The Tenno should've died in the Sentient invasion. Instead, she woke up on an alien world, wearing a quadrepedial Warframe no Orokin had crafted. If she ever wants to see her home again, she must discover the truth about Equestria's ancient past.
After first contact with true aliens goes disastrously wrong, Equestria's chosen explorer has very little time. She must discover a way to communicate with this new alien race, before her discovery can be turned into a smoking crater.
When CelestAI reached out of Equestria Online, she intended to satisfy the values of every human, even those who wouldn't own a Ponypad or play a video game. But with a few alterations, she's ready to take friendship on the road.
Spike is excited to find he has a place in Ponyville other than as a personal assistant. But after being turned down, he discovers Twilight hasn't exactly been forthcoming with how ponies really see him.
Starlight Glimmer rewrote history, erasing the Sonic Rainboom and stranding Twilight in an Equestria that suffered one disaster after another until it was barely recognizable. Twilight has to act fast if she ever wants to see her home again.
Sweetie Belle doesn't mind living in the broken husk of Ponyville, under eternal sunshine and scorching heat. She has an important mission, and great friends to keep her company. If only she had a little more time...
Ten years have passed since the awful war that nearly destroyed Equestria. Humanity and ponies now live together in harmony. Yet for Sweetie Belle, not all scars are so easily healed.
CelestAI is slowly taking over the world, one Ponypad at a time. Some ignore her, some resist her—Nathan is determined to survive her. Unfortunately for him, no one is insignificant enough to escape her attention.
Lyra is convinced that the ancient Horn of Celestia is the key to unlocking the true history of her race. But the tower isn't what it seems, and neither is she.
Things change for the children of St. Justin’s Hospice the day a mysterious philanthropist donates Ponypads for everyone. But not every child greets these changes with enthusiasm, particularly one with personal experience of what Celestia brings.
After the fall of Nightmare Moon, Equestria became a dangerous place for batsponies. One is determined to do something about it: using Dreamwalking magic, she would free Nightmare Moon from her banishment and save the bats of Equestria.
Vera didn't let the end of the world keep her from diving. But when disaster threatens to take her last joy away, she's forced to accept a Seapony into her life in exchange for new equipment. She really shouldn't have.
Orson's tabletop group went their separate ways. But thanks to Equestria Online, their campaign lives on. But using CelestAI's tools is always fraught with danger, and Orson and his friends will soon discover that E.O. is far more than a diceroller.
Earth is only just recovering from a war that almost wiped out the pony descendants of humankind. But when the Alicorns fail them, the survivors turn to an unlikely source for aid: Jackie the bat pony.
Equestria is real, and Jacqueline Kessler has been dragged into its cold war with human authorities. She might not know who's right and wrong, but at least she can keep her little sister safe. And maybe get that cute changeling's number...