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Airship Mauled

by Darkonshadows

Chapter 384: Chapter Sixty Four, Bad Bastion Battle: Burg.

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Author's Notes:

If you didn't heed the first warning in this chapter's title, you'll lose a sense of discovery if you don't read up to the most recent chapter.

The authors notes will still be used to inform of new alchemy ingredients and knowledge. Said knoweldge is added and will be contributing to the length of this supporting chapter as a reminder as to what everything can do.

-???-

"Sometimes, we just need a reminder of just how far we've come." The figure opened the book and started looking over the information. "I wonder what people would think of this without the context of the journey behind it all."


Magical Alchemy list.


Table of Contents.

1. Fish Bones.
2. Fish Scales.
3. Raven Feather.
4. Sunlight.
5. Knife.
6. Knife Sheath.
7. Alicorn Feather (Celestia).
8. Phoenix Feather.
9. Cloaks.
10. Cupcakes (banned).
11. Frog Mucus (banned).
12. Griffon Feather.
13. Fish Oil.
14. Candle Wax.
15. Pepper.
16. Tricorne.
17. Wood.
18. Waffle Mallet.
19. The Knuckler (Shields).
20. Chain Link.
21. Pack.
22. Griffon Mask.
23. Ocarina.
24. Air (It's a thing).
25. Rubber Chicken (Yes).
26. Electrum Locket.
27. (U) Jacky's Arrow Dynamic Bow.
28. Salamander Scales.
29. Power Pony Comic.
30. Hydra Scales.
31. Caltrop.
32. Magician's top hat.
33. Magician's cane.
34. Skirt.
35. Cardboard Box (Why does this even work?).
36. A unicycle (Because why not at this point?).
37. Gunbai!
38. Mirror.
39. Frying Pan.
40. Metallic Pole (Staff).

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1. Fish Bones (simple).

Cast: Water breathing (Temporary passive water terrain survival buff). Breathing water as if you had gills, permanence can be achieved with repeated casts.

Sustain: Swimming efficiency and deep water survivability increases.

Self-Sustaining: Luminescence. Once used as a sustain effect, bones glow softly on their own.
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2. Fish Scales (simple).

Cast: Fish Scale Skin (Temporary defense buff). Possible permanence with multiple casts, more effective underwater. Can be used to water proof objects.

Sustain: Water Projection (Continuous offensive ability). Able to spit or project volatile volumes of water, drains fluids from body with excessive use. You can actively control the volumes of water you project and how focused that projection is.

Sustain 2: Blood Projection (Dangerous offensive ability). Capable of performing a powerful projection, but only from open wounds. As one would imagine blood projection is exceedingly painful, taxing on the body and ultimately dangerous to the user. The intimidation factor might be worth the agony in the right situations, but it will always be a detriment to one’s health.

Self-Sustaining: None.
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3. Raven Feather.

Cast: Survive a fall, fall on something safely or possibly target launches and falls on something by user’s choice or at random (One time air terrain survival buff, possible offensive spell). Target tends to end up freezing twenty feet above something living.

Sustain: Projecting thoughts. Not able to receive thoughts, but you can project them to others. Can project mental images.

Self-sustaining: none.
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4. Sunlight.

Cast: Solar Flare. Creates a blinding light. Can only be used during the day time while standing in sunlight.

Sustain: Smoke signaling. Causes smoke to appear as if something was burning.

Self-sustaining: Warms the planet.

Entry Addendum (Added Chapter 21 Cult Evasion, The Reaper): It was discovered by Jade that this cast can be performed if you had something that stores sunlight.

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5. Knife.

Cast: Magical backstab (One-use special attack). When used, the resulting energy knife does damage at a point opposite of where the knife's blade initially strikes. This effect can be blocked if one can grab the knife without the blade touching them.

Sustain: Rogue Enhancements (Continuous passive buff). Heightened dexterity, agility and environmental awareness. Strengthens all mobility based buffs.

Sustain side effect: Inability to sleep or relax.

