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Equestria encounter

by Diomedes

Chapter 17: -Extra- Crivtos

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Crivtos

Average height: 7'-7'5'' (In suit) 0'11''-1'2'' (Natural)
Species: Amphibian
Language(s): Crivtekii, Imperial Gothic (partial).
Homeworld: Kalifrekii (Note: Native title is not pronounceable by common tongue, this is a simple alternative)
Diet: Omnivorous
Technology: Tier 2 (plasma based)
Description: Crivtos are small, aquatic based lifeforms that live in swamps and lakes on their homeworld. Appearing as no more than large crusteceans, many would consider them as non-sentient wildlife. The truth is much more complicated, however, as Crivtos technology is some of the most advanced in the known galaxy. The natural Crivtosian form is much akin to prawns or lobsters found on ancient Terra, bearing six anthropod-like legs and a hard exoskeleton running along portions of their bodies. They have a mucus coated, amphibian flesh that is commonly a dark green hue, but can also be found in dark red and black. Their four eyes are ultraviolet based, capable of seeing colours utterly invisible to even a human eye; however, they are commonly short sighted and rely on their syth-suits visor technology to reach visibility that can match most other races. Crivtos find travelling on solid ground very uncomfortable, and therefore have evolved to develope 'synth-suits' that give them all the capabilities of land dwelling species. Every adult Crivtosian is granted a synth-suit after they qualify for a proffesion, either a soldier, worker or chancellor. Each proffesion grants a different suit; a soldier is granted a suit built to excell in combat situations and be compatible with weapon attachments, a workers' suit is built with a hud that allows structure templates to be seen as well as in built multi-tools and a chancellors holds data-shards that house hundreds of terrabytes worth of information as well as superior communication technology. Crivtosian synth-suits are all built with fluid gyro and fibre bundle technology, meaning that their appearance is like a mechanical version of a skinned cadaver, and operationally work with all the precision and speed of an organic body.

Crivtosian society is highly interactive and holds the exchange of information as a well practiced past-time. Sharing experiences, stories and knowledge is akin to currency for Crivtos and means that their methods of technology, combat tactics and sociology is ever changing. This usually leads to Crivtos that are star systems apart differ greatly in mannerisms and ettiquete, some strangely social and kind hearted while others being openly hostile to certain species or armies. Crivtos came across mankind in the later years of the twenty third century and have formed a strong connection with them ever since. Space marines and Crivtos work together extremely well, and although verbal translation can hinder their understanding of one another their motives are highly agreed upon by most of the Crivtosian people. This relationship has brought them to become fond of the Affa who also share a good relationship with the Astartes.

Crivtosian weapons:

Crivtos are ever altering there methods when it comes to combat, making them utterly unpredictable when met in the fields of war. However, certain patterns of firearms and space craft remain fairly commonplace in their ranks. Nearly all of their ranged and close combat weapons are based upon plasma energy, meaning that organoc tissue fairs poorly against their fire along with energy based shielding.

Crivtosian assault caster (Crey' Looe) - This energy rifle is a one handed assault weapon used by the majority of the Crivtosian military. Firing bolts of superheated plasma, organic tissue is vapourised with frightening ease, turning troops to piles of steaming gore. The weapon holds the useful ability to control its accuracy via widening or narrowing its magnetic coils. The more accurate it is, however, the less powerful the bolts are as less plasma can be focused into the barrel, meaning it is normally used at short to mid ranges; only used at greater range when supressive fire is needed. Using a battery that can be recharged by solar power makes this the ideal weapon of choice for soldiers on lengthy combat tours.

Crivtosian lance caster (Feeriinaal' Co) - The lance caster is a mid to long range weapon that fires needle-thin shards of crystal at near speed-of-light velocity. The crystal is set alight by powerful heat based agitation similar to that of space marine melta weaponry, turning the projectile into a bolt four thousand times hotter than plasma. Such a heat would set alight to nearly any atmosphere, yet the crystal bears a strange quality that attracts heat to it like a super-magnet, meaning that the planet destroying force is contained within the projectile. This weapon lacks plentiful ammunition, each drum magazine rationed to three rounds each, yet each round has the ability to turn a battle tank to dust; even cripple space marine vehicles.

Crivtosian vapour caster (Cel' cel' cel) - This short ranged weapon is the bane of lightly armoured infantry, posing the great possibility of one of the most painful deaths imaginable. The weapon fires a wide cone of 'Kay' Shrey' Tan' vapour, a liquid that acts as a cellular adhesive. When a target is struck by the vapour its cells (or equivilent) are pulled together and crushed, meaning that flesh tightens greatly before tearing itself apart. If a target is caught at a very close range and drenched in the vapour the result resembles that of the target aging at a frightening rate; its flesh and muscle shrinking before breaking apart into a strange gel like substance, the process taking several extremely agonising seconds. Each shot is taken from a ammo canister that can hold up to one hundred shots worth of liquid.

