorgon’s appearance to extremes, they are not without a grain of truth.
Marr herself is indeed an intelligent composite creature, an almost perfect fusion of equine and stone serpent. Although I was unable to accurately measure her, I have estimated her form to be at least eight or nine pony body-lengths long from tail to snout, standing as high as three stories were she stretched out completely. The vast majority of her body is a highly articulated serpentine structure perhaps two leg-lengths thick at her widest point. This portion of her body was covered in stone-like, vertical scales that ran up and down her length with a broken, craggy surface much akin to an exposed rock-face. I have learned however, that she is not made of solid stone as some myths claim. Under these scales, exposed by extreme injury, lay incredibly dense muscle tissue that indicate the gorgon, while magical in nature, is not a purely elemental creature such as the Timberwolf. Gorgon’s blood also has no acidic qualities (as described in some myths) and has shown to be as thick and red as any pony’s. One point of note on Marr’s lower body is an apparently ‘self-inflicted’ version of a cutie-mark painstakingly carved into her stone scales. As it seems that either gorgons do not acquire Cutie Marks as ponies do or Marr’s isolation prevented her from discovering her own. This particular specimen (for reasons not fully understood) attempted to emulate the magical symbol herself, although the only thing that could be represented by her ‘cutie mark’, a heart broken by a chisel, is enough to weigh down on the mind of anypony.
The uppermost portion of Marr Bell’s body (perhaps a total of 1/10 of her total length) was absolutely passable as a pony. Where her serpent body ended, a course grey fur covers her pony form, which glitters as if containing tiny flakes of quarts. She has two fore-legs, which she is capable of using as easily as anypony, even able to stand upon them to complete an illusion of being a pony herself. While myths attribute the gorgon with a level of ugliness that is in and of itself enough to petrify, I have found these to be woefully inaccurate as Marr’s pony face proved to be quite fair and exotic by equine standards. Also lacking was the snake-like mane, Her own being coarse and thick, almost like strands of stone, but most certainly not a writhing mass of serpents.
One exotic non-pony trait she possessed were her draconic eyes, a slitted green that added to her exotic allure. I also observed that the central iris seemed to widen and narrow depending on her emotional state, with anger causing the black of her eyes to slit and a relaxed state allowing them to widen to an almost pony-like appearance.
From what I had observed in my time with her, the only other non-equine feature of her upperbody seemed to be the formation of a hood reminiscent of the Elapidae family of serpents. While completely invisible when relaxed, the seams hidden by her fur, when extended, this hood represents perhaps the gorgon’s most potent and dangerous weapon, which I shall elaborate on in the next segment.
Gorgons are exclusively crystavores, unlike with Diamond Dogs and Dragons who are capable of gaining substance from other sources, gorgons feed solely on gemstones and crystals. In the absence of gemstones, they are apparently capable of using their immense strength to ‘crush’ normal stone into crude crystals. Due to limited time, I was unfortunately unable to learn anything further in regards to Marr’s Dietary needs.
Body Study of Marr-Bell, the Last Gorgon by Leonard Di Hoovsie, magically copied directly from the Thesis by master printer ‘Fox Shadow’. The untranslated inscription indicates that these sketches are ‘not’ to scale and were drawn (from memory) years following Leonard’s encounter with the creature.
((GB: If accurate, this depiction of the gorgon makes them the largest known members of the Equus biological genus, and the unheard of status of being an exclusive crystavore makes them the only one on record as other species that are capable of devouring gemstones are often evolved to be omnivorous and only have a ‘preference’ for gems. This feature may also explain both the inherent magical nature of the gorgon (as gem fields are often saturated with innate natural magic) and their rarity, as a surplus population would quickly deplete an area’s gem-fields if they were to exclusively feed on the gems, which require decades to form at the very least. ))
Of the Powers and Flaws of the Gorgon
While I do not in any way agree with the near universal depiction of Gorgons as heartless monsters, it would be foalish to ignore the fact that, if provoked, they are perhaps among the most dangerous species living in our world. At my patron’s request (in spite of my own objections) I have compiled herein my observation of the strengths and weaknesses of the gorgon species based on my first-hoof experience with Marr Bell. I remind anypony who might read this to understand that these observations are based on a ‘single’ gorgon and may not be universal among the species should any more still exist. And should this information be used in an actual first hoof encounter with a living gorgon, I STRONGLY URGE the reader to use this knowledge to resolve the matter as peacefully as possible.
Immense Strength - Many claim the earth pony is the physically strongest of the Equines. I am sorry to say I know this to be false. With my own eyes, I have witnessed a gorgon render apart stone, wood, and practically any other obstacle in her path with almost no effort. Although I am unable to offer more than conjecture, the simple fact that an adult gorgon is capable of SQUEEZING a stone with such pressure that it is compressed into crude crystal should be enough to convey the level of raw power their serpentine bodies contain.
Tactile Sense- Whether this is a magical or an evolved ability, I am unsure, but there is no doubt that it is real. As long as a gorgon is on a stone surface (Such as a cavern floor), they are capable of feeling every vibration within an unknown range. This ability is disturbingly accurate and appears to allow them to operate even in total darkness. At close range, it was discovered that this sense is so acute that Marr Bell was able to accurately determine when a pony was lying to her by feeling the pulse of said equine though their hooves. In short: do not lie to a gorgon… do not even TRY. If Marr was any indication, they find it both insulting and provoking.
Articulation and Speed- Speaking as a pony who had to try and outrun a gorgon, allow me to make this very clear: It is NOT possible. Unless you are blessed with wings, you cannot outrun a gorgon. I made the mistake of believing my pursuer's size would be an impediment in tight corners and attempted to lose her down a narrow alley. To put it mildly, it did not work.
My hypothesis is that the gorgon’s serpentine spine and ribs are not made of bone, but of a flexible cartilage, allowing for full range of movement without resistance and that speed is assisted by the powerful muscles along the gorgon’s belly scales. This may also explain why the stone-like scales are so cracked and uneven, as the muscles constantly flexing and twisting would prevent them from settling and wearing themselves smooth.
((GB - More than anything else in this thesis, the above passage surprised me the most. That a being of such size could be capable of so easily running an equine to ground. The concept of an implacable, unstoppable creature of both speed and strength is an absolutely frightening concept. Perhaps these physical attributes and fear of them are what led to the wide-spread depiction of gorgons as unrelenting and monstrous creatures.))
Elemental Manipulation- ‘Child of the Stone’, this was how Marr Bell described herself to ~~~~~~~, And as I learned, the title is quite fitting. Not only are they capable of magical petrification (Described below), but the Gorgon is also well deserving of it’s accolades as stone-shapers, capable of altering the properties of rocks in her immediate vicinity. It was this ability which allowed Marr to ‘swim’ though stone as if it were water, in turn allowing her to travel unseen and without resistance to any place in Roan as the entire city was built of and upon the exposed stone face in and around the Denarius Quarry.