Self-sustaining: Trains muscles and exercises body for similar maneuvers used while wielding the sustain effect.
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6. Knife Sheath

Cast: Traps one target temporarily (One use support spell). Time limit for stopping a target is the same every time for sheaths of similar design. Sheaths for different or larger weapons ‘probably’ improves time limit.

Sustain: Increased protection against knives, arrows and other small bladed weapons (Continuous passive buff). Warning: Does not protect against anything larger, or anything else for that matter.

Self-sustaining: None.
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7. Alicorn Feather (Celestia).

Cast: Wings of sunlight (Limited air terrain mobility buff). Target is given wings of pure sunlight. Darkness, shade or shadows can weaken the flying power the wings generate, at night they'd be far less effective. The power of the wings can be combined with a knife's or similar sustain effects for improved flying ability. The wings might be extinguished by water and could be useless while it’s raining. Does not protect the user from gravitational or high speed stress and lack of oxygen at high altitudes like a pegasus would be by their magic.

Sustain: Redirect sunlight (Defensive support buff). Is only useful during the day and allows for blinding opponents or aggressors with light.

Self-sustaining: Minor protection from darkness (Automatic defensive buff while feather is on person). Needs to be charged with sunlight and to have been used as a magical alchemy sustain at least once to work.

Entry Addendum (Added Chapter 21 Cult Evasion, The Reaper): The self sustaining properties can be used by the sustain to direct the stored sunlight from within the feather itself for various purposes. The fact that the feather synergizes with itself in multiple ways is amazing.
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8. Phoenix Feather.

Cast: Cleansing Flames (Support healing spell). Finds and stops negative foreign bodily ailment or ailments that are magical or mundane, does not heal damage. Can possibly stop positive ailments.

Sustain: Protection from the cold (Continuous defensive buff). Immunity to cold, increased defensive ability against ice and relative elemental based magic.

Self-Sustaining: None.
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9. Jade’s Cloak, Cloaks in general.

Cast: ???.

Sustain: Swimming Shadows (Darkness mobility buff). Able to dive into and swim through shadows as if they were water.

Cannot go through small cracks or into spaces smaller than the user. The user must hold their breath while actively using this ability. The physical motions of swimming have to be performed to move. Any light stronger than moonlight will disable the effect immediately. Moving in shadows can alert an attentive enough pony, but pegasus and thestral ponies are especially sensitive to this.

Self-Sustain: Makes sneaking easier (Moderate stealth buff).
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10. Cupcake (Banned by Kuril).

Cast: You don’t want to know.

Sustain: Likely none.

Self-Sustain: Delicious.
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11. Frog Mucus (Banned by Kuril).

Cast: Magical wide area sticky substance bomb (Hard to get out of clothing).

Sustain: ???.

Self-sustain: ???.
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12. Griffon Feather.

Cast: Feather Falling (Limited air terrain support buff). Lowers gravity’s effect on an individual for a minute.

Sustain: Double Jump (Continuous Mobility buff). Can jump off the air one extra time after leaving a solid surface and only one time.

Self-sustain: None.
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13. Fish Oil.

Cast: Ignition (Multipurpose offensive and support spell). Ignites itself and anything around it except the user.

Sustain: None.

Self-Sustain: None.
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14. Candle Wax.

Cast: Stiffness. Slow down a target, can have a wide area of effect for reduced effectiveness.

Sustain: Heat resistance (Limited continuous defensive buff). Does not stop heat damage entirely and candle takes heat damage in place of the user.

Self-Sustain: None.
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15. Pepper.

Cast: Sneezing cloud (Limited continuous Defensive spell). Wide range spell that doesn’t affect the user, causes continuous sneezing on contact and doesn’t necessarily need to be breathed in to take effect.

Sustain: None.

Self-Sustain: None.
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16. Tricorne.

Cast: Charisma boost (Limited status buff). Gives one the ability to walk around with confidence.

Side-effect: May instill need for showboating in user.

Sustain: Sense unclaimed treasure.

