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To Guide the Wicked

by Allsmiles

Chapter 38: Character Progress Tracker: EXTRA

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Name: Blank Slate
Gender: Stallion
Age: Young Adult (Early twenties equivalent)
Cutie Mark: Nonexistent
Species: Earth Pony (But with Unicorn Horn)

CURRENT PERSONALITY:

A pervert. Has anger issues and occasionally suffers from brief episodes of Hypomania. Is intelligent, however has difficulty handling basic relationships with other ponies. That difficulty in handling basic relationships is currently causing anxiety and nervousness, capable of reaching severe levels if not soothed. Is sexually charged with a high libido, and possesses a fundamental feeling of entitlement, and that he has a right to perform actions that might not be socially acceptable. Is possessive of others and what he considers 'his'. Bears a resentment and general bitterness towards Manehattenites, as well as the Princesses, for a perceived lack of aid and care given in his time of need. Has shown signs of possible sadistic tendencies, and occupies both a grandiose and unflattering opinion of himself. Is currently using grandiose and exaggerated positive appraisals to combat a more fundamental negative self-image. Has a fluent vocabulary of cuss words that he puts to frequent use. Also has an aversion to teeth when they're separated from the mouth of a pony or other creature.

MUTATIONS:

STAGE TWO MUTATION: NIGHTMARE SWORD: The Nightmare Sword continues from the Obsidian Blade, and now whenever it strikes down an enemy it will steal the enemy's magic to recharge the Host's own magical cache located beneath the horn. In addition, it is capable of 'cutting' through magical energy, including shields and spells. It's length and sharpness has also increased, as well as the blue mist that it emits. In addition, all those struck by it who survive the blow will experience terrible nightmares every time they sleep until the wound has been healed. As a result of the increased Nightmare influence, the Host's eyes are now blue, as well as his magic.

MUTATION ADVANCEMENT: Final Lullaby: The Nightmare Sword has altered it's crystal form in such a manner that the crystal now vibrates when struck, without sacrificing hardness or puncture ability. To do this the Nightmare Sword grew about an inch in length. The result of this vibration is that sound similar to musical notes sound when the Nightmare Sword is struck against an object, different objects resulting in different sounds, and the force difference causing an effect as well. As a result of this Legacy Advancement, the Host now has a blue streak, going through his mane

BASE MUTATION: (From which the Nightmare Sword Emerged): OBSIDIAN BLADE: This is a Legacy Mutation, inspired and accessed by interaction with Nightmare Moon's remnant presence. The Obsidian Blade is a powerful mystic weapon, composed of solid magic, and able to be dissipated, or solidified, at the wielders whim. The blade fuels magical energy by stealing it from deceased foes, and the Star of Woe has repurposed it into increased Mutation recovery time. As a Legacy Mutation, when the Obsidian Blade mutates and improves, aesthetic mutations may accompany it, in memory of Nightmare Moon.

STAGE TWO MUTATION: DREAMVOID: Dreamvoid continues from Dreamless Sleep. As an additional protection method, the Host's dreamlessness now extends to anypony nearby to him while they are sleeping. He and the ponies dreaming near to him will simply not show up on Princess Luna's dream radar when she searches for those who need guidance in the night. Thus any dreams containing him or influenced by him will not be detected.

BASE MUTATION: (From which Dreamvoid Emerged): Dreamless Sleep: To prevent detection from Princess Luna, the Star of Woe has removed the Host's ability to dream while asleep. Part of the Nightmare Moon Legacy.

STAGE TWO MUTATION: EVERFREE NECTAR: Everfree Nectar continues from Everfree Blood. The blood in the Host's veins becomes greener and more easily able to be seen where the Host has nothing but bare skin, making his scars now a pale greenish-white. And also considerably more toxic to ingest for other ponies who aren't the Host. Feeding a pony the Host's blood will cause massive hallucinations, some damage to internal organs, and possibly some damage to their mental faculties, increasing the likelihood of insanity. It's both a poison and a drug, taking too much will kill the imbiber, however it has addictive properties as well despite this. The Host is now immune to poisons and toxins with an increased chance of resisting diseases and infections, and suffers no hampering to reflexes, increasing overall speed. Health regeneration and healing of wounds occurs far more quickly, making the Host considerably harder to kill.