((GB - Denarius Quarry refers to what is now Lake Astrolia, the second largest lake in Equestria. This was a fully operational stone quarry in the days of Di Hoovsie. Following the sacking of Roan by Griffin Raiders some centuries after Leonard's death, neglect led to the Quarry being filled in.))
Photo-prismatic Petrification- While it is a myth that Gorgons petrify a pony with their horrifying visage, this ability is still very real and was the cause of the Lost Years. This, as we discovered, is the working of a gorgon’s hood. The term ‘photo-prismatic petrification’ was coined by the Doctor as we attempted to understand and had some success in reversing the effects of gorgon petrification.
When a gorgon’s hood is opened, it reveals a crystalline structure (of natural design or personal configuration is unknown) that focuses a burst of colored bio-luminescence . With one notable exception (Described below) any materials, living or inorganic, that are caught in this light are almost instantly petrified.
While the device we developed is certainly capable of reversing the effects of Marr Bell’s petrification on living victims, it’s development required as much luck as guess work and may well be impossible to reproduce. As it stands, it is unlikely that the device would work in a similar fashion for victims of another gorgon as their hood structures are theorized to be as individual as snowflakes. Nor has it proven effective against petrification caused by cockatrices or dark magic.
((GB - It is unknown who this ‘doctor’ figure is, although there were likely many individuals of this title during the period and may have been a college of Di Hoovsie who’s works and name were lost to time. Also, in spite of multiple inquiries, the Royal Astrolia Society for the Preservation of the Arts (RASPA) the organization that owns most surviving works of Di Hoovsie, has offered no comment to confirm or deny the existence (past or present) of this ‘de-petrification’ machine described in this thesis.))
In the event of facing a gorgon in an aggitated state, I HIGHLY recommend attempting a peaceful resolution. Marr, while emotional, proved to be as rational and intelligent as any pony and was eventually calmed once the influence of certain parties that shall remain unnamed was countered. It is recommended to appeal to a gorgon's vanity (while remaining as honest as possible) and sense of reason while remembering that a gorgon is capable of distinguishing truth from lies. In the event that conflict with such a creature is unavoidable, I can offer only a few tips for survival.
I. Gorgons petrification is ineffective against non-living wood. The standing theory is that trees grow using light from the sun over a long period of time and something about the curing process to turn trees into wood products (boards, construction beams, ect) somehow makes the materials impervious to the flash of a gorgon’s hood. A wooden shield or barrier, or woven material made from wood pulp, will block the flash and protect an equine. If you can, attempt to bind the hood closed with any sort of fastening. There is a chance a gorgon will make removing such a binding first priority and give you the chance to flee.
II. Do not try to engage in single melee combat. You will lose. Not only are gorgons faster, stronger, and tougher than a pony, but they are also highly resistant to magic. Anything less than the full might of an Alicorn is unlikely to do more than slow a gorgon down. It also doesn’t help that gorgons are intelligent enough to make as much use of their surroundings as anypony would. The only chance to defeat a gorgon in a direct battle requires two advantages: Overwhelming Numbers and Flight. It is my belief that these two factors allowed for the near obliteration of the Gorgon species in altercations between the griffin and pegasi that would often inhabit their territory.
III. If you are a pegasus, FLY away. The greatest advantage of pegasi against a gorgon is to separate yourself from the ground. As the creature has no ranged weapons or ability to pursue, it will likely give up chase upon losing sight of it’s target.
IV. Concussive Phenomenon are highly effective. ~~~~~~~~~~~ saved my life after my ‘attempt’ to run away from Marr by kicking the thunder from a storm cloud. Loud, rumbling noises disorient and harm the Gorgon due to it’s incredible sensitivity to vibration. This effect can also be gained ‘apparently’ though the application of explosives, although I am loathed to imagine a day when blasting powders would be readily available or used specifically to harm other living creatures.
((GB- The above statement is interesting as during Di Hoovsie's life-time, pegasi had not yet mastered the skies or weather control. In fact, one of the most contraversial thesis' of his time was his work indicating that large scale weather manipulation was possible, which was considered preposterious at the time. The above passage suggests that Di Hoovsie not only theorized Pegasi weather control...but bore witness to it.))
V. If you are in an underground or stone-laden area, VACATE immediately. Their ability to manipulate stone means that a gorgon could ‘literally’ come out anywhere for a finishing strike.
VI. If all else fails, pose in a fashion you find fitting and hope that at some point in the future, somepony can save you from an eternity as statuary. In my experience, it appeared that Marr always attempted to petrify in favor of other, more lethal tactics that would have,on several occasions, been far easier to execute.
Of the Fate of Marr Bell
Following the events of the Lost Years, Marr Bell’s final attack on Roan’s citizenry, ironically upon the nobility that had for years ignored the rumors of ‘disappearing ponies, was ended by an explosion the likes of which I hope the city never sees again. Although there were no fatalities, the injuries sustained by the last gorgon, both physical and emotional, were devastating.
With her capture, in spite of calls for the destruction of this ‘monster’, it was deemed by the sovereign Night Empress, Alicorn ruler of Roan that Marr Bell be exiled to the Wild Frontier on the far western edge of the civilized world. As the area was forested and ill suited to her abilities, it was not expected she would be able to survive there, a fact that put to rest the concerns of the populace.
Several days later, when the wagon transporting the gorgon reached it's destination, it reported that the locked and sealed container in which she had been contained had gone missing, vanished without a trace with no signs of escape. In spite of an outcry from the citizenry of Roan, no search was initiated nor action taken against the caravaner's who had lost track of her.
To my knowledge, she has not been seen again.
The final whereabouts of Marr Bell, the last gorgon, remain unknown.
May it always remain so.
((GB - It is unclear why Maestro Di Hoovsie was clearly of the mind to side with this gorgon or what exactly took place in that time three thousand years ago. No record has been found of the events described in this Thesis nor has any cooperating evidence of the existence of the Gorgon Marr Bell (or any other member of the species for that matter) been uncovered. All attempts to decipher or uncover the identities of the individuals mentioned have failed, save for the single reference to a mysterious ‘Doctor’.
The Thesis and it’s attached sketches were authenticated by four separate experts as being undoubtedly genuine and written by Leonard Di Hoovsie’s own horn. Upon completion of the bestiary, I have been 'requested' to surrender the original manuscript to RASPA for preservation.