Self-Sustain: Gain the ability to whistle jaunty tunes, even if you can’t naturally whistle. Increases chances of heart songs occurring.
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17. Wood.

Cast: Bark skin (Temporary defensive buff). Make skin and fur tough like tree bark, like most casts can become permanent with multiple consecutive uses. Increases durability of objects when targeted. Causes mildly uncomfortable chafing on a living target.

Sustain: Hair growth in sunlight (Limited utility effect). Only works in direct sunlight.

Self-sustain: Magically enhanced building material.
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18. Waffle Mallet.

Cast: ???.

Sustain: Random confusion effect chance (Weapon specific offensive buff). While sustained, the hammer has a low chance to cause confusion and or dizziness upon any impact. Said chance goes up significantly when hitting the head of a target. The strength of the impact doesn't matter, effect can still happen with the barest of taps.

Self-sustain: none.
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19. The Knuckler (A Shield).

Cast: ???.

Sustain: Battle Barrier (Armor reliant ability). Creates a malleable and limited field of barrier energy that is very protective against low impact energy, ranged or weak area of effect based attacks.

Point blank the barrier energy can only operate within the radius of a foot from the direction the shield is pointing, at the maximum of ten feet away it can operate within a five foot radius. Field can be used for offensive purposes by generating weapons.

Can grab and move small objects with barrier energy depending on how much weight the arm using the sustain can support.

The weight of the shield itself is a problem. It cannot be used to move the wielder around with the grappling effect. Cannot be used to fly. Can be used for assisted jumping and gliding.

Any sufficient weight or force exerted on the barrier field is sent straight to the user, the chances for arm based injuries is increased by a factor of two while sustain is in effect. The shield itself stays undamaged from barrier attacks.

Self-Sustain: None.
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20. Chain Link.

Cast: ???.

Sustain: ???. (Effect seems to do nothing, need more information.)

Self-Sustain: Linked strength (Passive instant buff). While physically touching someone else that is close to the wielder, both wielder and ‘friendly’ target gain a ten percent boost to all stats. Clothing interferes in effect.
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21. Pack.

Cast: ???.

Sustain: Storage capacity of pack magically increases (Continuous equipment specific utility buff). When sustain drops, a number of objects fly out of the pack without destroying it until carrying capacity normalizes. No weight canceling effect.

Self-Sustain: Stasis Storage (Permanent passive equipment upgrade). Anything that goes into the pack does not deteriorate and will always come out in the same state as it was when put in.
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22. Griffon Mask.

Cast: Griffon Morph (Transformation). This cast last’s for about an hour, it transforms the user into what they would look like if they were a naturally born as a griffon with all the griffon related abilities therein. Alters appearance, abilities and all stats. Does not, thankfully, alter personality.

Sustain: Prideful Parading (Continuous utility buff, musical instrument required). While the mask is sustained the user gains the ability to play any wind instrument, but only while they are marching.

When marching, there is an area of effect makes most beings follow along behind the music player. If other beings are using musical instruments when joining the march, the tune of the music may change drastically.

Note: Effects do not work on all creatures, if the user is successfully attacked the effects of this magical sustain are immediately canceled until started again.

Self-sustain: Hawk Eyes (Permanent Passive equipment upgrade). Able to see at greater distances while wearing the griffon mask.
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23. Ocarina.

Cast: ???.

Sustain: Gentle Breeze (Continuous Utility Buff). Makes all other sounds gentler within the users given area. The user and the instrument themselves still make the same amount of noise.

Self-sustain: Accompaniment (Passive utility buff). Able to accompany any tune without actually knowing how to play it.
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24. Air (It’s a thing).

Cast: Magic Missile (Offensive Ability). An abnormal cast that uses up bodily energy instead of the object used, creates oval shaped energy blasts. Cast cannot be fired rapidly, cannot increase power or output of cast and each use drains the user’s energy. Pew pew!

Sustain: None.

Self-sustain: Breathable.
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25. Rubber Chicken (Yes).