BASE MUTATION: (From which Everfree Nectar Emerged): Everfree Blood: Absorbed from the Timberwolves, the blood in the Host's body has been altered into a diluted form of the Timberwolf sap. The blood pumps through the internal body and reduces chances of poison or toxin damage in the Host's body. In addition, it aids in regeneration and healing, though comparatively minorly. The Host's blood now acts as a minor poison, when taken orally it can induce internal pain and possible hallucinations. A side-effect of the sap's properties is that the Host cannot move as quickly as before, suffering a minor decrease to body movement and reflexes. Part of the Everfree Forest Legacy.

STAGE TWO MUTATION: EVERFREE GUIDE: Everfree Guide continues from Everfree Whispers. In addition to directing the Host to his requested destinations, the Everfree will now warn the Host of danger in his immediate area, as well as objects or creatures of importance, trying to impart knowledge that may serve useful to him. To do this, green tendrils now extend from the host's ears to beneath his skin, creating a small number of green vine bulges beneath the skin, back behind the ears.

BASE MUTATION: (From which Everfree Guide Emerged): Everfree Whispers: In forested areas of the Everfree or near to Everfree trees, the Host may 'listen' to said trees, and gain directional aid. The trees will guide him, through a mixture of feelings, fringe-thoughts, and sounds, to the destination that he is attempting to reach. If the destination is not in the Everfree, the Everfree trees won't be able to help. As a result of this mutation, there is a vein of small green vines, digging into the lower-back of his ears, rising from the base behind his ear, breaking the skin at both points. Mutation is part of the Everfree Legacy.

MUTATION GAINED: Lightning Rod: The Host is now able to process electrical energy and absorb it without damage. Electricity is actively attracted to thin steel rods on his back when they are upright. The rods preserve the electrical current for a brief period, though the charge steadily drains from the rods and will eventually dissipate if unused. Otherwise the energy is expended violently in the form of a lightning bolt, cast from the rods. The electrical charge casts a steady light while running through the rods.

MUTATION ADVANCEMENT: Tuning Forks: The Lightning Rods have altered themselves to amplify impacting noise. From a powerful gust of wind to a physical object striking them, the rods will now vibrate with the energy and transfer it into sound, at a highly amplified volume to whatever struck it. They have slightly widened to accommodate this change.

STAGE TWO MUTATION: DEVILISH TONGUE: Devilish Tongue continues from Charming Tongue. The Host's tongue and vocal structure have been empowered to emit an increased subsonic vocal resonance as he speaks. This resonance makes him appear more trustworthy, attractive, and honest. Ponies are more likely to believe what he says as he speaks, and the magic from his tongue also moves to eliminate and dull doubts as they appear in ponies brains. It also attempts to instill a crush on those who listen, making them feel charmed and in love with the Host, to a small degree. That effect accumulates and gains strength the longer they spend listening to the Host, though it does slowly start to fade away when they're no longer able to hear the Host's voice, over a period of days. The Host's tongue will still be, of course, purple as a purple murple.

MUTATION ADVANCEMENT: Somniloquy: Your continuous night-talking to Zecora has increased the effectiveness of suggestions and thoughts planted during a listener's sleeping hours. Effect is not an absolute mental override or to the same level of hypnosis, but gives an air of validity to the suggestions during waking hours, and may manifest in the subject's mind as thoughts that they believe they had on their own.

BASE MUTATION: (From which Devilish Tongue Emerged): Charming Tongue: Residual magic has been collected to alter the Host's tongue to slightly resonate with perception and mental magic that has an effect on vocal emissions, increasing the attractiveness of the host's voice to listeners, giving a slight increase to the importance of the Host's vocally emitted mood, as well as increasing the validity of the host's statements. Also, the Host's tongue is now purple.

