The Guide to a Mending Soul
Chapter 1: Dimensional Travelers
Load Full Story Next ChapterNote: Hey everyone! This, as it says, is the guide to the story "A Mending Soul." This section gives you a brief overview of what a traveler is, and what their "Dimensional Designation" thingy is. Enjoy!
Another note: There are spoilers in here, so I suggest, if you have not already, you read the entirety of "A Mending Soul" first.
Dimensional Travelers:
Dimensional Travelers are humans and other creatures that are transformed by the Paradox into dimensional-traveling superheroes.
Dimensional Travelers' powers:
(these powers are increased by a factor of two for each power tier, though some powers are only available to higher power tiers)
Offensive powers:
Accuracy (Travelers can hit stuff perfectly from incredible distances with attacks)
Basic elements (Travelers have control over fire, water, air, and earth)
Energies (Travelers have control over shadow, light, explosive, spellbinder, kinetic, pure, and thermal energy)
Periodic elements (Travelers have control over the elements of the periodic table)
Caustic material (Travelers have control over caustic compounds, acid, poison, and radioactive material)
Density control (Travelers can control their own density for a limited time to turn intangible or turn harder than steel)
Sonic (Travelers can release yells that are capable of shattering stone walls and knocking out other beings)
Molecular disruption (Travelers can fire bolts of power capable of completely disintegrating any inorganic object)
Supernova blast (Tier 1 travelers can release a massive blast of pure power capable of destroying planets, solar systems, and sometimes whole galaxies.)
Lightning (Travelers can conjure up bolts of lightning and electricity)
Magnetism (Travelers can attract and repulse large amounts of metal)
Geo-magnetism (Tier 1 travelers can attract and repulse planets, moons, and asteroids)
Dark matter (Tier 2 and tier 1 travelers can fire blasts of dark matter that will dissolve any material in existence)
Black hole (Tier 1 travelers can conjure up miniature black holes at will)
Gravimetric (Tier 2 and tier 1 travelers can fire dense bolts of gravimetric power to crush large amounts of matter into compressed superdense particles)
Seismic (Travelers can send seismic blasts into the ground, causing mountains and rocks to crumble and earthquakes to start)
Defensive powers
Elemental resistance (Travelers can resist extreme temperatures to an extent)
Telepathic communication (Travelers are capable of opening telepathic links with each other to communicate over an intercom)
Superstrength (Travelers can lift up to 8 tons, 10 if they work out)
Superspeed (Most travelers can run almost reach 100 kilometers an hour, but power tier 1s and Night Shade can speed up their molecules to reach supersonic velocities, and sometimes even lightspeed)
Enhanced Senses (Travelers can see farther, smell more, and hear more than the average human)
Dimensional traveling (All travelers can open up interdimensional portals to wherever they want at will)
Teleportation (Travelers can teleport to different areas on a planet instantaneously)
Energy shield (Travelers can conjure up shields of pure energy to protect them from most harm for a certain amount of time)
Cloaking (Travelers can conjure up photon-reflecting energy and retro-reflective material to hide themselves from the naked eye)
Shape shifting (Travelers' bodies can shape shift, though usually this is limited to the physical and chemical parameters of the current dimension they are in at the moment)
Inorganic molecular constitution (Travelers can conjure up inorganic objects at will)
Organic molecular constitution (Tier 1 travelers can conjure up organic objects at will)
Age (All travelers have a lifespan of 20000 years without physical changes, though no one has lived that long as of yet)
Healing (All travelers have the ability to heal wounds, though only Designated Healer travelers and tier 1 travelers can heal most critical wounds)
Unique Abilities:
These special abilities are sometimes gifted to certain travelers by the Paradox. These powers are unique from any of the other powers given to regular travelers.
Chains of Truth (Joseph Torrus): This ability allows the user to bind targets in materialized embodiments of their own will and conviction. These chains can only be broken when the user says so, or if their will and/or conviction breaks. The attack cannot be used against Dimensional Lords.
Stare of the Souls (Abimael "James" Sethson): This ability allows the user to look into the soul of a target and glean truths and lies from them. However, it can also be used, to some capacity, to drag memories and thoughts from a target as well. The attack is also useless against Dimensional Lords.
Necromancy (Ravencroft Solace): This ability allows the user to drain the life force of a target with mere physical contact. The attack will work through clothing and armor. The attack is, as well, useless against Dimensional Lords.
Dimensional Travelers' Designations
Each being, when imbued with their powers, are given a designation with which they can identify themselves with other dimensional travelers. These designations involve their true name, their sex and how they would interact in a situation (these last two are coupled into a single category called Dimensional Orientation), the time they were given their powers, and their power level.
Dimensional Orientation: ABB-C
A = Gender of the being. This can either be male (M), female (F), or neither (N).
BB = the skill set of the being. There are several combinations which include:
EA = Extremely Aggressive
CA = Chaotically Aggressive
AA = Aggressive
PA = Passive Aggressive
EJ = Extremely Judgmental
CJ = Chaotically Judgmental
JJ = Judgmental
PJ = Passive Judgmental
EP = Extremely Protective
CP = Chaotically Protective
TP = Protective
PP= Passive Protective
LV = Purely Peaceful
DH = Designated Healer
AO = All Others (Specific designation for the firstborn)
Aggressive designations are those who are specifically designated to fight and kill demons and other enemies of the travelers. Judgmental designations are those who are specifically designated to hunt down traitorous travelers, as well as spread justice through the multiverse. Protective designations are those designated to protect specific dimensions. Peaceful designations are those who are designated to spread peace and love. Healers are those designated to heal innocents and travelers in the event of a fight.
The prefixes also have important meanings. Extreme means that the designated are to perform their designation with extreme prejudice. Chaotic means that the designated are to perform their designation at literally all costs (there are very, very few Chaotically Protective and Chaotically Judgmental travelers). Normal means the designated are to perform their designations within reasonable parameters. Passive means the designated are to perform their designations only as long as no non-demons are at risk. Peaceful and Healer designations do not have these prefixes.
C = The authority level of the travelers designation. Designated with higher authorities level have the ability to command other travelers of the same designation with the same or lower authority levels. The one exception is the firstborn, who is allowed to command all designations.
Generation:
As of 2013 Anno Domini in Earth Prime Years, there are 80 generations of travelers. A score or so are recruited every generation.
Power tiers:
These tiers go from 3 (lowest) to 1 (highest). These tiers show how much raw power exists in a traveler at all times.
Here is an example: Discordious Draconequus, Dimensional Orientation MCA-9, 65th generation, power tier 1.
This means that this dimensional traveler's name is Discordious Draconequus.
He is a male, and his skill set is chaotically aggressive (which means he is supposed to kill demons at all possible costs), and he has a commanding authority in that designation. He was created in the 65th generation, and he has the highest power level.
Traveler's Code:
The code has seven parts. 1) You shall not kill any other traveler. 2) You shall not commit any form of genocide of any creature except of the demon species. 3) You shall yield to your designation superiors. 4) You will obey the Paradox at all costs. 5) You will obey the firstborn at all costs unless it goes against the Paradox's commands. 6) You will attempt to minimize temporal contamination (interfering with a dimension's timeline). 7) You will not destroy any dimension of any form ever.
Note: The next couple of sections involve every traveler ever mentioned. If you consider yourself something of a trivia master on "A Mending Soul," then please keep an eye out for any mistakes or continuity errors I may have made. Oh, and one other note. This whole thing is a work in progress, so I will continue to update it, and keep you guys posted in "A Mending Soul."