Cast: ???.

Sustain: Rubber Hose Physics. Increased flexibility, stretchiness, squishiness and resilience to blunt forces.

Sustain Side effect: Less refined bodily control.

Self-Sustain: Can cause comedic pratfalls when thrown and can fit into places it obviously shouldn’t.
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26. Electrum Locket.

Cast: ???.

Sustain: Become capable of reliving memories clearly.

Self-sustain (special): Due to what the locket is made of, it is hard to damage with physical force. Magically draining it will stop the self-sustain effect. Magical attacks can and will still damage the locket.
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27. (Unique) Jacky's Arrow Dynamic Bow.

Cast: ???.

Sustain: ???.

Self-sustain: Bow is capable of firing just about anything as if they are arrows with arrow related physics.
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28. Salamander Scales.

Cast: Fire Wall. Prevents most monsters from hacking into you.

Sustain: Heat Of Battle. Useful for making ink or paint dry faster, also useful for exhausting or dehydrating opponents. Heat does not effect the wielder.

Self-sustain: Heat vision. Can see through invisibility and most illusionary spells.
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29. Enchanted Power Ponies Comic.

Cast: ???.

Sustain: Unique Alternate Universe self-insertion, temporary break from reality.

Warning: Once this sustain is started, it can’t be stopped for five minutes! Those involved in the magical alchemy sustain must meet a specific requirements for it to end afterwards.

Self-sustain: Always in mint condition.
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30. Hydra Scale.

Cast: ???.

Sustain: Forked Road. The hydra scale has the unique property of seemingly making one clone of the wielder. Clone is capable of only using ‘cast’ or self-sustaining based magical alchemy, given it is an effect of sustainment itself. Disappears in a burst of light when sustain drops. Cannot act negatively in any way, shape or form against the wielder.

Warning: Any damage done to the clone translates straight to the wielder and vice versa, if the wielder is injured so is the clone. If the clone dies so too does the wielder. Clone does not transfer memories upon dispersal as clone is already mentally linked to the wielder. Only the original wielder can end the sustain.

Self-sustain: ???. Likely none.
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31. Caltrop.

Cast: Straight Forward (Small area of effect temporary mobility debuff). Makes it impossible for anyone to turn or move in any other direction than the one they are facing when the cast hits. The effected can still stop or control how fast they are moving personally, if the effected is not aware of this they can be potentially led to a point where they will run straight into traps.

Sustain: Spiny Hide (Defensive buff, mobility debuff). While in use, the user gains half their weight added on to their current weight, their body also becomes covered in spikes and thorns that aren’t easily broken. The user’s skin is still normally vulnerable to damage and are left quite susceptible to fire and or other form of ranged attacks due to loss of speed.

Sustain Side Effects: Counts as excellent weight training while in use, exhausts the user if they have to move too far, user is incapable of jumping. Dangerous to hug.

Self-sustain: Animal wariness (Passive buff). For whatever reason, dangerous animals become less likely to approach if this object is being held by anyone after having been sustained once. That doesn’t mean the animal can’t attack or approach, it means that they would be far more unwilling to. Effect possibly increases with more caltrops.
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32. Magician’s top hat.

Cast: A real magician never reveals their secrets.

Sustain: A real magician never reveals their secrets.

Self-sustain: A real magician never reveals their secrets.
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33. Magician’s Cane.

Cast: A real magician never reveals their secrets.

Sustain: A real magician never reveals their secrets.

Self-sustain: You don’t get it yet, do you?
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34. Skirt.

Cast: ???.

Sustain: Dancing mad (Mobility buff). Makes wielder evade attacks by dancing, also heavily boosts evasive ability.

Self-sustain: Two right feet! While sustained, gives the wearer the ability to teach other’s to dance.
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35. Cardboard Box (Why does this even work?).

Cast: Fortress-fixation. Makes targets fall into a playful mind set, one that makes them build fortresses out of any nearby materials for anywhere between an hour or two. Most common materials used are pillows, blankets, chairs, books and the like. Should the fort be completed, the effect either wears off or the target has some fun with the fort.