MUTATION GAINED: Poisoned Chemistry: Blue plant-like tendrils have formed up the Host's spine all the way up to the brain, acting as a minor back-brace and also steadily pumping a chemical stimulant into the Host's blood stream. The chemical cocktail designed specifically for the Host's Everfree Blood and causes the Host's blood to act as a drug in addition to a poison. For the Host this stimulant improves the effectiveness of the electrical discharge between nerves resulting in both faster and more efficient thought processes as well as general improvements to internal body functions. An improvement to reflexes counteracts the physical sluggishness of the Everfree Blood, and the constant flow of the stimulant through the body's systems dulls pain. This mutation physically manifests externally as a line of light blue lining the Host's spine neck to flank, beneath the skin and able to be seen through the coat. The Side effect of this mutation is a slight mental imbalance with minor manic symptoms and a slight possibility of entering into Hypomanic episodes due to both mental speed and discordant influences. Part of the Discord Legacy.

MUTATION: Anti-Petri Stomach Growths: The inner lining of your stomach has been altered to sport numerous small growths that release a chemical supplement into the stomach acids, causing an anti-petrification chemical compound to be circled throughout the body with nutrients released into the blood stream. No effect on excretions. The nutrients now saturates the muscles and organs of the body with a long-lasting anti-petrification serum. The serum is very weak, but the cumulative nature allows for heavy resistance to petrification. The more regularly and often meals are eaten the more powerful the resistance, as the serum potency stacks. Degradation of the serum effectiveness occurs at a steady rate, only offshot by reapplication through nutrient distribution. A side-effect of this Mutation is occasional stomach-pains.

MUTATION GAINED: Unicorn Horn: The host has now acquired a Unicorn Horn. This horn is capable of channeling internal magic into external manifestations, as well as allowing internal magic to connect with and influence the external world. It manifests physically as a unicorn horn, a light blue in color, smaller than the average unicorn horn size. The application of magic through the horn is at odds with the host's Earth Pony biology, and the process of using this horn will be painful and difficult for the Host, as well as extremely taxing to his stamina. Part of the Unicorn (Trixie) Legacy.

MUTATION GAINED: Unicorn Magic: Pyromancy Focus: You have gained a small amount of unicorn-based magical energy centered near your horn. The power charge is small and cannot draw on Unicorn physiology for rapid replenishment, you will be able to use magic in brief spurts but will not able to make continuous attempts like most unicorns. The magic is focused towards the generation of fire, and will run out of energy faster when attempting other types of magic, to the point of great difficulty with even minor tasks. Your eyes have turned purple as a result of the magic, and the energy generated by your horn when using this magical energy will be purple. Part of the Unicorn (Trixie) Legacy.

STAGE TWO MUTATION: BLOOD PRINCE'S FANGS: Blood Prince's Fangs continues from Vampony Fangs. The Blood Prince's Fangs are, unlike the Vampony Fangs, able to be retracted to the point of regular sized canines, albeit a little sharper than normal. So while the sharpness may still be off-putting they are not so obvious, and no longer interfere with the Host's speech. In addition, draining blood from unicorns more quickly replenishes the Host's magic, and now a slight intoxicant stored in the fangs is released during feeding, that causes the pony to feel a sense of elation and become a bit 'drugged up' and lessen the pain from the bite, essentially pain medication in fang form. While the fangs are not especially tougher than normal pony teeth, if broken they will regrow. Also, the medication in them takes about a day to refill, meaning that feedings after it's been used the first time will be significantly more painful for the pony being fed upon, and also disperse what medication there is.

BASE MUTATION: (From which Blood Prince's Fangs emerged): Vampony Fangs: The intake of blood and the lapping up of said blood, combined with desires for power and self-visioning as a vampony, has caused you to grow a set of fangs in your teeth. Also, you may now gain partial sustenance from the intake of blood, and taking in unicorn blood causes a slight replenishing of Unicorn magic type. The fangs are essentially extended sharpened canines and have no significant additional power or thickness beyond what can usually be expected from biting, only with very sharp and lengthened teeth. Also non-retractable, which causes a slight speech impediment that you have to work around.