As for the identity of the mare who delivered this information to my hoof, I am resigned to accept the possibility that I may never know. ))
*Clover the Clever
**Starswirl the Bearded
***Maestro Leonard Di Hoovsie
((Author's Note: Marr Bell, Gorgons, Leonard Di Hoovsie, and the events described here are the work of 'Loyal2Luna' . This entry on Gorgons was offered freely by it's creator to add to the Spaced's 'Equestrian Beastiary'. I hope you have enjoyed and if you would like to see more contributions from my crazy filly head, please leave a comment))
Hydra
Hydra
MIGHT - 3/5 to 4/5 (Depending on nature of the creatures heads)
RARITY- 4/5
By Peregrine Caged
Hydras are incredibly dangerous creatures, intelligent and vicious, whose immense size is only matched by their thankful scarcity. They resemble a reptilian beast with anywhere between three and seven heads, a tail, two legs, and no arms. They stand at a towering 40’ on average--specimens as tall as 50’ have been verified in the past. They average anywhere from 8000 to up to 12000 pounds. In general, males and females are roughly the same size - although the female gender of the hydra has brightly coloured frills, while the males is a muddy crimson.
Hydra colourings are always dull browns and greens, which allow them to hide amongst the murky and plant-filled waters they call home. Their scales are about the size of a pony’s head and can resist extreme slashing and bludgeoning forces, though they are susceptible to powerful piercing blows. Hydras possess a tail that is often as long as their necks--most typically, a hydras length is divided into thirds between the tail, body, and necks. The occasional hydra has been seen without a tail--research on whether this is a different species is ongoing.
Hydras possess terribly sharp teeth, with a jaw strength to match. They can easily pull up and crush trees or chew stone in chasing after prey. However, their heads are relatively small compared to the rest of their body and as such are a weak point for the creature. Often one good blow to a head will dissuade a hydra from continuing pursuit, as they are so unused to feeling pain of any kind.
Hydras live to around 500 years of age. While many details are uncertain, it is estimated they come of age at 80 to 120 years of age and proceed to mate once every thirty years afterwards. Mating season causes hydras to leave their territories in search of a mate. Mating pairs split shortly afterwards to return to their own territories, where females lay one to three eggs. She then incubates them until they hatch and raises the young for about twenty years before chasing them away or eating them if they are too slow.
Hydras are mainly dangerous simply through their size, strength, and ferocity. They possess no innate magic or special abilities. However, because of their multiple heads, some hydras can be incredibly cunning and intelligent. On the flip side, a hydra burdened with a less intelligent (or even outright idiotic) head is far easier to outwit and outmaneuver.
An average, healthy earth pony can typically outrun hydras for short distances--however, the hydras long stride and greater endurance will eventually allow them to catch up. Hydras are not capable of the quick, sharp turns an earth pony can make, and so it is advised to run in a zigzag pattern if caught being chased. Hydras have no flight capability and therefore can easily be flown away from--though a pegasus must take care to reach a proper height, as hydras have a decent reach between their height and the length of their necks. Only the most powerful of unicorns could ever hope to affect the hydra magically, simply through their sheer size.
All hydras are vicious predators, extremely deadly when hunting but otherwise relatively quiet when resting. However, any hydra disturbed from its rest will not stop until it has devoured intruders. Beyond that, hydras vary in behavior depending upon individual heads. Each head seems to possess its own degree of intelligence and therefore personality. Some hydra heads have been observed to be incredibly violent, striking out at other heads when riled. Some have been found lazy or easily distracted, often ruining hunts for the beast. It is fortunate that so many hydras seem to possess at least one head that acts as a handicap, otherwise they would be truly nightmarish beasts of terror. Records tell of one such hydra, possessed of seven incredibly violent, wickedly intelligent heads, that rampaged amongst pony settlements and towns without provocation or warning before being killed.
As a species, they are individualistic by nature. It has been suggested that each head acts as another creature in regards to social needs and so they split by individual bodies to avoid food competition. Often, hundreds of acres of swampland will represent the territory of a single hydra. Because of their relative scarcity, hydra infighting has never been witnessed (apart from head infighting), though it is unsure of what would happen were territories to overlap.
Hydras live exclusively in large and undisturbed swamps and marshes throughout Equestria. As reptiles, they do not handle cold climates well and so they live only in a small climate band of territories. Amazingly enough, despite their large size, hydras will often spend most of their time completely submerged in the muck and mud of their swampland home. The record for a hydra holding its breath is currently 39 hours. It is unknown if hyrdras simply choose one spot to nest or if they continually move about their chosen territory.
Hydras subsist largely on fish, amphibians, reptiles, and birds found in swamplands--but they will eat any meat they can catch, including pony. Due to their size, they simply swallow anything they catch whole--bones, scales, fur, and other such things pose no problems for their digestive tracts. Food eaten by any head combines into one unified digestive system and therefore sustains the entire creature. It is not uncommon for a hydra’s heads to develop a hierarchy, pushing one or two heads to do most of the hunting. Thankfully, in regards to habitat sustainability, hydras eat one large meal (about one third of their body weight) every three months--while they will eat anything that disturbs them in the meantime, it is unnecessary for them to seek out more food.
Griffin
Griffin
(Also known as Griffon, or Gryphon)
MIGHT– 3/5
RARITY – 3/5
By WolframA
Griffins have the body of a lion, with the addition of an bird's head and wings, and always that of a predatory species, such as Eagles, Falcons, and Owls. Their front pair of feet are also like a bird's, while the back pair belong to their lion half. Their wings are fairly similar to the pegasi race's, though their wings are somewhat longer, as their bodies are larger and the wings need to accommodate for the extra mass. Because of the difference in size, griffins cannot fly as fast as an average pegasus. Also like pegasi, griffins have the ability to manipulate and walk on cloud tops. While hunting or fighting, they utilize their wings, relatively large size, and talons/claws, which, when combined, will often allow them to win most fights.
Griffins are found in many habitats in Equestria, and in the lands beyond. Most notably, they call the higher mountain ranges, the oldest forests, and many of the sea-cliffs home. Each is home to a specific group, or ‘pride’, of griffins. The griffins most common in the High Mountains have features of Eagles, and are notably larger than their cousins elsewhere. Found in the Old Forests are falcon-like griffins, faster and more agile on the wing than the others. Often times, they are more lustrous in coloration, too. And near the cliffs are oft found the griffins with the features of puffins. Never poke fun at a cliff-griffin, as they are surprisingly vicious, in spite (or perhaps because) of their cutesy and adorable appearance, along with being the smallest griffin breed.
Traditionally, there is one family that has authority over each Pride, with ruling passed down throughout every generation. Any griffin in the Pride can challenge the leader, commonly known as the Chief, for their position. If they succeed, then they will become the new Chief, and leadership will be passed down to their children. Under the Chief, there is an order of warriors, who act as the hunters and soldiers of the Pride, who are ranked in a manner similar to the Royal Guard.
An Eagle Griffin
Griffin diet varies based on location, but they are all omnivores, and fully capable of hunting for themselves, and for their families. When larger groups of griffins are working together, they will combine their food supplies on instinct, and divide it by rank and position in the Pride. The Chief and his/her mates and family feed first, then those that are bearing or taking care of cubs, then moving down from there.