This cast cannot be made permanent as it immediately wears off if the target goes to sleep or is knocked out, it also has no effect whatsoever on ponies who have cutie marks in construction.

Sustain: Imagine a place. While inside the sustained cardboard box or boxes, user can lucidly daydream while awake.

Self-sustain: Snake in a box (Impossible stealth buff). Hiding in a cardboard box that has been sustained causes a rather unique effect of making the box the most uninteresting thing around unless it moves or someone needs its contents.
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36. A unicycle (Because why not at this point?).

Cast: ???.

Sustain: Inertia is not a cruel mistress (Mobility buff). Can quickly accelerate the unicycle safely to obscene levels and stop it on a dime. Note: Only works while the user themselves is physically pedaling the unicycle. It is technically the magical sustain of a singular unicycle pedal.

Self-sustain: Like a gun… with training wheels on it (Passive permanent utility buff). This self-sustain makes it harder to make the unicycle fall over.
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37. Gunbai!

Cast: ???.

Sustain: Axis Alteration (Utility ability). Can flip or rotate the X, Y or Z axis of any ‘one’ object within a three hundred and sixty degree range as long as you can see the object or point at it. Only works on one inanimate target and in general things that aren’t spherical in shape, it also cannot effect an object with active magic.

Self-sustain: Exhaustion Recovery (Permanent passive equipment upgrade). If used as a fan, it cools one down quickly no matter the heat and helps gain back stamina much faster than should normally be possible.
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38. Mirror.

Cast: Copycat (Special cast). Creates a temporary physical clone seemingly made of glass for a short amount of time that can do everything the target could at their peak. The target can be anyone the mirror can be pointed at, said copy is controlled by the users will.

Note: Copycat clone does not translate damage back to the user if damaged, clone however is easily destroyed and breaks exactly like glass before evaporating. It can match physical strength of the target, but it can not match physical or magical resilience therein and will easily take damage no matter what it is hit with.

Sustain: The Looking Glass (Utility Ability). Become able to see things beyond what normal sight can, even some things that were not meant to be seen by anyone.

Warning: Some things seen with naked eyes in combination with this sustain can cause painful backlash.

Self-sustain: Reflector (Permanent equipment upgrade). Can reflect most forms of energy, especially magic that isn't magical alchemy directed at it.
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39. Frying Pan. (Took a while to actually test this one for fear of violence potential -Kuril.)

Cast: Fatten Fending (Body morphing debuff/buff/body horror).

Of all the body modifications casting... ugh…

Okay, so to give it to everyone straight, the cast of the frying pan is horrible. (I lost one pan for this out of curiosity, I am now quite sure that I shouldn’t be too curious unless I have a decent guess as to what the cast will do -Kuril.)

To say it nicely this cast makes you bulkier, but not in a good way and it gets really ugly quite fast. (The acne was the worst part of it all, but at least everything clears up when this cast wears off -Kuril.)

You become rounder, slower and overall you gain a fried food smell. Also if you sweat while turned into a fat giant blob cat, or whatever you happen to be, then you’re sweat turns out to be made of cooking oil. Also this cast lasts approximately three hours, but exercise, activity and or lots of movement shortens the time considerably.

Until the time is up, you are almost entirely impervious to harm from just about everything including most forms of poison and nothing can definitively get a good grip on to you if you’ve been sweating. (Will not use again unless situation is so stupidly dire that survival requires this, such as being tested by Bahamut the seemingly friendly taco dragon –Kuril.)

Suffice it to say, I hate this cast and even then it could still prove useful in the right circumstances –Kuril.

Sustain: Metal heating. The user gains the ability to heat any metal within line of sight and only if you can focus on the metal in question in any given manner. (Helps with cooking meals, sometimes I forget to turn the stove on. There are some upsides to a frying pan's magical alchemy I can get behind –Kuril.)