Crivtosian fire catapult (Krash' Toom) - A mid ranged support weapon that boasts an impressive blast radius, the fire catapult is used against light, open topped vehicles as well as clusters of infantry. Each shot is a crystal sphere containing a gel that ignites in contact with air. However 'fire' is not what it becomes, in fact few actually know what substance this weapon uses. All that is known is that the crystal is also sensitive to exposure to air and will quickly currode and evaporate as it is fired through the air in a long arch. When the gel 'ignites' it transforms into something that can be only described as acid, phosperous, fire, plasma, vapour and a short-lived but fast growing fungus. The brightly coloured liquid/gas/plasma spreads a few dozen meters in the blink of an eyes and deflegrates anything it covers. Each sphere is no larger than a childs throwing ball, allowing the large magazine to carry up to twelve rounds.

Crivtosian archer arch caster (Veel' Nelree) - This weapon is used as a pistol weapon and can be used at short to mid range. Firing a considerably moderately powered and highly inaccurate electric bolt, this weapon is a last-resort firearm. However, it uses a chemical reaction of oxygen and carbon to ignite the chemical reaction (through unknown and utterly immpossible means), meaning it never runs out of ammunition as long as it is used in a breathable atmosphere.

Shock blade (Fellgra) - An energy blade that forms around the fist of standard combat synth-suits. The blade has a razor edge and can cut clean through most flak armour like a knife through...well, air.

Shock sword (Fellgra' Hett) - A lengthened and more elaborate version of the shock blade, used by commanders and generals. Shock swords come in a wide variety of designs and colours, but all are formed from compressed energy that makes a mockery of infantry armour.

Crivtosian vehicles:

Crivtosian airship (Teel' Raah) - The only Crivtosian troop vehicle is the airship. This dropship sacrifices any armour it might have been granted for rediculous travelling speeds and top of the range defensive systems. Appearing much like an ancient terran Lionfish, using anti-gravity stabilizers to 'swim' through a planets gravity field. At the face of each pectoral fin and at the vehicles nose sits a multi-lancer, a weapon that is essentially several lance casters clustered together, able to do away with enemy forces as it speeds towards its destination. The vehicles belly holds harnesses for up to ten soldiers, this allows its troops to deploy from its hull instantly, and even provide fire while onboard.

Crivtosian ships:

Using near perfect void technology and boasting shields rivalling those of imperial ships, Crivtosian vessels are well respected as well as feared. The void drives the ships use allow the craft to 'hop' along the 'surface' of the warp, meaning they can travel a distance faster than any other ship, but such journeys must be short, no further than a star system or two. Their shields double up as weapons for most ships, being able to be forced into ranged battering rams or lances that will turn a shieldless ship into scrap in just a couple of shots.

Crivtosian frigate (Ii' Lay) - This disc-shaped spaceship is produced at a rediculous rate and outnumbers most others of its class. This craft is used as a troop carrier, bearing few weapons (plasma cannons) and moderate shielding. Frigates are fully atmosphere capable and commonly support their troops on the ground.

Crivtosian cruiser (Ii' Dorr) - Looking much like a city-sized sea slug with large anti-gravity/thruster fins, this ship is well known for its ability to dish out a tidalwave of firepower. Bearing little to no room for troop transport, this ships was designed to suffocate enemy craft with blinding volleys of plasma and tesla fire. Composed of five segments, this ship is able to shed a section if it becomes crippled, powerless or impeeding.

Crivtosian carrier (Ii' Rel' Mei) - Looking much like a Crivtosian airship, only being four kilometres in length. This ship encorperates the qualities of both the cruiser and frigate, able to deliver thousands into battle along with city-destroying firepower. However, this ship is also famous for being comically slow, taking a full hour to turn on the spot, giving time for an enemy ship of its class to either outrun or out-manouver it.

Relationship with Equestrians:

Fascinated by Unicorn magic, local wildlife and many other wonders the world of Equis has to offer the Crivtosians are eager to study every inch of this new found world. However their curiosity has led to the adeptus astarte forces guarding the planet to begin to tighten their enforcment on where their ships and crew may travel, as a handful have pushed suspiciously close to out-of-bounds areas. The locals consider the Crivtosians unsightly, disrespectful and are uncomfortable with their inability to consider personal space. Such reports of the Crivtos walking freely into homes and private property are being investigated, and the space marines are starting to think it would be a good idea to order a planetary dismissal for all Crivtosian forces.

Next Chapter: Not your world Estimated time remaining: 1 Hour, 33 Minutes
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Equestria encounter

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