Though there is a standing order, most griffins will act independently, unless called into action. In many cases, a Pride is not even recognizable as such until a meal comes along, or they are given a common goal.
Most commonly, the Eagle breed griffins assume leadership positions, though the other breeds sometimes do, as well.
In spite of their rich and long-standing history, griffin society has recently been undertaking a change, favoring a more ‘modern’ outlook, many of their young choosing to discard the older traditions. Many of the elders believe that the old ways are fading, and they may not be far off.
Many young griffins, however, still follow the Rite of Self-Reliance, in which a griffin leaves their pride for an indeterminate amount of time, either to find a new pride to live with, or the make themselves worthy in the eyes of their family’s pride, in order to return. as most couples in griffin society come from within the pride, this common separation helps introduce new blood into the prides.
An Falcon Griffin
Griffins in History:
While griffins are not a commonly warring race, in spite of appearances, they have always had a long-standing tradition of using preset amounts of warriors to fight in staged combat, in order to resolve difficult decisions. By using staged, carefully monitored and heavily rule-bound methods to resolve issues, griffins found a way to prevent most armed conflicts from being more than a game, in a manner that later inspired the gladiatorial arenas of ancient Roan. This would later lead into the first actual armed conflict between ponies and griffins, when the Pegasi nation first fought the Razor’s Edge Eyrie pride, over a relatively minor misunderstanding.
When ponies and griffins first made contact, it was in relative peace. Both sides were understandably curious, and met on common ground, so to speak, and leaders of both were able to peaceably converse for many hours. Conflict occured when a misunderstanding of the exact meaning of “friendly conflict” arose. Due to overreactions on the part of the Pegasus commander, arms were gathered, and the first true war between any of ponykind and griffins began, less than 48 hours after their first direct interaction.
The specifics of the conflict are detailed in Musty Tome’s A Brief History of Equestria, 3rd revised abridged edition, starting on page 27 of volume 44, third paragraph from the bottom. However, after the conflict was resolved, less than a year later by the introduction of the Unicorn empire acting as an intermediary, griffins began integrating into many aspects of pony society on a more general basis, leading to the sudden ability of the three tribes of pony-kind to hire apparently vicious predators to help safeguard their caravans and herds safely. As such, griffins can be almost guaranteed a place in all history books as a leading force in allowing the pony tribes to form into a large-scale permanent government, though this is often not taught to young foals until nearly the 6th year of schooling.
With the griffin empires more or less at peace, commerce and cohabitation are much more common in this day and age than they were a mere century ago, and the last major conflict between the griffin empires happily put behind them has allowed them to assist Equestria in many ways. Historians and sociologists alike are hard at work helping to preserve the long, rich, and intensely fascinating history of the griffins, something being lost and forgotten by the current generation.
An Owl Griffin
---
NEXT: KRAKEN
(Yes, I forgot to add the Griffin. Sorry all)
Kraken
KRAKEN
MIGHT-- 1/5 or 5/5 (Generally speaking not a threat, but when riled can cause destruction on a cataclysmic level)
Rarity -- 4/5 - 5/5 (In regards to unverified sightings)
Krakens are a mysterious species rarely seen by ponykind--it is suspected there may be only one remaining. Certainly there are not many. Krakens are best described as monumental sized creatures somewhere between an octopus and a squid, as they carry traits of both animals.
They superficially resemble squids in shape--they are long and somewhat conical, with two large eyes on opposite sides of their heads. However, rather than the long, thin tentacles of squid, they have dextrous, suction cupped tentacles as octopi--excepting for two longer tentacles, as the squid. They tend to be slate grey in colour, though records exist of solid black and solid white krakens being spotted. Something to note is that the suckers on the longer tentacles contain sharp barbs, presumably to maintain a better grip on prey. Also, the all the suckers have sharp edges, making the removal of them dangerous if the animal is unwilling to let go.
The longest substantiated kraken length on record is 82’, from the tip of their mantle to the end of the pair of longer tentacles, though estimates place their maximum size to be up to 100’ or more. Adult krakens are estimated at weigh somewhere between eight to fifteen tons. Their beaks are terribly impressive, wide enough to swallow two full grown ponies together.
Their mating habits are a complete unknown, as no young kraken have ever been recorded as being witnessed. Furthermore, while clearly they can live for centuries--if not millennia as suspected--it is unknown precisely how long a kraken lives.
It is unknown precisely what abilities the kraken may possess--however, it is heavily theorized they have incredibly power magic tied to weather control. All records of kraken attacks also include immensely destructive storms--rain, lightning, waves, and hurricane speed winds have all accompanied the raging beasts. It is also hypothesized they may control the tides and even the currents of the seas, to better access fishing schools for feeding.
They are incredibly dexterous with their tentacles, which also possess immense strength. Records indicate that during attacks, a kraken would crack ships in two and fling debris with nearly pinpoint accuracy.
There is no comparing krakens to ponies--ponykind can only hope and run when faced with an angry kraken. Even ignoring their colossal strength and size, the weather that comes with a kraken attack is deadly on its own.
Krakens are a peculiar species that prefer isolation to all things. They spend decades sleeping deep within the darkest depths of the oceans--coming up only occasionally and then for but a few hours. It is this time in which they feed and--though it has never been witness--to mate. It is estimated that an individual kraken will take several hundred miles of ocean as their territory, often sleeping near the edge. During their awakened state, they swim the length and breadth of their territory in search of food.
Through heavy historical research, it has been discovered that occasionally a kraken has been awoken prematurely. Generally what follows is a storm of cataclysmic proportions and a raging kraken destroying anything it can reach. It is unsure yet heavily speculated that the kraken summons the storm in its wrath. Many historical and pre-historical records of massive floods or destructive hurricanes have been pegged as the fault of an enraged kraken. Therefore, great care must be taken to not disturb their rest.
Krakens reside in the deepest reaches of all the oceans of the world, including arctic regions. As nopony can survive in these areas, much of this information is speculatory. It is surmised that, like the normal animals they resemble, krakens enjoy a safe, rocky home to hide away in whilst sleeping.
Krakens subsist entirely on fish--though rumors abound of them attacking ships and coastal settlements to consume ponies. Setting aside the few attacks made by disturbed krakens, there have been no substantiated records of a kraken consuming a pony or even attacking one. Occasionally, larger creatures such as sharks and whales have shown signs of being attacked by krakens. Krakens seem to eat nearly two thirds of their body weight in fish before sleeping. It is assumed they possess an incredibly slow metabolism to subsist on such food for so long.
Leviathan
Leviathan
Threat Classification -- 1/5
Rarity -- 3/5
Physical Description: Leviathans are a peculiar creature that resemble whales in appearance. However, unlike their seafaring counterparts, leviathans ‘swim’ the skies. They are as large as blue whales, stretching anywhere from 90 to 100 feet in length; however, they weigh significantly less, averaging at only about 350000 pounds.