Self-sustain: Heat immunity. (Only when equipped, you should not be touching anything hot while letting go of the frying pan –Kuril.) As long as you’re holding the frying pan after a sustain effect was used on it, you are immune to heat up to and including beyond that of lava.

It might even be possible to survive being on the sun with this, though I am not currently willing to test or bet my life on it -Kuril.

Note: Does not make you immune to the effects of fire, just the heat from the fire. Compared to heat resistance of Salamander scale, big difference is that the Salamander scale do not make you immune to other sources of heat.

Side effect: Pan can no longer be reforged or melted. Addendum: Magic spell used on pan to remove magical effects can remove instated melt immunity of said frying pan until sustained again.
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40. Metallic Pole (Staff).

Cast:???

Sustain: Magic Rod. Like a lightning rod, it attracts lightning attacks and magical ones as well, it will both dampen and dissipate the energy into the surroundings.

Note: It does not dissipate the energy in an entirely safe manner, may cause mild burning, electrocution, freezing or other various effects depending on magic used while in effect.

Self Sustain: ???

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Combinations List.

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Combination 1: Candle Wax + Oil (any) + Pepper = Chaos Candle. Candle hollowed out and filled with the other two ingredients mixed together equals devastating results.

Cast: Sneezing flash bomb (Offensive one use spell). Blinding, sinus wrecking and volatile magical cast.

Sustain Cast: Weak jet propulsion device (Limited air terrain support buff), Flamethrower (Limited offensive spell). Doing this will slowly destroy the candle and chemicals used in it. Exhaust fumes has a lesser effect of casting with pepper.

Sustain: None.

Self-Sustain: None.
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Combination 2: Feather + stick + arrowhead (material any) = Arrow. Arrow + poison = special status ailment added to casting effect based on poison used. Pukwudgie Poison (Paralysis for a few hours).

Cast: Arcing Arrow Beam (Offensive spell). Fires a beam that is effected by gravity as if it were an arrow, it can only damage one target and that’s the first thing it touches. If it grazes a wall and then hits you, it will do nothing to you.

Sustain Cast: Spray of multiple weaker beam shots.

Sustain: None.

Self-Sustain: None.
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Combination 3: Sustained Fish Scales + ambient ice magic = Ice projection.

Combination requires outside source of ice or freezing magic to wield. This combination has no cast or sustain capability. The wielder of the fish scales can alter projectile size and shape until the ice magic runs out or a sufficient amount of water from the fish scale wielders body is lost.
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Combination 4: Knife + Caltrop = Special throwing magical backstab (Can't block).

Cast: Using a caltrop cast on a cast knife results in an interesting mix magical alchemy effects, the resulting energy knife becomes impervious to damage from energy based attacks, it may even deflect or cut through them until it hits something solid. When thrown, it is completely impossible to block. If aimed at you, evasion is recommended.

Warning notes: The knife gains 'instant magical backstab' upon contact with anything after being released, including the user. After adding the caltrop cast to the cast knife, the casts can no longer be separated or reversed to get the objects used back.

Unlike a regular magical backstab, this combination makes it so the energy knife can't be grabbed by anyone else without immediately setting off the knife's 'magical backstab' effect. The caltrop effect of 'Straight Forward' is always active unless the energy knife is sustained. If dropped on the ground, the 'instant backstab' effect might travel to the opposite side of the planet.

Sustain-cast: Suppresses 'Straight Forward' from caltrop portion of combination, can only be used while user is still holding the knife from starting the combination.

Sustain: N/A.

Self-sustain: Instantaneous magical backstab upon contact with anything solid before or after the user 'fully' releases the knife, after the user releases the knife this can even have an effect on the user.
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"So many things to be remembered and forgotten in equal parts. I'll have a look at it again later..." The tired figure said before closing the book and putting it away. "There is always more we can learn by looking back."

Next Chapter: Chapter Sixty Four, Bad Bastion Battle: Fort. Estimated time remaining: 15 Hours, 42 Minutes
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