CURRENT MUTATION FOCUSES: (Through use, speech, and thought, the Star is currently trying to focus on and find fuel for these mutations. Still needs triggers and fuel for it, but this shows what it's current preferences are.)

Vampirism: Major Support: Numerous mental control thoughts, night-references, an event with blood drinking, and just kind of a coolness factor from the Host, have convinced the Star to consider mutations that make the Host more like a vampony.

Mentalism: Major Support: From the amount of use it's already had, the Star is more open to mutations that make it easier to affect the minds of other ponies.

Pyromania: Major Support: The constant references to fire make it feel like doing more fire-related things.

Everfree Legacy: Moderate Support: A feeling of attachement to and ownership of the Everfree makes the Star more prone to strengthening Everfree binds. Interest is more a reemergence than much else.

Nightmare Legacy: Moderate Support: Between recent belief advancements in the Host and mutation focus, the Star is more receptive to mutations involving or revolving around Nightmare Moon.

PHYSICAL APPEARANCE:

(Note that the host is currently filthy and covered with mud.)

Coat: Grey, with a blue line, glowing but dull, running down his back.

Eyes: Blue.

Mane: Black with a blue streak going through it at the left side. Shabby and uncut.

Tail: Black, shabby and uncut.

Body: Thin and weak with a slightly emaciated looking form. There is a large pale greenish-white bite-scar on left flank, and metal rods, curved at the top, rising up out from the back with blue-green tinging at the bases where they enter said back. There is a bite-scar on his left shoulder, pale greenish-white.

Legs: Thin and weak. Pale greenish-white scarring on the forelegs. The right fore-leg is seriously injured and mangled and while it will heal will almost certainly scar heavily.

Face: Average appearance, with light-blue unicorn horn jutting from the head, and a dark purple tongue in the mouth. Sharp canines in his upper jaw. Left cheek has pale greenish-white scarring from a claw-mark upon it. There are small slim bright-green vines going from the base-back of the ears to lower-back of the ears on both his ears, with the vines digging into the flesh and beneath his skin, going a few inches through the skin beneath it, forming slight bulges against the skin.

Other: Pony's blood is dark green with a slight blue tinge.

CURRENT ITEMS:

Summonable Nightmare Sword.

V.I.P PONIES MET:

Zecora: Current Relationship: Lover that you are currently living with, saved your life and the mare that you gave your virginity to. Also, the mare you shot with a lightning bolt, have yelled at in her sleep, tied up at her hut, and introduced to the view of you sobbing. Results of domestic squabble still uncertain, BUT she has apparently mostly gotten over earlier events, at least judging by the recent lack of drama.

Trixie: Current Relationship: Reluctant hut mate that you happened to save. You have attempted to convince her that she is fundamentally useless and needs a guiding hoof. Also physically assaulted her posterior. Relationship is tricky to say the least, but she has shown herself to be needy and receptive to your authority. A possible sycophant in the making. Also, you've drunk blood from her on numerous occasions, so you feel a kind of bond there. After she kidnapped Zecora and nearly died due to her foolishness, she had a massive breakdown, and now you're fairly confident that she'll be far more pliable than ever before. Is very reserved and lacks her normal abrasiveness at the moment.

Rarity: Dress maker. Has made you a trench coat. A hot piece of flank and friendly, but you've had little real interaction with her. You find her annoying for some reason though you don't know why and those feelings haven't surfaced recently. You did seem to be able to talk to her well enough though, and you think you've left a fairly positive impression overall. Also saved her from her bondage and spoke to her like a gentlestallion. Good possibilities for future interaction! She also seems like a good 'in' to Ponyville, great way to get more connected to civilization.

LOCATIONS IN EQUESTRIA VISITED:

Manehatten: Place of Birth. You have little other than bad memories of this place.

The Everfree Forest: Current Location. Where you're living with Zecora. This place has tried to kill you many times over, but in it you have developed and grown far more than you ever thought you could. Currently you've got a kind of love-hate thing going on with it, and since you can now find your way through it, you're starting to get kind of attached to the place. You've even started thinking of it as your domain.