Their colouring ranges from deep blues to grey-whites, with most individuals being darker on top and lighter on bottom. Their general body shape is as a basic whale with the inclusion of incredibly long and powerful wings where a whale’s pectoral fins would be. Furthermore, they possess a unique type of feather on their tail, far larger and stiffer than pegasi or bird feathers. These feathers are always a brilliant white and loose feathers are occasionally found on the ground, treasured by collectors as gorgeous works of art.
Scientifically speaking, it is impossible for such things to create enough lift for the creatures--it is theorized, then, that they possess some immense latent magic that allows them to fly and float through the sky. Whether this is similar in nature to pegasi latent magical ability is still under research.
One of the most noticeable and memorable traits of a leviathan are the eyes. While relatively small, observers have noticed a calming sense of amusement and vitality when looking into a leviathan’s eye. Colours are most often deep purples and blues. It has been suggested these creatures are incredibly intelligent and peaceful and take some sort of entertainment or pleasure out of the observations of smaller beings.
Leviathans live for several hundred years, with some reports claiming leviathans older than 1000 years existing. They mate very rarely--only every hundred years or so. Pair bonds are formed for life, with the pair and the entire group helping to raise the young. Most typically a pair will have one calf, with the rare twins being born occasionally. When birthing a calf, the male will fly underneath the female in order to catch it, as it can not fly until one year of age. Specimens come of age at around 70 years old.
Abilities and Comparison: Ignoring their ability to fly, leviathans possess no known abilities of any kind. Their innate magic must be incredibly powerful, however, to keep so much weight aloft so easily and at all times. It is unknown whether this is somehow taught to calves, or if it merely takes time for the magic to ‘build up’, but leviathans under one year of age can not fly and simply ride upon family members’ backs.
Young leviathans are agile and swift--flying is more about play than simply travel for them. Their flying abilities rival the best of pegasi until they grow older and larger, when they can no longer pull off the spectacular stunts of their youth.
Behavior: Leviathans are incredibly docile creatures. They fly through the air in large family groups of up to several thousand members, often avoiding areas of pony habitation. However, it is a common pastime of pegasi to either fly with them or even ride upon smaller leviathans--interestingly enough, reports seem to suggest that the leviathans respond positively to such activities.
Due to their size and tendency to group together, leviathans possess no natural predators or threats and therefore have never been seen to express violent behavior of any sort.
Young leviathans often form a group within the group--playing and performing tricks with one another while they are still small and agile enough to do so. Older leviathans seem happy enough to simply fly from place to place--leviathans do not stop flying for any reason, even sleep.
Habitat and Diet: Leviathans seem to have no habitat per se except simply the sky. The only places they seem somewhat reluctant to go are areas of arctic climate--but even then, they have been seen in such places. Currently, it is estimated there are around four or five different family groups scattered throughout the globe, with the occasional individual member.
Leviathans feast on massive clouds of insects and some magical beasts such as parasprites. In this way, they help contain the pest populations of the globe. Some have even been known to swoop on wings of air gargoyles as of late. It is also theorized that they feast on clouds for moisture, especially thunder clouds. It is unknown why they possess this preference for thunder clouds, though it is jokingly suggested that thunder clouds possess a ‘fizz’, not unlike a soda for a pony.
Luximorph
Luximorphs
MIGHT - 2/5 - 4/5 (If pressured)
Rarity -- 5/5
Entry by Dark Scribing. The paper seems unremarkable, until a shadow falls across the page. Strangely, the shadow never seems to touch the paper, as if it possess some sort of inner luminescence.
Luximorphs are incredibly rare shape-shifters of a sort, that manipulate, and are made of, light.
Biology:
Luximorphs are curious creatures, beings of living light energy. Taking the appearance of glowing stars and twinkling lights, they are generally peaceful, taking in the light from fires and torches, along with daylight, to sustain themselves. Generally considered to be a form of elemental, they have no true biology, and dissipate fully when they cease to live.
They usually range in size from tiny -about two hooves in diameter- to absolutely massive, the sun being reckoned by some legends to be an immense Luximorph, as it shares many properties. Or perhaps it could be other way around - Luximorphs might be the literal children of the sun.
Radiating warmth and gentle light, Luximorphs have virtually no predators, beyond, perhaps the Celestial Beasts, who can consume their essence. They can feed each other, and often do so to help those of their kind that have been excluded from a light source too long.
Habits and Habitat:
Luximorphs are found in virtually any environment, and are absolutely as intelligent or more so than any pony alive, save perhaps the Princess. They are long-lived, and in fact appear to be true immortals, in that they do not appear to age. Each Luximorph, of which there are less 50 catalogued the world over, is as rare and precious as they come, and are incredibly rare.
When they are encountered, a Luximorph will often take the form of a shining, white-and-gold mare or stallion to converse as. They are intelligent, rational beings, and they enjoy light chats and new information. One referred to herself as one of the “stars unborn”, though there was no elaboration on whether this was a literal turn of phrase or merely an indication of status. In the same conversation, the Luximorph referred to the sun as ‘Mother’ and ‘the Giver’ several times, though, again, there were very few elaborations on either of those titles.
Notable Abilities:
Luximorphs are fully capable of shifting their appearance into the shape of a pony no larger than themselves, or simply condensing their essence to appear smaller. As they are not physical, they can pass easily through most substances, though mirrored glass and polished metals appear to act as solid barriers.
As they are literally made of light, they have no observable weight, even when appearing to be a pony, and they are, apparently, able to appear as other creatures.
They are able to, when pressured to defend another, fire lances of white-hot energy that was observed to cut a sheer cliff into a mountainside, and visibly burning and charring a dragon to the point where the beast chose to go elsewhere.
They are also able to control the output of their light at will, shining brighter or dimmer on a whim.
Each Luximorph is a different color, though they have all been observed as brightly colored and lighter versions of any given color, such a sky-blue, yellow and gold, spring green, and bright orange.
Notable Examples:
Shines Always, one of two Luximorphs that provided the majority of this information, proclaimed himself to be one of six that specifically watch over Equestria, and is a bright, calm violet, a color I haven’t observed in others. He measures nearly forty hooves across, and claims to keep much of his brilliance held back in deference to ‘Mother’.
Returns Renewed claims to be the protector of Phoenixes, a “Star Unborn”, and also claims to watch over Equestria. She is a brilliant, shining azure. Sweetly tempered, she measures close to 100 hooves in diameter, but claims to keep herself much duller than in truth in deference to ‘the Giver’.
In History:
There have been possible references to Luximorphs in classical history, such as a possible lead that led to this expedition in the first place, Glimmering Softly, which had appeared out of place in the lyrics of an old folk song. After several months of journeying, the group was able to locate and meet with Shines Always at the top of a mountain in the Southern Desert.
Along the way, Near Horizon, who had been with me as a friend and confidant, slipped and fell to her death. Shines Always professed sorrow at this, and put some sort of enchantment on the top of the mountain. It now shines a dusky red, like an ember from a fire.
Family; Mates and Foals:
As far as I know, there is no known family or offspring in of the Luximorphs, though there are apparently new ones every few centuries, and they do apparently die if subjected to certain stimuli, though what these are where not disclosed.
It should be noted that there is a mountain in the San Palomino desert that is named Ember Peak, which was discovered rather recently. There is a cairn of stone at the foot of mountain, possible correlating Dark Scribing’s story.
Manticore
Manticore
MIGHT -- 3/5
RARITY -- 2/5
Physical Description: A manticore is a large mammalian beast that mostly resembles a common lion in shape and colouring, if lions were possessed of sizable bat-like wings and tail similar to a scorpion’s. They stand about 8’ tall, though some specimens have been seen to reach 10’ or more; manticores average at about 800-1200 pounds. Males average slightly larger and heavier than females and are recognized by the bushy mane about their head, just as with lions.
It has been suggested that, because of these similarities, manticores may be a product of unicorn magical experimentation in fusing normal animals to create monsters. However, all reports have proven this to be false--while peculiar, the manticore is a naturally occurring beast. Though it’s look is that of a lion, it’s musculature structure is considerably different in order to facilitate its wings and tail. It grows to easily twice the size of any lion and has a calmer temperament. Furthermore, the creature possesses no inherent magical energies--classical tales of unicorn ‘mad science’ style fusions typical produce creatures reeking of sorcery.
Manticores live to be about 140 years of age, reaching maturity at 15-20 years old. Manticores have a long mating period, due to their individual natures. Once mated, the pair do not remain together. Mothers birth and care for the young until maturity completely on their own--afterwards, a manticore youth will seek out its own territory, often traveling hundreds of miles to do so.
Though they possess wings, manticores are not capable of true flight. From a height, they can use their wings to glide and ease their landings--allowing them to strike from up above without fear of injury or death. However, manticore wings are strong enough to allow them the occasional bursts of height--records of 20’ or more have been unverified--or to make a small series of bounding leaps. This is taxing on the beasts, however, and so is done sparingly. Manticore wings are also used as mating signals--the brighter red the wings, the healthier the manticore.
The manticore’s red scorpion-esque tail is even more deadly than its vicious claws and powerful bite. The tail--which manticores use with the utmost accuracy--is filled with a potent paralyzing toxin that can easily shut down the cardiovascular system of small creatures. Adult manticores store enough poison within their tails for around five stings. Once depleted, a manticore can replenish its store to completion in three or four days. However, most adult ponies are large enough that they are simply paralyzed, which fades in about two to four days’ time--assuming the manticore left them alive. Foals, however, should be given medical attention as soon as possible. Manticores are immune to their own toxin. There is currently no known anti-toxin.
Abilities & Comparison: Manticores are possessed of immense strength, sometimes knocking down medium-sized trees to get after prey, but are thankfully somewhat clumsy and slow due to their size. Their coordination is also somewhat slow, except in regards to their stingers, which have nearly perfect aim. This, combined with their powerful toxin, ensures they need not chase their prey much to hunt.
A healthy, adult pony can easily outrun a manticore--for while eventually the manticore’s stride would allow it to catch up, it takes too long to get to speed and winds down quickly. There is no comparing pegasi and manticore flying ability, as manticores lack true flight. A manticore is normally subject to unicorn magic, with no resistances, and possesses no magic of its own.
Behavior: Manticores are individualistic, primarily nocturnal predators that roam a wide range of territory. Unlike many such creatures, manticore territories will often overlap to some degree or another. While there is some conflict as a result, manticores do not compete terribly with one another. Manticores, when encountered in the wild, are not actively dangerous--they respond immediately with a show of force, attempting to scare off anything they do not see as prey (such as ponies). They will only attack if they are pushed further. Aggressive behavior that is not in the pursuit of prey is geared towards fighting off the threat, usually with claws and bites rather than a sting. If encountered in the wild, a pony’s best choice is to simply back away slowly, showing no aggressive body language. However, some accounts report ponies befriending manticores through acts of kindness--manticores, while not sentient, are fairly intelligent beings, which could support these unverified reports.
NOTE: As with any wild animal, there are exceptions and there have been several verified reports of ponies being attacked--and even killed--when traveling through forests all over Equestria. The utmost caution should be taken when traveling in such areas.
Habitat and Diet: Manticores prefer dense, old-growth forests--places that are filled with their preferred diet of small mammals and fresh running water. They can be found anywhere such forests are found. Once an individual manticore has determined its territory grounds, it will create for itself a permanent and extremely well camouflaged burrow out of earth and stone. Generally this burrow lies in the central region of their territory and near a freshwater source.
Manticores prefer fresh meat to all other foods--they are entirely carnivorous. Their toxin creates a ‘limp’ paralysis in their victims. The prey can no longer move but the muscles remain loose and tender. Manticores feast on small mammals, birds, and--while the majority of specimens have shown a distaste at being submerged in water--the occasional fish. Scales, bones, and fur are no problem and are completely digested. Despite their size, manticores eat a surprisingly small diet--about half their weight in meat over the course of a week easily sustains them.
Minotaur
Minotaur
I entered the labyrinth after tying off one end of the ball of yarn to a small sapling outside the door. I entered, not knowing if I would see my beloved Ariadne again. How little did I know what I would encounter while inside the structure.
I followed the wall to my left. I had been given a torch but decided to abandon it. The torch would only make me an easy target to the beast I was about to face. I needed my eyes to adjust to the dark as well as the beast’s had.
I don’t know how long I was in there. Time was useless to me even though I assumed I had so little. The wall was mossy and crumbling beneath my fingers. The darkness almost blinded me and caused me to lose all sense of direction. I was careful to make no noise though. I kept my sword ready. The monster could have struck me at any moment. I hoped something as large as the creature I heard of would make some noise before it it could kill me. I kept my breathing even to steady my heart so I could listen for any sound.
Honestly, I just wasn’t prepared for what I encountered at the center of the labyrinth.
I noticed after what must have been hours and countless dead ends that the walls were becoming visible. As soon as I saw the light I began to hear speaking. It was faint, indecipherable, at first but became clearer as I neared the center.
A booming voice commanded the tunnels and echoed to the point that I was nearly deafened. I hid against the wall as soon as I saw the doorway to a bright torch lit room.
“That's no joke, friends. Iron Will is so confident that you will be one hundred percent satisfied with Iron Will's assertiveness techniques, that if you are not even half satisfied...”
A bleat interrupted him,
“What do you mean 'it doesn’t work'? Iron will says it works...”
Another bleat.
“Hey hey hey, do not interrupt Iron Will... He doesn't take interruption kindly, remember the incident at Pan’s a few weeks back?”
This creature was familiar with the god Pan himself! But... the bleating? It sounded like goats. How could goats hold a conversation with him? How could they possibly understand each other?