The Ancient Castle of the Royal Pony Sisters: Or, the only castle in the Everfree forest. You're thinking that this is where you got your powers from, and it's as logical a conclusion to draw as any. You haven't been back here, but it's been in your thoughts as of recent.

CHARACTER PLOTS IN MOTION: (His interests/intrigues that he knows about, not ones discussed in the comment sections that he hasn't yet gotten to in the world.)

Alicorn Amulet: You put it on and now you've got another voice in your head and just went unconscious... Right now, very up in the air what's actually going on with this thing.

Polygamy/Harem: The plot to get multiple mares in the sack, instead of just one. Current Progress: A lot of sleep whispers in Zecora's ear, and a rather long sleep-whisper in Trixie's ear. Trixie seems very insecure and malleable, especially after the failed kidnapping and plot to get the Alicorn Amulet. Zecora is harder to figure out. Rarity meanwhile has a generally positive impression of you you think, but things haven't gone any further, and she seems to value privacy or something.

Train Planimal Monster: The plot to train a planimal monster thing as a pet. Current Progress: Knows it reacts to musical tunes. It is also now a gigantic monster capable of chomping through rock with three huge tendril heads of immense scariness. So... not much there really.

Gain Trenchcoat: The plot to be able to not look like a freak in public via application of trench coat. Current Progress: YOU HAVE IT!!! And you're also unconscious but after you deal with that and whatever's in your head now, you'll probably be able to slip it right on.

Visit Ponyville: The plot to visit the town of Ponyville for the sake of exploration and horizon expansion. Current Progress: Trenchcoat acquired. Very feasible.

Ability Training: The plot to train with your acquired abilities. Current Progress: Iffy. From being thrown to one situation to another, and rapidly acquiring new abilities, you haven't really had much time to get good with the ones you possess. It's almost as though some unseen force is constantly creating problems for you to deal with instead of letting you relax. HOWEVER, these dangerous situations are kind of a training in themselves, soooo... not a total loss possibly.

Trixie Servitude: The plot to make use of Trixie as a servant and aid to other plots. Current Progress: Difficult to tell. Trixie seems pretty much broken right now, but you haven't actually asked her to do anything serious for you yet so you're not actually sure how servile she is. You're confident you can make her servile from her broken state though, if she's not already.

Zecora Situation: The plot to deal with the sudden threat of Zecora's pulled support, and attempt at removing mutation. Current Progress: Not entirely known, but you're hopeful. You did save her and Trixie from a rocky reptile monstrosity, so that's given you ammo to use in any upcoming discussions about your... condition.

STAR OF WOE CORRUPTION:

Very Promising: The Host has successfully reached Level Two Seeding with the Star of Woe, granting the Star a firm hold on the Host. The Host has been convinced to perform less than savory acts in the names of temper, self-justification, and some selfish desire. While the Host has not been led to do anything truly heinous, a willingness to cause other ponies pain for his own satisfaction has been established, in addition to a desire to rule and control. And also he shot a zebra with lightning. A good start overall, and with a firm hold destabilization is unlikely from less powerful sources.

STATE OF EQUESTRIA:

Beautiful, Stable, And Pure: As of yet the Host has not performed any accomplishments that have affected Equestria in any notable way. The nation remains free of taint, stable, and has it's full compliment of protectors, ready to serve and defend the nation.

Author's Notes:

A general overview of the path so far! As you find things that you think should be noted for the character progression, or things you think I missed, or things you think are just wrong, let me know. I might not agree with you, or I might think you're absolutely right, and alter accordingly.

Now, please do not put any Host actions in here, and any questions for the Brothers in the last Question and Answer chapter. Feel free to plot and scheme and connive and debate to your heart's content, however if Host actions or questions show up in this I'll ignore them. This is going to be a highly edited, highly mobile chapter, if things go according to plan. Having to account for Host actions and questions in it will cause me undue grief and structuring trouble, so I would rather just avoid that please.

But again, feel free to plot to your heart's content here! And of course plot anywhere else you feel like as well, doing it here will just organize it more. Thank you, that is all!

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To Guide the Wicked

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