“All righ’ all righ’ how about this: if you are not one hundred percent satisfied, you. Pay. Nothing.” the voice said grudgingly. A bleat that sounded like approval followed.
“But I pity the fool who doubts Iron Will's methods!” he added, provoking a series of bleats that seemed to argue with each other.
The shadow of the minotaur was cast on the wall I could see. What was all this about paying and... “methods” for... assertiveness? I heard wood creak as I saw the shadow sit down. I knew I would have to defeat this monster... but how?
“So!” it barked suddenly, clapping its hands, “Let Iron Will figure this out: Iron Will’ll use the secret passage he put in and find a new place--a WHOLE new place-- and start over! Once Iron Will convinces the king that he can be a success as a motivational speaker... BOOM! Iron Will is OUTTA HERE!” he bellowed so loudly I was driven to my knees and dropped my sword with a clang.
I cannot tell how suddenly my heart stopped. The shadow slowly stood up.
“Is someone out there again?” it called. I grabbed my sword of course and charged into the room, expecting to fight it...
I wasn’t expecting to trip over a goat...
“Now, are you going to take that lying down?” it demanded, standing over me. I... could not conceive what it spoke of and inquired.
“Now are you going to let that goat just walk away like that?”
“I... tripped over him.” I said, picking up my sword.
“Because he got in your WAY!” it shouted at me and I dropped my sword to cover my ears again, pulling my foot away in time to avoid being injured by the falling blade.
“What do you mean he got in my way? I barged in here and tripped over him...”
“But he took you down! He took you down so make him frown!....no that sounds just silly...” it mused and turned its back to me. I would have struck it but another goat had taken my sword away and was chewing on it.
“Hey... um... Goat? Could you give that back please?” I asked the goat politely. It just baa’d.
“Ignore them they’re just my managers.”
“Managers? Like your... Master?”
“NO!” it bellowed again, “Iron Will is the only Master of Iron Will!” it declared, flexing.
The minotaur... was not what I expected. Yes, it was huge, bovine, loud and intimidating... but it was my height, somewhat clumsy and had a coat of ... light blue. It seemed more like a young adult than a monster from its... mannerisms. Always trying to sound better than itself... talking about itself as if it was come great object of wonder.
“So, what brings you to Iron Will’s home?”
"What is this 'Iron Will'? Why do you call yourself that instead of referring to yourself?”
“Iron Will...” it said, smacking its chest, “Is Iron Will!” Try as I might I could not comprehend what it meant.
At this point the goats had consumed my sword and were beginning to feast on the tapestries hanging around the circular room.
“Hey! Hey! Hey! What did I tell you guys? No chewing Iron Will’s decor!”
If only I could pen what I felt at that moment... I was sent into the labyrinth to fight to the death. How many of my countrymen had died... to this? This... pubescent monster who was fretting over decorations and speaking to goats? It wasn’t fearsome at all... just... disappointing. I had expected a fearsome beast to bellow and charge at me... not tell me to yell at a goat because I tripped over it. What would Ariadne think of me?
“Could you please tell me something?” I implored.
“Yeah? What can Iron Will do for you?”
“Tell me one thing, beast: how many have you killed here?”
“Killed?”
“Yes... killed? How many like me? Who had... swords at one point?” I said, giving the now sleeping pile of goats a glance.
“Hey, I never... Iron Will never killed no one!” it said, holding its large hands up in defense.
“What kind of a minotaur are you!?” I exclaimed, rashly, “You’re pitiful! You spend all day talking to goats and worrying about becoming a... motiv... whatever it was! Are you even all that dangerous or is talking your only weapon?”
I regretted my words as soon as I said them. Immediately his massive jaws were open and bellowing in my face, causing me to fall backwards into the stone floor, uncushioned by moss.
“What kind of minotaur? Iron Will is THE minotaur you little...”
“Am I interrupting?” a smooth, new voice spoke. I looked up to see a strange man. He wore no toga and his clothes were much too strange and warm for the island of Crete. Where had he come from? I was lying in the doorway of the only door to the room and yet he was standing against the opposite wall as if he had just walked in. A glass orb was floated and rolled over his hands as he gave me a look of revulsion.
“What is that thing cowering on your floor?”
“A visitor, Jareth... he was just leaving...” the minotaur explained... well... lied... except about leaving. I crawled backwards through the door.
“Well, let him go. I have something I must discuss with you.”
“What’s that, King Jareth?” the minotaur asked, bowing his face to the floor.
“Oh, quit groveling! Have you been trying to motivate my goblins again?” the man said in a voice that was pleasent with a hint of disdain and threat.
“No, no I haven’t. Not since last time...”
I didn’t stay to listen. I quickly found the yarn trail I dropped outside the door and followed it outside. I made up another story which I shall tell to everyone I meet. Of how I faced the minotaur and lived.
For this story, I hope that the writing of it will allow me to forget the events that transpired in the labyrinth. I hope this paper is only found long after I’m dead or never found at all.
Iron Will avoided all questions when asked about his encounter with Theseus and the mystery king named Jareth.
Slen--+=de--001
hello
Slenderpony (Also known as “SLENdermaNE”)))))+=---_+-
MIGHT 5/5
RARITY 0/0
The SleNDERerpony is an enIGmatic creature soOOO rare; its very existEnce is contested among academic circles. Resembling a tall earth pony dressed in a sMARt black suit, its head bearing with no eYEs, mouth, nose or any other facial features. Sources and popular imagery have put the SlenderPONY at about twelve to twenty feet tall. The Slenderpony is generally depicted as having a nESt of long black protrusions growing from its flank which resemble tentacles.
The SLENDERpony is caPable of adept magic, rangINg from teleportation in a manner somewhat similar to the Unicorn; Invisibility and complete mastery over shadows, directing them and bending them as it will. THE Slenderpony also has the ability to drastically alter its size and form depending on the situation, even spouting more tentacles from its back to be used as extra legs or arms to ensnare victims. The creature is frequently associated with woodland areas and fog.
OhshouldItravelthroughthewoods
OrshouldInotwishingIwould
Forabovemelurkswithinthetrees
Noonecouldhearmydeathly screams
Thepalestponytheblackestsuit
Biggerthanthetallestbrute
Sixblackarmswillgrabyouup
Orstalkyoutillyoujustgiveup
Atophatbaresuponhishead
Makesyoursoulfillupwithdread
Hetakesyouwhenyouleastexpect
Boilyouupandeatyourneck
He'llleaveyourbodynottoeat
Butstapleyourbodyonatree
Feartheponytheslendermane
Forhecandowhatnoponycan
What lITTLE we know of the ʎuodɹǝpuǝlS points towards some sort of connection CLOSER AND CLOSER AND CLOSER to younger members of the Pony species, usually Fillies under the age of twelve; and many recORDS of the Slenderpony centre arOUnd disappearing children, who are actively stalked by the creature for weeks and weeks, usually brining out a psychotic sense of paranoia in its victims.
The most recent account we have of the Slenderpony at the time of publishing is a transcript, copied below with kind permission, concerning the deaths of a family of Unicorns in Manehattan. The Sapphires.
ALWAYS00001WATCHES.
NO11101EYES.
CASE FILED: The Sapphire Family owned the house and the some of the surrounding woodland for fifty years. Happy. Happy happy happy. The owners were Blue Sapphire (age 32- DECEASED), Ruby Sapphire (wife, age 29 - DECEASED) and Crystal Sapphire (daughter, age 9 - DECLARED MISSING).
On the morning of sun’s dawn 15th, neighbors of the Sapphires called the local mare patrol, describing the sound of screams, roaring and FIRE spells coming from the hohohohohohohohohohohohohold.
Sheriff, and two deputies, Corporal and Defender, arrived at the household farm forty minutes later. The exterior of the house had been TORN APART, as if it had been attacked by a tornado. (Sheriff took a moment to confirm with local sources the Pegasi had no extreme weather plans that day.) Inside the house, defender reports said that there was blood all over the living room, kitchen, and hall way.
Ruby was found in the bathroom, barricaded behind some furniture. Next to her was the body of her husband, killed by what seemed to be a fire spell directly to his chest. Ruby’s horn was still glowing with magical discharge that had not yet dissipated.
From corporal’s report:
01010100 01101000 01100101 00100000 01010011 01101100 01100101 01101110 01100100 01100101 01110010 01101101 01100001 01101110 01100101 00100111 01110011 00100000 01100011 01101111 01101101 01101001 01101110 01100111 00100000 01101001 01101110 00100000 01101000 01101001 01110011 00100000 01110100 01110010 01100001 01101001 01101110 00100000 01101111 01100110 00100000 01100011 01100001 01110010 01110011 00001010 01010111 01101001 01110100 01101000 00100000 01101101 01101111 01101111 01101110 01100010 01100101 01100001 01101101 00100000 01110111 01101001 01101110 01100100 01101111 01110111 01110011 00100000 01100001 01101110 01100100 00100000 01110111 01101001 01110100 01101000 00100000 01110111 01101000 01100101 01100101 01101100 01110011 00100000 01101111 01100110 00100000 01110011 01110100 01100001 01110010 01110011 00001010 01010011 01101111 00100000 01101000 01110101 01110011 01101000 00100000 01111001 01101111 01110101 00100000 01101100 01101001 01110100 01110100 01101100 01100101 00100000 01101111 01101110 01100101 01110011 00100000 01100001 01101110 01100100 00100000 01101000 01100001 01110110 01100101 00100000 01101110 01101111 00100000 01100110 01100101 01100001 01110010 00001010 01010100 01101000 01100101 00100000 01101101 01100001 01101110 00101101 01101001 01101110 00101101 01110100 01101000 01100101 00101101 01101101 01101111 01101111 01101110 00100000 01101000 01100101 00100000 01101001 01110011 00100000 01110100 01101000 01100101 00100000 01100101 01101110 01100111 01101001 01101110 01100101 01100101 01110010 00001010 00001010 01010100 01101000 01100101 00100000 01110010 01100001 01101001 01101100 01110010 01101111 01100001 01100100 00100000 01110100 01110010 01100001 01100011 01101011 00100000 01110100 01101001 01110011 00100000 01100001 00100000 01101101 01101111 01101111 01101110 01100010 01100101 01100001 01101101 00100000 01100010 01110010 01101001 01100111 01101000 01110100 00001010 01010100 01101000 01100001 01110100 00100000 01101100 01100101 01100001 01100100 01110011 00100000 01110010 01101001 01100111 01101000 01110100 00100000 01110101 01110000 00100000 01101001 01101110 01110100 01101111 00100000 01110100 01101000 01100101 00100000 01110011 01110100 01100001 01110010 01110010 01111001 00100000 01101110 01101001 01100111 01101000 01110100 00001010 00001010 01010011 01101111 00100000 01110000 01110101 01110100 00100000 01101111 01101110 00100000 01111001 01101111 01110101 00100000 00100111 01101010 01100001 01101101 01100001 01110011 00100000 01100001 01101110 01100100 00100000 01110011 01100001 01111001 00100000 01111001 01101111 01110101 01110010 00100000 01110000 01110010 01100001 01111001 01100101 01110010 01110011
"Ruby looked insane. Crazy! She had this real look of madness in her eyes. She didn’t seem to notice that we were in the room, and she didn’t respond at all when we asked her the whereabouts of her daughter. It was mighty chilling.”
Ruby was arrested and charged with the murder of her Husband Unicorn. Due to her highly unstable mental condition, she was sent to the Sunset Asylum in Baltimare.
It was two years before Ruby began to regain her speech, and on the third anniversary of the murder Dr. Academic called
Sheriff in Manehattan.
Sheriff: Alright, Ms Sapphire. We’re recording now.
Ruby: (Panting erratically) Are the doors locked? Are we safe?
Sheriff: Yes, the doors are locked as you requested. And as you can see, we’ve flooded the room with light. Ain’t no shadows in here. You’re safe. Now tell me what happened that night in Manehattan.
Ruby: Crystal….Said she had a S-shadow stalking her. Screamed for us to come outside. We never thought…Oh the screaming…
Sheriff: Please remain calm, Ms Sapphire. What happened?
Ruby: W…went out there… It was there… the eyes… no…. no eyes. Or mouth…
Sheriff: What did you see? What was it?
Ruby: I ran inside, it had them. Screaming, so much screaming and no eyes to see. Just shadows. It had them.
Sheriff: Who had them?
Ruby: It was a Pony. Really tall and skinny, wearing a suit. Such a beautiful suit…. It had them. They screamed at me: “KILL ME! KIIIIIIIIIIIIIIIIIIIILL ME!!!!”
(Ruby starts screaming for a few moments, then slams hooves onto the table)
Sheriff: You killed Blue? You killed your husband?
Ruby: Saved him. Had to….save him.
Sheriff: Did you KIILILILLLLLLLLLLL00101010101010101101011011110101001011010001010101 crystal?
Ruby: No….He came after me, but never moved. Just stared. With NO EYES!! I sent bolts of fire at him…Blue taught me that…
Sheriff: And then?
(Ruby goes into a screaming fit, slamming her face against the table. She is restrained and the interview ends.)
Although it was not OBVIOUS to the DEAD investigators at the time, the JUDGEMENT on the Sapphire home bears all the hall marks of OUR LORDS attack. The Stalking of the child, the lack of facial features on the assailant and the apt description all point towards the SLENDERMANE being responsible. Crystal was never found, and the Case was declared COLD.
You learn about him.
He finds you.
You're next.
He's going to eat you.
Have a nice day.....